How NOT to build a Security station in Trailblazer

It's all a bit confusing.
Yes.

The problem is that there are two lists of types of installation [1]
- what it shows up as when you build it (where there's e.g. no such thing as a Satellite Installation)
- what purpose it has in the system (where there's e.g. no such thing as an Unauthorised Installation)

...and some of the names show up on both lists, but not necessarily in the same place.


Renaming all the "after construction" names to match their colonisation purpose (also renaming all the existing procedural installation objects, of course) sounds like it'd be the easiest solution but there might be a good reason not to which I can't think of.


[1] By perhaps more familiar analogy, an Imperial Courier is a type of ship, and Courier is a type of mission, but you can fly a Courier to do non-Courier missions, and you can do Courier missions without flying a Courier ship.
 
Yes.

The problem is that there are two lists of types of installation [1]
- what it shows up as when you build it (where there's e.g. no such thing as a Satellite Installation)
- what purpose it has in the system (where there's e.g. no such thing as an Unauthorised Installation)

...and some of the names show up on both lists, but not necessarily in the same place.


Renaming all the "after construction" names to match their colonisation purpose (also renaming all the existing procedural installation objects, of course) sounds like it'd be the easiest solution but there might be a good reason not to which I can't think of.


[1] By perhaps more familiar analogy, an Imperial Courier is a type of ship, and Courier is a type of mission, but you can fly a Courier to do non-Courier missions, and you can do Courier missions without flying a Courier ship.
Thank you @Ian Doncaster Interestingly so far i have avoided building satellites as wondering what are they? I'm finding a real lack of 'interesting' information about any installation when looking at the text. Let alone informative!

Flimley
 
Some of the installation types have satellites near them, which you can scan for (mostly low grade) data materials. Presumably these are the types they put in the "Satellite Installation" set up, though I haven't finished building mine to check that yet.

The main use for Satellite Installations appears to be that you need them to build Tourism Settlements, which are a cost-effective way to boost your system Wealth score without the "standard of living" hit that an Extraction facility will bring.

(What, exactly, the point in a high Wealth score is ... well, that gets figured out later)
 
Thank you @Ian Doncaster Interestingly so far i have avoided building satellites as wondering what are they? I'm finding a real lack of 'interesting' information about any installation when looking at the text. Let alone informative!
Similarly I have avoided building a hub because they don't seem advantageous to build. There seems to be a better alternative facility for each type (tech, industry, security, etc.). I simply do not understand the advantage of building a hub. They cost more for the value return*.

*Except maybe tourism, which have additional facility requirements though.
 
Is a relay station meant to be the same as a comms installation. ? Because that's what i got. 😕
Yes, that's normal. Comms Installation model, Relay Station role.

You can test that it's working as a Relay by trying to build a Security Station - if it doesn't give you a warning when you try to select it, it worked.
(It should also have the Relay icon in the "rename" interface)
 
Similarly I have avoided building a hub because they don't seem advantageous to build. There seems to be a better alternative facility for each type (tech, industry, security, etc.). I simply do not understand the advantage of building a hub. They cost more for the value return*.
A lot of them have something you can't easily get another way, I think.
- Extraction has the highest Wealth boost of any single construction
- Civilian or Outpost is an easy way to reduce Security without economic side-effects
- Exploration combines Tech Level boosts with a Tourism economy influence, which you'd probably have to build two separate things for otherwise
- Military has the most efficient Security boost of any construction
- Refinery is the only way to get its type of System Economy Influence (and colonisation gets through a lot of metals) and a nice spread of statistic boosts
- Scientific increases Tech Level a lot without touching any of the other stats
- Industrial also has a good set of stat boosts and is a lot cheaper (and less picky about location) than an Asteroid base
 
