How realistic are this game's ambitions?

I am sorry to burst your bubble, but according to Steam's description of Elite Dangerous, ED is a MMO and a Sandbox. It just failed at it, and hence giving the illusion of a 'solo' game. But, it is something ED will be moving forward to. So, good luck with that.

:)

Best sandbox/multiplayer game I've played in a very long time. My bubble is unburst why don't you try playing a game you enjoy ?.
 
Best sandbox/multiplayer game I've played in a very long time. My bubble is unburst why don't you try playing a game you enjoy ?.

I am sorry but I don't think I was talking to you.

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In 2025 I will be playing Elite D on my phone on a Windows 7 Emulator at 64k resolution streamed straight to my retinas while I sleep (maybe)

I can't even imagine what we will be playing in 2025. Probably a lot more immersive space sim by then. Not that I think the ones are out now is bad, but I am assuming in 2025 the immersion on these games will be insane!
 
Most of the sand is still missing, but it looks like next few patches are finally bringing in a lot of it on the very nice box. For now though, there are quite a few games that factually better sandboxes than ED. Devs clearly have a lot of talent, because the immersion factor of flying your spacecraft is rather high even with bog standard single display setup and no headtracking or flight stick so I`m hopeful this year is when ED starts to shine on content department as well.
 
The OP mentioned financing the future enhancements and content releases. I have my concerns also.
Getting RL corporate advertising would IMO be a revenue stream to fuel development. Examples would be puting Pepsi or Gatorade advertising on the Holo-billboards at spaceport enterances and inside the stations. Stations that sell beer and wine could have Heineken or Budweiser signs. The list of potential corporate backers is huge. (how about a Virgin Spacelines ad, Sir Richard may be game for something like this). Models and/or toys is another potential revenue source.
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Planetary landings have been mentioned. I think only specific ships could land on Earthlike planets. Like another poster pointed out; a Type-9 landing on a planet with an atmosphere similar to Earth is highly unlikely, however; a ship like an Eagle or another lift-body ship design could (Sidey, Hauler (think Space Shuttle), are a couple that come to mind). When the bigger ships can transport smaller ones in the Cargo hold and be able to launch and dock from/to the "mother ship", pilots who fly the big Rigs can land on planets. (or, a pilot in one of those space freighters, dock at a station and buy a small planetary shuttle and go shopping in the On-World shops)
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On the other hand, a planet or "moon" with little to no gravity could possibly allow most any ship to land. I played Evochron for a couple of years and seamless planetary landings were a big part of the game and a great feature (the cities and landing ports were all basically the same everywhere so I would hope ED would add more variety).
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I'm hoping ED will continue to prosper and grow its content.
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just a few observations for a Monday
 
I agree, it appears most of the discussion we have here is still going to be better in multiplayer mode...

Walking around stations, single player or multiplayer experience? Which would be better? Seeing 15 to 20 or your 'closest' friends or running around and talking to NPC's by yourself? It'll work in Solo, but this isn't who the design is for.

How would PvP boarding work in solo? A single player with NPC's take over another ship? Let's see the NPC wings working for those solo players first.

Planetary landings? Again, would work for Solo, but much better for groups in multiplayer.

Not seeing to much here for solo players. But then many feel this is a solo game with a multiplayer aspect bolted on to make money with.

Yeah, Solo/group players will love the expansions...

Roybe, regarding your multiplayer centric comment; 'The Expansions' will be even more enjoyed by Solo/group players. Sure we enjoy the space/combat/trade of our 'lone pilot game'; but with the expansions will come the complete galactic Scifi experience our lone pilot had for years; (vicariously) from the hundreds of novels of Heinlein, Asimov, Clarke, and E Doc Smith. After reading so many of these cherished novels, I've always felt I was born at a wrong time or place...

I suspect there are large numbers of us solo or group scifi fans out there yearning for this 'complete' experience.
 
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It'll be a different flight mode, like warping between star systems. (loading screen). physically the atmosphere will probably be skip via same magic flight mode (loading screen).

greenlantern, No; the planet landing module and all their phases will not happen this way, and suspension of belief will be kept to a minimum. FD would not be so foolish as to remove this immersion factor from the later Elites we played.

And I know there are thousands of players looking forward to atmospheric flight...
 
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I think you're wrong about that. I have no interest in Star Citizen, because I have no interest in MMO's any longer. I don't have the time, or the patience to keep up with other players. That's why I like Elite..no guilds so to speak, no need to worry about having to be the "right" class for a group. AND, i can true solo play without worrying about other players if I so desire.

Nope, no Star Citizen for me. I'd go back to EVE if I wanted to play another space MMO.

Felix Arcadia, I know what you are saying and agree; Solo has been great for me, (and grouping). But sorry, I wouldn't go back to Eve...
 

Snakebite

Banned
Most of us are very excited about the proposed future of Elite. Especially the idea of station life, walking around ships, seamless planet flight/landing, FPS boarding action, and Thargoid attacks.

But it does make me wonder if Frontier has even a fraction of the funds and man-power to make all these ideas happen. I can see maybe one of them happening after a year or two. But ALL of them?

I can see that the game is getting good reviews on Steam but just how many sales is it going to take to turn Elite into a full on simulated universe of dream-of awesomeness without bankrupting the company?

Color me cynical but I'd like to know whether or not I should get my hopes up....

I was looking forward to all that stuff, but right now i'd settle for them fixing the broken multiplayer mechanics such as mode swapping which make the game petty much a waste of time as a space MMO right now.
 
Elite and SC are different games...
for starters SC is 100% pure fantasy with almost no regard to realism (not always a bad thing)
Elite is based as close as possible on real life rules of the universe.

Hilariously funny statement.

