How realistic are this game's ambitions?

The boarding action would be done with multiple players playing in the same ship. I am sure that was mentioned before as well. You can have pilot in the seat while others board the ship. You have noticed the other seats in your cockpit right? Wing mates can also run security to prevent being jumped while a boarding party is on a ship.

HAve you also noticed if you use the debug cam and go round the front that noone is flying your ship? ... either that or you have an invisible suit on! (which doesnt match the in cockpit views ofc)
 
How much got raised on the kickstarter? I say this because I think they've done a good job with what they have. Yeah its not perfect but thinking about the insane amount of money SC has, comparing the two games seems a bit unfair considering the budgets available.
 

hilroy2

Banned
talking monetarly, yes the op has a point that things costs money, but i dont think this is a conflict. They had a plan, and planed even at first that low budget wasnt a problem as procedural generation will compensate..

i think what matters is the heart.... the wanting of having a game made...

so far the game has really become great; yes, most of the contents appeared evidently at alpha, but then a lot more at beta, and things were built with time...

i'd say they are things i'd like to see ingame, so the game looks even ''better/bigger'' , but doesnt mean things will be made.
 
Last edited:

hilroy2

Banned
some people also on the forums were overwhelming, because they enjoyed so much the olders games, and wetted their pants upon seeing the reveal trailer lol
 
I don't believe we'll ever get to leave our ship. I don't mind that as long as we have plenty of stuff to do behind the wheel. I suspect thargoids will be added. Maybe even planetary landings. I just don't expect to ever not be behind the wheel of the ship.
 
Last edited:
Most of us are very excited about the proposed future of Elite. Especially the idea of station life, walking around ships, seamless planet flight/landing, FPS boarding action, and Thargoid attacks.

Taking those features one by one:

1. "Station life, walking around ships"

What exactly is the point of this? Once you put a player in first-person mode, you need to create a far more detailed environment of interactability to make it have meaning. So what is the intention here so far as the stations go? I don't understand. What am I going to do as a player? Go to the market, restaurant, bar, shops, etc., while my ship is docked? I don't get this. I really don't need or want this feature. For me, Elite is about piloting a space craft, first and foremost. If I need something with a "Mass Effect mode", I'll sign up to Star Trek Online.

2. "FPS boarding action"

I can possibly see the potential of a first person mode if they create player pilotable large multi-crew vessels where players can only operate it by co-operation in different roles, such as helm, engineering, weapons etc., which I presume would be for Capital Ships, and not really useful for any others. Again, not something I am too fussed about personally, but could be fun for many other players, so that's okay, and has potential.

3. "Seamless planet flight/landing"

I like this, as an evolution of Elite II. The idea of being able to fly within atmosphere has potential. Not only for landing at ground based colonies, with different market and mission options, but also for closer exploration of a planet surface for more detailed data, atmospheric combat and bombing for control of land and sea areas, and other such things. However, this has the potential to become a runaway feature if too ambitious, just like the FPS mode mentioned earlier. Trying to create a Star Wars Battlefront module where you run around driving mechs, vehicles or on foot is not something I'm looking for here.

4. Thargoid attacks.

The return of the ancient enemy would be welcome fan service and evolution of the lore, so I think this is a high priority and not exactly a huge burden on the development team like the other things on the list. Thargoids would, essentially, be another AI faction, but always hostile and a force that would alter the politics between human factions since it would be a common enemy. In some areas, temproary alliances will need to be enacted to repulse their incursions and prevent them gaining a foothold. Lots of potential here.

...the cobalt blue space hangs in my memory of game design decisions gone bad because someone wanted complexity for the sake of complexity.

Don't remind me. That blue space background was a major immersion breaker for me. I didn't get it then, and I still don't now.

I really wish they stuck to producing more of the same, but flesh it out. More factions for powerplay, more ships and more modules of different types. Maybe have intergalactic hyperspace gates to other galaxies (the Large Magellanic Cloud would be a good start), where alien races rule, with their own factions and ship types.

I agree. Elite needs to have an identity in the genre and stick to that. Not try to be all things to all people, like a certain other game is trying to be. It's too ambitious and unfocussed, particularly for a small team with limited budget.

Frontier needs to look at other sources of simple but effective inspiration, rather than try to ham it up with glitz and glamour, which will become to unwieldy and cumbersome to support and flesh out. They need to look at games like Minecraft. How simple was that, yet look at its player base and success. The Elite universe needs mechanics of a similar type where players can build something of their own within it, leave their mark; or what else is the point of a persistent cloud based universe simulation?

Give players more variety and culture in the items and upgrades, just like Borderlands manages to do with its procedurally generated weapons mechanic; the ability to establish their own colonies and stations in newly discovered areas; create their own factions, set their own prices in a more sophisticated economic model with banking as well as commerce, and make adjust infraction penalties locally. Ideas like that will bring more colour and depth to the game, and start to produce that "just one more turn" feeling strategy games like Civilisation enjoy for years on end.
 
SC got over 70m in the kitty and cant get nothing done with it... Elite got few millions and did a game that most of us love. SC will be a failed project with massive ambition and 0 results. 15k $ for a package... whoever payed that, is a stupid man with e-mails from nigerian prince wanting to give him his will...
 
