How long will Elite Dangerous rule the world of space games?

Second, while NMS has a simplistic flight model, it does many things better than ED

That's as maybe...but it DOES pretty much mean that NMS isn't a Space Flight/Combat Game/Sim-lite doesn't it? Candy Crush does things better than Elite (accessibility, portability across multiple platforms, ease of play etc etc) that doesn't mean its a better SPACE FLIGHT game does it?
 
That's as maybe...but it DOES pretty much mean that NMS isn't a Space Flight/Combat Game/Sim-lite doesn't it? Candy Crush does things better than Elite (accessibility, portability across multiple platforms, ease of play etc etc) that doesn't mean its a better SPACE FLIGHT game does it?

Nice hyperbole but NMS and ED have few things in common and can and will be compared, mainly exploration and NMS blows ED out of the water in that regard. [alien]
 
Last edited:
We both know answer to this question. But do you want better/more exploration in ED?

I've never played NMS I watched some gameplay video's and noped out on the basis it looked like FPS Spore crossed with minecraft.

I'm assuming from your reaction it lacks any joystick support at all and probably has a simplistic freelancer style control system, in which case I was right to nope out as NMS is the sort of shoddy tripe I deliberately avoid.
 
A few have mentioned EvE online... but, I avoid that game for one reason. PvP.

PvP is ridiculous there. Combat goes something like..

Minding my own business...

BOOM

wasp.jpg



? I can't warp, can't move... can't escape... I'm in a non combat ship... I must be a NOOB... What's this, oh there a gang of 20 people in this jam jar with me and... oh i'm dead... here comes the brag messages about pillaging all my cargo, and how I should have 20 alts cloaked watching all the systems I'm travelling through. That's not gameplay, that's stress.


yeah, no thanks.

Even with P2P ED imo has nailed the art of player choice through solo / private / open. When EvE has a market read only private server option, then it would rule.
 
First, we don't know Starfiled will be a Fallout 4 like RPG - the rumors are that it is being designed to leapfrog SC and ED - time will tell

Second, while NMS has a simplistic flight model, it does many things better than ED, and NMS and SC planets blow away anything in ED (hence the reason for the q4 planetary update?)

First, I've seen pretty much every possible rumour about SF, we simply dont know anything at all. Secondly, NMS is great if you dont care the slightest bit about astronomy and space. The very idea that you approach a purple planet, which then magically becomes completely brown when you go through the atmosphere, is hilarious. They are all the same size, there is no sense behind any of them. Its just wacky 70s fiction. Which is fun, but 'blows away ED' is a bit... much. SC planets are a handful of tiles copy pasted all over the surface, and by far the least impressive of the three. And the other two actually work. :p

I guess your post really demonstrates that different people look for different things. :)
 
As much as I was a fan of the X - series, I can not defend the last iteration of their game.

A serious overhaul of the GUI from previous games would have made X3 a legend, but instead of doing this they pretty much changed everything what made the series remarkable.

I really do hope the get back to their old formula, at least a bit.

I concur. X2 was amazing though. Pirating space weed from the Boron sectors felt so right.. >_<


Star Citizen will fail miserably because of the game engine chosen..
 
Last edited:
Eve is a space MMO. It has all the properties that define every modern space game. It's just that it is not so real. For example, docking is not live and the shape of the spacecrafts are awkward.

Because ED is real ??! Until where this fanboyism among some of people here will go ?
 
Until you pick up a book and learn to code or create a company to make a better one.
I am looking though books on how to design games and If I handed that in at University I would of failed.

have a look at Unreal or Unity 3D and have a go yourself. I bl dare you.
If your really brave try creating something.
 
Until you pick up a book and learn to code or create a company to make a better one.
I am looking though books on how to design games and If I handed that in at University I would of failed.

have a look at Unreal or Unity 3D and have a go yourself. I bl dare you.
If your really brave try creating something.

