Automatic cruise is too slow, it's time to optimise!
Question: how to make supercruise faster?
Possibilities:
1. Emergency drop.
2. Hitting a planet.
3. Using gravitational wells to slow down.
1. Slow.
Can it be optimised? Yes:
Emergency drop is fast when FSD boot time is upgraded to G5.
Upgrading range of FSD is more efficient in nearly most of the cases.
Not choosing FSD range is losing too much value.
Not a good solution in most of scenarios.
2. Same problem as #1. Also hitting a planet is not always easy when speed > 20 Ls.
Not much time saved vs time lost. Less control over ship than #1.
Can it be optimised? Not much. Only faster FSD boot sequence will give some benefit.
More problems than #1, same rewards.
Not a good solution in most scenarios.
3. It is possible to get a big reduce in travel speed when done right.

Problem:
Requires a lot of precission.
When overshot/undershot there is a big loss of time.
Risk/reward far from optimal.
Can it be optimised? Yes.
Changing approach route and getting better thrusters.

When approaching stations this way gravity is constantly slowing the ship down.
Speed is still under full control.
If going too fast and timer is getting close to 3s one can make the spiral widerand make some distance.
If going to slow one can throttle up a bit .
Tested on DBX.
Approach time in a straight line ~900Ls throttling to 75% when timer shows 6s : ~120s.
Approach time in a spiral line ~900Ls throttling to 0% when timer shows 5 s: ~100s.
About 17% more effective.
Question: how to make supercruise faster?
Possibilities:
1. Emergency drop.
2. Hitting a planet.
3. Using gravitational wells to slow down.
1. Slow.
Can it be optimised? Yes:
Emergency drop is fast when FSD boot time is upgraded to G5.
Upgrading range of FSD is more efficient in nearly most of the cases.
Not choosing FSD range is losing too much value.
Not a good solution in most of scenarios.
2. Same problem as #1. Also hitting a planet is not always easy when speed > 20 Ls.
Not much time saved vs time lost. Less control over ship than #1.
Can it be optimised? Not much. Only faster FSD boot sequence will give some benefit.
More problems than #1, same rewards.
Not a good solution in most scenarios.
3. It is possible to get a big reduce in travel speed when done right.

Problem:
Requires a lot of precission.
When overshot/undershot there is a big loss of time.
Risk/reward far from optimal.
Can it be optimised? Yes.
Changing approach route and getting better thrusters.

When approaching stations this way gravity is constantly slowing the ship down.
Speed is still under full control.
If going too fast and timer is getting close to 3s one can make the spiral widerand make some distance.
If going to slow one can throttle up a bit .
Tested on DBX.
Approach time in a straight line ~900Ls throttling to 75% when timer shows 6s : ~120s.
Approach time in a spiral line ~900Ls throttling to 0% when timer shows 5 s: ~100s.
About 17% more effective.