A lot of them have something you can't easily get another way, I think.
  • Extraction has the highest Wealth boost of any single construction
  • Civilian or Outpost is an easy way to reduce Security without economic side-effects
  • Exploration combines Tech Level boosts with a Tourism economy influence, which you'd probably have to build two separate things for otherwise
  • Military has the most efficient Security boost of any construction
  • Refinery is the only way to get its type of System Economy Influence (and colonisation gets through a lot of metals) and a nice spread of statistic boosts
  • Scientific increases Tech Level a lot without touching any of the other stats
  • Industrial also has a good set of stat boosts and is a lot cheaper (and less picky about location) than an Asteroid base

Large Surface Settlements cost a Tier 2 point just like a Hub, but the settlement:
  • cost less commodities to build
  • offer overall better economic index numbers.
  • include a landing pad and services.
  • and for some reason reward two Tier 3 points instead of one.

Unless there is another reason for building a hub (unrelated to the economic index numbers) I do not see a purpose in building them.
- Possibly hubs are good if a cmdr is actively trying to increase some index numbers, while decreasing others at the cost of less overall index numbers.


Edit: It is entirely possible that hubs offer some other non-obvious hidden benefit. Like a hidden factor in background calculations, or something.
 
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I just finished the Security Installation -Nomos but mine it says Comms Installation lol.
That's curious!

Just finished my Nomos Security Installation and got a Scientific Installation instead.

Do they just roll the dice on the station types, I'm wondering? Oo

Not funny.

07 CMDRs
 

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Does anyone know the answer to this, I have searched everywhere so apologies if I've missed it or if it's obvious to everyone except me...

The security installation says it needs a relay station "in the system", but does the relay station need to be orbiting the same planet on which I intend to build the security installation or can it just be anywhere in the system?

I just don't want to throw a load of grind at it just to find out I've put the relay station in the wrong place!
 
... does the relay station need to be orbiting the same planet on which I intend to build the security installation or can it just be anywhere in the system? ...
As far as I know, and I think I have the same combination in "my" System, it's just needed to have one in the system - not orbiting the same body.
 
Does anyone know the answer to this, I have searched everywhere so apologies if I've missed it or if it's obvious to everyone except me...

The security installation says it needs a relay station "in the system", but does the relay station need to be orbiting the same planet on which I intend to build the security installation or can it just be anywhere in the system?

I just don't want to throw a load of grind at it just to find out I've put the relay station in the wrong place!
It just needs to be in the one system not orbiting the same body, as @root2 said.

The confusion seemed to come from building, say, a Relay, but it would put down a comms installation... that seems to be fixed now at least for the purposes of the pre-req, but the facility you build may still be named differently (i.e my Relay station, that counts as a Relay station, is labelled a Comms Installation if you fly to it)
 
Thank you both. I placed a relay in what I considered to be an otherwise not very useful slot (on its own, not orbiting any planet) and then immediately feared it would have to orbit a planet, hence the question. Now you have confirmed this is OK I'll happily grind it into operation, and hopefully it really will be a relay station when it's done!
 
The underlying problem is that there are only the following types of models for installations.

- Agricultural
- Civilian
- Comms
- Industrial
- Medical
- Military
- Scientific
- Tourist
- Unauthorised

These have nothing to do with the role the installation plays in your system. By analogy, if you were able to hire NPC ships, and you hired one to do a Courier mission for you for an Imperial faction, it wouldn't be a problem if they showed up in a Mandalay or an Adder rather than an Imperial Courier.

The confusion comes in that several of the roles have exactly the same names as the installation models, but there isn't a strict correspondence between the two (indeed, it's quite rare for the model name to match the role name)

So the installation shows up on the map icon (buried in the architect settings) as its role, and it adds to your system variables and any prerequisites with that role. But if you visit in person, what you see is the model name.
 
I've found the display names are sometimes incorrect; if you go to the rename station window you'll see an icon which correctly shows the type of installation. One of my security installations shows as a different name but the rename icon is correctly shown as a shield, so its actually the correct type just the display name is incorrect.
 
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