I prefer GamGuru [haha][haha][haha][haha][haha][haha]
 
In your imagination. I've heard that the game is dying since release (or even before that) and yet all that is happening is a growing player base, continuous development and improvements of the game. Yes, these improvements could be better, yes, there are often more bugs than necessary, yes, lots of mechanics seem to be lazy implemented, yes, they still need to add a lot to turn it from a good game to an awesome game. No, the game is not dying just because you can't allow reality to coexist with your vision of doom and gloom.

Since 2014, apparently. The whole "it's dying" shtick has been doing the rounds for as long as I can remember, although oddly enough it's still here, still being developed, and still being played. Not bad for a dying game!
 
I have been taking a brief look at other upcoming space games. Some are marvelous, others are average and many are just terrible.

In one of my articles, I stated that Elite, the pioneer of space games returned thirty years later to take the crown from Eve Online, which had ruled the space game world for fifteen years. Director Braben commented that Elite Dangerous will revolutionise science fiction from the fantastic Star Wars' quality to realistic quality. And that seems to be happening through the new space games coming up. Nearly all of them possess the features peculiar to space games including reasonable physics engineering but they are expensive to construct. It's diverse, qualitative and competitive now in all the alpha and beta releases. And they are coming to change the gaming world everywhere and inspire our ambition to reach the future.

Now the question I want to ask is: How competent will Elite Dangerous be when these games are established. Will it have advanced further than them all or its crown will be taken and given to _____?

Pretty much the crown will be taken by force and the king forced to parade naked, take the new Space game by Bethesda coming either this year or next, they just need to blatantly copy Elite which wouldn't be difficult, the game is barebones as of now, even if the stellar forge is revolutionary, a big budget company like Zenimax can have 150 cracking it's code to know how it works and they can make their own version of it, add the Bethesda writing, quests, dev experience and most of all budget on top and you got yourself a pretty g good space game that can dethrone elite the moment they show their first gameplay trailer

Or Star Citizen, which if it delivers (most likely won't imo that thing reeks of a scam) you got yourself the definity space game that will certainly crush every competition
 
As much as I was a fan of the X - series, I can not defend the last iteration of their game.

A serious overhaul of the GUI from previous games would have made X3 a legend, but instead of doing this they pretty much changed everything what made the series remarkable.

I really do hope the get back to their old formula, at least a bit.

Totally agree. But the trailer seems to show more of Rebirth, not more of X3 unfortunately...
 
Since 2014, apparently. The whole "it's dying" shtick has been doing the rounds for as long as I can remember, although oddly enough it's still here, still being developed, and still being played. Not bad for a dying game!

The games been doomed on at least a weekly basis since late 2014, probably before but that's when I joined the forum.

It's usually just a thinly veiled "I want feature X" presented with an extra helping of drama and predictions of dire consequences if the demand isn't met immediately. With the benefit of four years hindsight it's an approach that doesn't work.
 
A few have mentioned EvE online... but, I avoid that game for one reason. PvP.

PvP is ridiculous there. Combat goes something like..

Minding my own business...

BOOM




? I can't warp, can't move... can't escape... I'm in a non combat ship... I must be a NOOB... What's this, oh there a gang of 20 people in this jam jar with me and... oh i'm dead... here comes the brag messages about pillaging all my cargo, and how I should have 20 alts cloaked watching all the systems I'm travelling through. That's not gameplay, that's stress.


yeah, no thanks.

Even with P2P ED imo has nailed the art of player choice through solo / private / open. When EvE has a market read only private server option, then it would rule.


Yup, being a High Sec Dweller can be quite dangerous. Also there is no "minding my own business" in EvE, the moment you undock is the moment you consent to PvP. Hint: EvE = Everybody versus Everybody.
Maybe you should have tried Hello Kitty, it looks as it would have been the better choice. Private Server Option in EvE, god, my sides. Go play Lego!
 
Back
Top Bottom