So, by crystal clear I'm sure you all mean while still seeing the screen door effect. If you've somehow gotten rid of the screen door effect in Vive, I'd sure like to know how. The graphics as is are impressive, but the SDE in Vive is the one thing I'd like to see gone. I have what many have here, GTX 1080, i7, 6700, 16 GB RAM, running right now at 4.4. I did turn off the Theater and Interleaved Reprojection. I have the render multiplier at 1.2, SS at 1, HMD at 1.25. I've hit something of a sweet spot, mostly smooth everywhere but in RESs where I still get a little jutter, even if I put HMD at 1. I tried OCing the GPU, but with both Afterburner and EVGA, just by taking it up from 1607 to 1700 (boost 1900) or so, it actually blurred the resolution to about what VR Medium-Low would be by in-game settings, even at SS 1.25. Can't figure that one out. I actually had to uninstall both OCers to restore the graphic quality, even though I'd reset to default.
I'm not even close to being an expert at any of this, but to reduce RES jutter would a) taking my CPU to 4.8 do it? and b) if so, is average temperature the only thing to worry about, for example with my warranty?
Also, just to make sure I'm set up correctly. For stars to be totally resolved, you have to be looking almost right at them, right? In other words, if they're not centered, they're streaky or elongated?
Is increasing FPS, one way or another, the way to get rid of this last nagging jutter? Space, planets, suns all look great with mostly smooth motion. Stations look OK, smooth motion. RESs look great, but jutter.
Awesome thread. Love this ED community.