How to deal with gankers within legit game-play.

Because they paid for the game as much as any other player?

Er...sure. But within legit gameplay. You know, like if you play a car-racing game and choose to ram the other drivers. Car wrecked, race lost. Why not also so in ED? Lose your character, your ship, your assets, that's realistic consequences within legit game-play rules. If you like blowing up other ships go hunt NPC wanteds, what's the difference between those and non-combat players in open?

I'm not saying it shouldn't be allowed, just that realism should take precedence.
 
I assume the same would apply for any criminal acts like massacre missions and working for the "wrong" side as far as the Faction with jurisdiction sees it.

That can be realistically written into and covered by a form of POW rules (prisoner exchange stuff). What's outside all that are simple psychopath killers who kill for no other reason than the sake of killing. If you choose to be a criminal and venture out of anarchy systems to rob and/or kill, there should be realistic consequences if caught. To me that would enhance the game, even for those who choose to do it. Not having such consequences is tantamount to playing a solo game in god-mode...absolutely pointless.
 
But within legit gameplay
...but, it is legit in ED...

...no good comparing ED to a race game with strict rules - they don't exist here - only cheating a nd harrassment are not permitted, otherwise the player determines exactly how they wish to play...

If you don't wish to run a risk of being blown up by another player the means of preventing it is in front of you when you start up the game - anything after that screen is entirely your own choice...
 
That can be realistically written into and covered by a form of POW rules (prisoner exchange stuff). What's outside all that are simple psychopath killers who kill for no other reason than the sake of killing. If you choose to be a criminal and venture out of anarchy systems to rob and/or kill, there should be realistic consequences if caught. To me that would enhance the game, even for those who choose to do it. Not having such consequences is tantamount to playing a solo game in god-mode...absolutely pointless.

Recent events over the Marlinst Refugees doesnt seem to suggest the Empire would enter in a POW exchange, nor would one expect those Anarchies do the same if you strayed into their territory with a KWS or have worked against them previously.

Given all minor factions of all creeds offer missions that their targets would consider terrorism, it shouldnt be limited to :a criminal and venture out of anarchy system: but any action that warrants such consequences, even the such as sanctioned assassination missions by one faction against another or smuggling in "Freedom fighters" via the passenger lounge.

If you want realistic consequences within legit game-play rules it has be apply to every action, not just the criminals.

Work for a faction against another faction and expect to be seen as a criminal and terrorist.
You are not a POW as the very reason they are hiring you as an "Independent Cmdr." is deniability, that you are not flying your employers flag, you're a freelancer and will be viewed as the criminal and terrorist you are from the view of your targets
 
Anyone who incurs any bounty I think would be fare for the consequences the OP describes.

Fine can be paid off but if you do something that earns you a bounty and that faction catches you the commander put behind bars for life, all assets confiscated sounds fair

Sooo....

Anybody who has their ship destroyed while they've got a bounty against them gets their save wiped?

That is, to be blunt, utterly insane.
Aside from being the sort of punishment that Judge Dredd would probably think is a bit harsh, the potential for abuse would be so massive, and the consequences so punitive, that it'd be... ridiculous.
 
Because they paid for the game as much as any other player?
So do loggers.. Which is actually worse.. a person that attacks someone they know has no chance just for thrills and destroys their ship literally stealing millions of creds from them.. or someone that logs out when attacked by the same person.. saving himself the creds.
I believe Gankers are much worse than loggers. Someone defended Gankers by saying .. that is way they want to play and its' their right.. so i can say the same about loggers.
 
So do loggers.. Which is actually worse.. a person that attacks someone they know has no chance just for thrills and destroys their ship literally stealing millions of creds from them.. or someone that logs out when attacked by the same person.. saving himself the creds.
I believe Gankers are much worse than loggers. Someone defended Gankers by saying .. that is way they want to play and its' their right.. so i can say the same about loggers.
Except one is playing by the rules and the other one is cheating.
 
Except one is playing by the rules and the other one is cheating.
Except I don't call it cheating...its just another way to play.. you dont' like it.. there is always solo play.. same response to idiots that thing Ganking is ok.. nope.. its worse and should be banned..
 

Robert Maynard

Volunteer Moderator
Except I don't call it cheating...its just another way to play.. you dont' like it.. there is always solo play.. same response to idiots that thing Ganking is ok.. nope.. its worse and should be banned..
"Combat Logging", per Frontier's definition, i.e. ungraceful exit from the game, e.g. killing the process, pulling the network connection, etc., is not acceptable and may incur some form of penalty applied to the player's account.

Menu exit, on the other hand, is, again according to Frontier, permitted at any time and may be subject to a fifteen second delay - and they are aware that not all players agree with their stance.

Some players consider both to be unacceptable - however that's an opinion in the case of menu exit rather than a fact.
 
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