Well the whole thread is just about blocking gankers really. I'm not an anti-ganker you see, I'm just a pro-blocker. Even if in reality I have zero people in my blocklist, I find it handy that people could ignore each others like in facebook. It's a feature, you dont like it but it will still be there as well, it's really practical, people put up guides about that and open only, who was a hard sell, wouldnt have stopped that neither.
They should put a limit to multiquoting really... You're editing so much, taking one phrase here, one phrase there, at least put some bullet points.
I don't think Elite is the kind of game that would benefit from proper matchmaking. Folks crave that organic PvP Morbad was talking about. I know that's what gets me going more than anything.
Duels and organized tournaments can always happen of course, but if something like BGS, Powerplay, or Squadrons more easily provided worthwhile reasons to fight I suspect you'd see a lot of people, not just PvPers, jump on in.
Look at the recent war AEDC and GARD fought over the Helios system. That's the stuff, right there.
Then again, this is a forum, and there is the option of engaging someone with arguments.
i'm not a ganker either, but i like that it exists. it adds ... salt! in a good sense, and of course it has to be kept in proportion.
i get the facebook concept, but not for this kind of game but that's of course subjective. anyway, it's pretty much there, as said there are many options to avoid ganking outside of 'gitting gud'. fine, i guess, but that's not a believable virtual galaxy where the choice of mining here or there, smuggling or trading, fitting a scanner or a plasma accelerator or joining one faction or another really matters. it's ... yeah, a facebook game.
Personnaly for me all semblance of realism ED had was just thrown in the bin when I first met a ship with neon glowing lights like it was out of a Tron movie, spewing pink gaz out of the engines, and with a commander face trying to recreate Gene Simons in HoloMe. It is a facebook game, inst it.
Yeah but...So everyone should fly brown ships and look like your irl neighbour and it would be better ?
Imo, if you look at the world today and what people are doing with their physical bodies and their automobiles, it's MORE IMMERSIVE with the neon lights and green dreadlocks.
Thanks, and agreed, but let's be clear -- this was essentially consensual PvP (as well as PvE) because we both were up for it. I would agree with the other poster that there isn't necessarily a chokepoint in BGS... unless you - explicitly or tacitly - both decide to make it one.
So everyone should fly brown ships and look like your irl neighbour and it would be better ?
Imo, if you look at the world today and what people are doing with their physical bodies and their automobiles, it's MORE IMMERSIVE with the neon lights and green dreadlocks.
It amazes me how someone can "clear a save", "generate a stupid name", "build up/rank-up", "get a big ship", "outfit it with armour/guns" all better than yours, and find folks to harass for some twisted satisfaction. I have to suspect they do it with cheats and scripts. Certainly, all of these tactics must be known to Frontier, and yet it still happens.
Almost pointless at this point, to play in Open in any meaningful way.
o7....
This thread is gold, all this talk of how to avoid gankers but the one thing people here don't seem to want to face is that if you just "git gud" you won't struggle with this issue anymore
Anyone who wants to ACTUALLY learn how to avoid or survive gankers watch this video.
Source: https://youtu.be/Uh9AWV_BWo0
BTW: I have a completely normal name in game, a normal looking holo me and I gank in an Orca, so....
A Cutter will never be evasive, you just put on big shields, lots of boosters and outtank anything thrown at you (beware of reverb torps though). All the while basking in gloryThank you for posting a link to this video, Sir Ganksalot. I presently play in Solo and on Mobius. I greatly enjoy both game modes. I imagine there is a whole lot of fun to be had in Open.
As someone primarily interested in trade and exploration type activities, I greatly admire masters of evasion. I would love to master the art of evasion. I would love to fit, engineer, and use my Cutter in ways that will optimize her ability to evade trouble. (I even named my Cutter, 'Victoria Sutherland,' after the evasive vampire from Twilight, to emphasis that this Cutter will specialize in evading trouble) This video will certainly contribute positively toward teaching me how to be evasive in Open mode. Thanks again, I appreciate it!
Thank you for the advice, Bigmaec! P.S. I happen to be a big fan of Drew Wagar, love his books, all of his lore, his characters, and I really think it is neat how he ties the community into his creations. Earlier, I noticed Besieger posting and now your post. Your squadron, 'Loren's Legion.' like Besieger, took part in events covered in Premonition! I think that is so cool.A Cutter will never be evasive, you just put on big shields, lots of boosters and outtank anything thrown at you (beware of reverb torps though). All the while basking in glory
Thanks, but regarding Loren's Legion I only joined them this year, so premonition was way before my times with them. Still, they are very cool people.Thank you for the advice, Bigmaec! P.S. I happen to be a big fan of Drew Wagar, love his books, all of his lore, his characters, and I really think it is neat how he ties the community into his creations. Earlier, I noticed Besieger posting and now your post. Your squadron, 'Loren's Legion.' like Besieger, took part in events covered in Premonition! I think that is so cool.
And people will play solo or in Private Groups like Mobius to avoid gankers. Then the gankers moan about people avoiding them and how it's not fair that people can avoid them.People refer to this topic like it's a hazard of real life. Elite is a game. Gankers are trying to stop people enjoying their game, a game they paid for. To my mind, FDev have a duty to stop it. The fact they aren't is frankly a black mark on them as a game developer.
To reiterate - it's a game.