How to avoid Gankers.

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A Cutter will never be evasive, you just put on big shields, lots of boosters and outtank anything thrown at you (beware of reverb torps though). All the while basking in glory 😂
Thank you for the advice, Bigmaec! P.S. I happen to be a big fan of Drew Wagar, love his books, all of his lore, his characters, and I really think it is neat how he ties the community into his creations. Earlier, I noticed Besieger posting and now your post. Your squadron, 'Loren's Legion.' like Besieger, took part in events covered in Premonition! I think that is so cool.
 
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Thank you for the advice, Bigmaec! P.S. I happen to be a big fan of Drew Wagar, love his books, all of his lore, his characters, and I really think it is neat how he ties the community into his creations. Earlier, I noticed Besieger posting and now your post. Your squadron, 'Loren's Legion.' like Besieger, took part in events covered in Premonition! I think that is so cool.
Thanks, but regarding Loren's Legion I only joined them this year, so premonition was way before my times with them. Still, they are very cool people. (y)
 

DeletedUser191218

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People refer to this topic like it's a hazard of real life. Elite is a game. Gankers are trying to stop people enjoying their game, a game they paid for. To my mind, FDev have a duty to stop it. The fact they aren't is frankly a black mark on them as a game developer.

To reiterate - it's a game.
 
People refer to this topic like it's a hazard of real life. Elite is a game. Gankers are trying to stop people enjoying their game, a game they paid for. To my mind, FDev have a duty to stop it. The fact they aren't is frankly a black mark on them as a game developer.

To reiterate - it's a game.
And people will play solo or in Private Groups like Mobius to avoid gankers. Then the gankers moan about people avoiding them and how it's not fair that people can avoid them.
 
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People refer to this topic like it's a hazard of real life. Elite is a game. Gankers are trying to stop people enjoying their game, a game they paid for. To my mind, FDev have a duty to stop it. The fact they aren't is frankly a black mark on them as a game developer.

To reiterate - it's a game.
That is why we have modes - FDev have given everyone the option to play in the way they prefer, just select the mode best suited to whatever you wish to do at the time.
 
It is a way to solve the ganking problem (if it is a problem) but it can also make the rest of the game kinda boring in comparison. Different solutions for different people ;)

Good to see you are still around Besieger.
I think it has to do with the sort of game people want to play and get good at too though. Naturally the game is what it is within an extensive but still finite number of variables and assets, but people being people, they'll still approach it in different ways and want to get different things out of it. Getting good at the PVP meta is certainly a relevant component of the game for many and offers its own challenges and rewards, but it isn't necessarily the sort of game-play and game progression everyone wants to spend their play time contending with.

My main issue with it isn't the PVP, but rather the meta and the estranged disconnect of it from what I generally find to be more contextually compelling game-play. Ideally I think I'd prefer if PVP were just a part of PVE in the game (other players being part of the environment), contextually speaking, save for maybe some arranged duels and contests among Commanders.

I have similar issues with exploration game-play as well (for example), and avoid those aspects of the game I don't care so much for.

Generally I've preferred to play the game as a survivalist, and with that, getting a higher-end and capable Engineered loadout definitely has an appeal to me, though going through the process of getting there has so far mostly been more than I've been willing to endure.

So anyway... TL;DR: Sometimes you have to take the bad with the good too.
 
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I don't really care about gankers but for the love of god, do something about the powercreap or at least do something about the legacy mods. The differences between even a vanilla ship with minmaxed module load outs and an engineered one is frankly ridiculous. Between the shield penetration, module sniping and disruptive mods, it doesn't matter how good you fly, you're not getting away from that modded FDL that just pulled you out of super cruise in while you were on your way to get your new toy outfitted.
 
it doesn't matter how good you fly,

Different strategies are available but the thing is it does matter how good you fly. The reason why another player is hard to get away from, and why you (or I) feel the need to get away from them is because they are flying better ;)

A complete novice, even with the best equipment does not present a significant threat because you & I can outfly them. A player like Besieger presents a significant threat in any ship because they know ways to capitalise on my observed weaknesses.
 
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Yeah, how about I come at you with drag munitions and and FSD interrupt so we can test that theory?
The fact that we have modifications made specifically to prevent you from flying effectively invalidates that entire point.
 
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Yeah, how about I come at you with drag munitions and and FSD interrupt so we can test that theory?
The fact that we have modifications made specifically to prevent you from flying effectively invalidates that entire point.
Let's run with this. I play pretty well exclusively in open, assuming you also play on PC in theory you could get me into the same instance as you & use those special effects to keep me there.

However.

I know you are after me, I can just go play solo until you get bored.
Assuming I don't don't do that, how will you find me? If I'm not on your friend list you are relying on luck. Finding any player (as a ganker) is easy, finding a specific player that isn't going out of their way to help you is near impossible.

But let's say you find me, and you spot me in supercruise. You have to get a tether on, and I can just double-tap J to do an emergency drop, high wake, log out before my ship is in danger, switch to solo, whatever. Or just go full throttle out of the system plane & lead you on a merry chase. Or just high wake away.

But let's say you outmanouver me in supercruise & get a tether on. I'm probably not going to fight the interdiction, but I can submit & boost turn, I can tank a bit of damage or avoid getting hit because I made sensible ship & defensive loadout choices.

At every stage skill & experience play a part.

And first you have to find me ;)


I understand how you feel about being attacked, but there is so much you can do to avoid conflict before ever needing to worry about what special effects you will be hit with :)
 
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People are referring to ganking (as a general term for straight out murder) as PVP. It is not PVP. It is PVV; player vs. victim. The victim does not want to engage in PVP, but they are forced to and killed in response. This is not PVP, but PVV.

You bought the game, installed it, and clicked Open Play. The rules of the game allow for unrestricted PvP. You therefore consented to the possibility this might happen.

One who consents cannot be a victim.

Or to put it another way: grow up.
 
ROFL what a joke.
I think the proper solution here for folks like you is to just stay in solo. Attitudes like this ruin open for everyone anyways.
No, It'll ruin open just for people doing ganking!

The rest of players, even those doing pvp with a specific purpose eg: power-play, actually pirating, or even blockading CG's
or joining in combat zone fights, will be able to happily continue with those of us not looking for combat with no apparent purpose.

If you are role playing, it is at least a curtsey to tell the other player why they are being attacked.

I was interdicted recently and then, having killed me, the two cheeky gits sent me a friend request. I did ask them and they said they where from group that is know for doing ganking play, so I'll just block them. I would have minded so much if they said something first, or at least not interdicted me a second time when I'd managed to run from the first attack.

The biggest problem is the stupid upgrades you can only get by guardian and engineer upgrades. Ship disabling weapons are a joke.
it removes any pretence at skill.

I'd vote heavily for a return to the old traditional style weapons. It takes longer to kill somebody and the fight is much fairer. Or make the weapons purchasable everywhere.
 
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