I don't expect much from FD when I comes to the expansions. Additions like the planetary landings are going to be pretty views and some extra scanning, but I know that it will look great but have the game play complexity of a mobile app.

But my faith is being seriously tested with the fact that ED crashes more for me than star citizen does.
 
Hilariously funny statement.

I don't expect much from FD when I comes to the expansions. Additions like the planetary landings are going to be pretty views and some extra scanning, but I know that it will look great but have the game play complexity of a mobile app.

But my faith is being seriously tested with the fact that ED crashes more for me than star citizen does.

I've never had a crash. Maybe you have bad hardware?
 
Most of us are very excited about the proposed future of Elite. Especially the idea of station life, walking around ships, seamless planet flight/landing, FPS boarding action, and Thargoid attacks.

But it does make me wonder if Frontier has even a fraction of the funds and man-power to make all these ideas happen. I can see maybe one of them happening after a year or two. But ALL of them?

I can see that the game is getting good reviews on Steam but just how many sales is it going to take to turn Elite into a full on simulated universe of dream-of awesomeness without bankrupting the company?

Color me cynical but I'd like to know whether or not I should get my hopes up....
FD, (DB) has said in at least one of the news updates he expects E:D to be actively played for 10 years; that's a lot of time for DLC's and large expansions...

Thus obviously he does not expect to be bankrupted by the game.
 
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I think the developer's ambitions are very realistic and fully achievable in a 2-4 year frame, rolled out piecemeal over that time.

What is probably unrealistic is some of the ideas we have of what the developers intend. When you're invested in a game's development it's easy to get carried away and imagine all sorts of frankly unachievable things, and then be disappointed in the actual results, even if those results are very good.

On the whole, however, I've been impressed with what FD have created so far, and every new update gives me more faith in the game. There are a couple of glaring omissions (passengers, salvage, etc) and some basic tools like a pilot's log and trading notebook in-game that really seem obvious by their absence. I still hope we'll get those things, and some other small features. However the upcoming 1.3 update should be terrific and the ongoing polish to existing features is good. I don't doubt their ability to give us a great planetary landing/exploration system (although it may look less photo-realistic than some people might imagine).

The first person expansion is the real dark horse for me. It will have to be meaningful, interesting, play smoothly and look good - and there is where FD may find problems. The Cobra engine is fantastic for designing a mammoth PG game (the big issue SC discovered once they got into production was that they were designing a space game on an engine designed for small areas - they addressed that, but it's still a problem that is only tamed by the comparatively tiny size of their game "board"). FD have the opposite problem - how to implement first person features using an engine that is not specifically designed for that purpose. I don't doubt their expertise in this area (The Outsider is proof of their creds), but it will be harder work for them than if they were using a 3rd party FPS engine.

Well, You said it yourself; "The Outsider". You do know that game was all but completed, and done using the Cobra engine; an earlier version.

This won't be a problem for FD....

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Their game vision is based on a 10 year plan - I think it's achievable, more so with them showcasing Cobra (the engine) as a multipurpose tool to license out to 3rd parties that will bring in revenue, coupled with the add-on packs that should (if they are good enough) be self funding.

Yes; THIS^^
 
10 years? lol
Once Star Citizen comes out no one will be playing Elite Dangerous except like 100 fanboys that are on this forum.

That's a very silly comment.

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Hilariously funny statement.

I don't expect much from FD when I comes to the expansions. Additions like the planetary landings are going to be pretty views and some extra scanning, but I know that it will look great but have the game play complexity of a mobile app.

But my faith is being seriously tested with the fact that ED crashes more for me than star citizen does.

Do you have any proof of what the expansions will be like?
 
Felix Arcadia, I know what you are saying and agree; Solo has been great for me, (and grouping). But sorry, I wouldn't go back to Eve...

Totally agree with both of you

Being an original 84'er and played both Frontier and First Encounters I find it hard to play any other space sim type game out there and i have tried as it is my favourite type of game thanks to Elite.
Tried others like Freelancer, X series, MOO, Wing Commander but of them ever came close to Elite or its sequels.
Tried EvE and people complain about this being a grindfest ... try making any isk in EvE... and greifers who pod kill you for fun
SC is very very high expectations to live upto in my opinion $100 million in funding so far plus it is way more expensive to buy into that game... some of the ships are like $1000 a piece

Now with ED I will play Solo til i die or the game does which ever comes first but FD needs to step up its game and fix the bugs which we have ... even the simple ones like rank progression, ship discounts for power play etc all simple bugs to fix compared to things like planetary landings mechanics

Only then will people be happy to fork out for paid expansions ... but paid expansions on a broken game .... anyone who played Total War:Rome II will know where I am coming from
 
Totally agree with both of you

Being an original 84'er and played both Frontier and First Encounters I find it hard to play any other space sim type game out there and i have tried as it is my favourite type of game thanks to Elite.
Tried others like Freelancer, X series, MOO, Wing Commander but of them ever came close to Elite or its sequels.
Tried EvE and people complain about this being a grindfest ... try making any isk in EvE... and greifers who pod kill you for fun
SC is very very high expectations to live upto in my opinion $100 million in funding so far plus it is way more expensive to buy into that game... some of the ships are like $1000 a piece

Now with ED I will play Solo til i die or the game does which ever comes first but FD needs to step up its game and fix the bugs which we have ... even the simple ones like rank progression, ship discounts for power play etc all simple bugs to fix compared to things like planetary landings mechanics

Only then will people be happy to fork out for paid expansions ... but paid expansions on a broken game .... anyone who played Total War:Rome II will know where I am coming from

Those simple bugs should be fixed soon yes. There is no reason why they should not be gone in the next few months.
 
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