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You might want to schedule an appointment with your otologist. I have a number of fully engineered ships. For some of them i didn't even do any re-engineering, as my legacy modules are on par to the best you can create with the new system. And still i agree with the idea, although i think that Frenotx' version (link to it above) is the better version of this. But the point really is that currently specialisation is too strong. Closing the gap between engineered and non-engineered ships would make non-combat ships more viable.
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What do I need with an octologist? My 8’sare just fine. I do know a good neurosurgeon who can perform wit implants though.
Now that we’re done with the zinger-flinger let's ask the big question:
Why shouldn’t there be a massive gap between combat ships and non-combat ships? Is there any logical reason a Volkswagen bus should be able to stand up to a Bradley Fighting Vehicle?
I didn’t think so either.