I doubt I'll be playing Elite Dangerous in 2025.

I don't play Fallout 3 anymore (best game ever).
I don't play Borderlands or Borderlands 2 anymore.
I haven't played COD 1 through ? in a while...

etc.

I'm not sure if not playing ED on 2025 is a cause for massive concern, really?
 
Last edited:
If the No Mans Sky guys can do it with less people and less budget, I think it is not unrealistic for Frontier to be able to do it too.
 
We learned some time ago that the approximate annual development costs for FD for around 100 dev's was about 4M Sterling. Sales of around 500K mean 20M Sterling. At the start of the year they doubled the team with one part working on core the other on expansions. So with 2.5 years development something like 12M has been spent. I would expect Xbox sales to boost the pot still further and there is the KS money. I see no reason we would see at least 2 years full on development.

The other big factor is that FD want to license Cobra so they need to show what it can do. FPS/Planet landing are key elements in showing the power of the engine.

No Mans Sky is interesting - For me what they have shown so far is the scale allowed by PG, the key is what sort of game that generates. Currently all I have seen is worlds and animals of various designs but its not clear what the game content will be that will motivate me to go from planet to planet.
 
How much got raised on the kickstarter? I say this because I think they've done a good job with what they have. Yeah its not perfect but thinking about the insane amount of money SC has, comparing the two games seems a bit unfair considering the budgets available.

Never underestimate the ability of two different businesses doing the same sort of thing to vary wildly in their efficiency.
I wonder what the propaganda, sorry, I mean marketing budget for SC is?

Here is some false logic.

If RSI raised five times the cash of FD, then ED must only be 1\5 the quality. Of course, that is a dumb thought.

1. Planetary landings - can't see it being terribly difficult. Worry about turning up in London or some capital city and finding a couple of sheds, an outdoor toilet and an industrial unit.
2. Thargoids - I have complete faith on this.
3. Ship boarding - it worries me. Just can't see it working PvP. Can you imagine the tears if it did happen? And to what end? so I can look into your eyes as I stab you in the guts rather than just blow your ship up? Or, steal your ship? Really not sure on this.
4. Get out and stretch legs on planets and stations? Hope so, even if its mostly just a social thing, or exploratory. Outsider work suggests Cobra will facilitate.

Really looking forward to the next two years. I think we will see big things in even that timescale, and yes, there will still be lots of folks playing.

IMO :)

Cheers
 
Last edited:
Realistic ambitions? Hmmm. This game is great. I mean greater great but... It has so poorly physics, this galaxy is so not our Galaxy

look at this:
EliteDangerous32 2015-05-08 08-23-16.jpg

EliteDangerous32 2015-05-10 20-43-05.png

Black hole doesn't look like this . Do you want ED stand for ten years or even longer, I think it`s possible. If yes, many things must be reworked.

Fly safe commanders
 
Last edited:
Elite is Elite, the original games had a huge influence on many people's gaming lives, no doubt those that fell in love with them and that love everything about the Elite universe will continue to play it.

I never got into Wing Commander, it was too 'Hollywood' for me, I preferred the openess of Elite that allowed my imagination to create stories.

I personally think that ED will go from strength to strength and will be something special in years to come.

Look how much it has improved in the short time since its release, imagine the next two years even.
 
I don't see many big solo play improvements. Wings, Power Play... it's all MMOG-centric.
 
Last edited:
I think that it's important to have realistic expectations in that even if some or all of the promised features are realized, they will still have to abide by today's standards. What I mean by that is that "Planetary exploration" will likely be "randomised" (think Diablo 3's "exciting", procedurally generated) maps.

But I will say this: Elite: Dangerous has surpassed my expectations on release. I had not expected such an immersive game, not by a long shot.
 
Realistic ambitions? Hmmm. This game is great. I mean greater great but... It has so poorly physics, this galaxy is so not our Galaxy

look at this:
View attachment 34972

View attachment 34975

Black hole doesn't look like this . Do you want ED stand for ten years or even longer, I think it`s possible. If yes, many things must be reworked.

Fly safe commanders


As someone with an actual degree in Astrophysics, I can say this game is the most realistic in terms of looks and physics of any space game to date. Nothing else comes close. Black holes should be more lethal and not bend light differently just because you turn your head, in close proximity. The galaxy does look very much like that to the naked eye but with more stars visible in most places. Nebulas mostly appear green though, not red. Unless you have a HUGE telescope.
 
Realistic ambitions? Hmmm. This game is great. I mean greater great but... It has so poorly physics, this galaxy is so not our Galaxy

look at this:
View attachment 34972

View attachment 34975

Black hole doesn't look like this . Do you want ED stand for ten years or even longer, I think it`s possible. If yes, many things must be reworked.

Fly safe commanders
so come on then
NO one has ever seen a black hole so please tell me how u can say it doesnt look like this all we can see are the gravity effects on near stars that indicate a massive object, there is nothing you can make a comparison with
 
Last edited:
Back
Top Bottom