Newcomer / Intro How to kill 6 pirates?

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The problem is that I don’t think I can actually score kills for him, he has to be involved with each ship kill for it to count against his mission (same as CZ/bounty hunting), but he only needs a few so shouldn’t be a big problem.

I didn't have a chance to see what kinds of ships there were. I think there were at least two Vipers; I'm sure about one. And those Vipers just rush over the screen, if I even get to see them at all, let alone hit them. I think I probably might survive two of them at once, but as it was, my shields were mostly gone before I could even figure out where to point my ship at. When I dropped in, I was kinda waiting on what would happen when you drop in after me, and that kind of waiting around is a very bad idea: Nothing happened but all the ships started shooting at me like they did before. I would have lasted a few seconds longer if I had just gone full speed and boosted through the formation. Doing so would have given me some time to pick a target and then turn around while all the ships would have needed time to go after me. But it would have made much difference anyway.

Having said that, it occurs to me that boosting through the formation might have worked, with some luck: It's like they took a second or two to scan me, and in that case, it might have been possible to get away before they all were able to react. That might have allowed to separate the formation by drawing out only one or two ships which then would have been easier to fight than all 7 of them at once.

If I happen to get a mission like that again, perhaps we can try again. I doubt that I needed to destroy the required 4 ships myself. Security can always step in and destroy some, and the mission would fail. Players are always encouraged to form wings and/or use multicrew, and it would be bad if missions were failing because of teamwork. So it probably doesn't matter who destroys the pirates as long as they are destroyed.
 
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Bah, missed all the fun already, I would have helped.

Sounds like you need help with build and combat, youll get both here :)

RE Instancing, after the 2 ships were dead you could have dropped back in to the same instance if held open by Wing and had 2 less ships to fight. If its an Assass mission you personally have to kill the targets. If its a massacre mission just hitting it in a wing should work for the kill to be counted.

You normally do get the blue USS, only seen if close enough, use FSS or drop in and scan Nav Beacon (the easiest).

Next time I'll invite you in :) I'll try to find a way to give better ship info; it's very well possible that my configuration isn't ideal.

I'm pretty sure it was a massacre mission, surely not an assassination. I was sent to a particular planet after entering the system, and once close enough to the planet, the signal source of the mission showed up on the navigation panel. I tried the FSS and nothing showed up there.
 
What, you killed an Anaconda and a Challenger in like no time at all while there were 7 enemies shooting at you all at the same time? How did you do that? I'm having a hard time killing an Anaconda while security is helping me, and it it's very likely to get me some hull damage (though last time I think the damage was all from the security ships shooting the Anaconda and hitting me instead because I was too close).

I don't have any Guardian stuff yet. I'll take a picture tomorrow.

For the record, since it was impossible to do this mission, I abandoned it. I did just another one and it was entirely different. It said the pirates were to be found at nav beacons and in RES, and it was easy to complete the mission that way. There were no emissions for the mission target location unlike in the first mission. So it might have been some kind of bug, who knows ...

Anyway, it was fun, and I'm sorry I had to leave for dinner. We might have accomplished something somehow, though I doubt these pirates would ever have shown at the RES.
Well, they were actually very busy chasing and shooting you lol...
The pirates were all fairly low rank, individually they can be destroyed quickly. It just hurts when there’s 30 hardpoints shooting you at once.

Shame you abandoned it. Damn those pirates! -shakes fist-
You’re probably right though. It’s better to take a look at more engineering and maybe the guardians. 👍

Speaking of engineering you mentioned you’re trying to unlock Sirius for Qwent for your power distributor? You do know that the Dweller is a far easier unlock and a better PD engineer than Qwent?
 
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Yes, I might have kept the mission, but I didn't want to get into trouble by stacking missions, and it would have expired today anyway.

I didn't know there is someone else who does PDs --- it's ok though because I'd like get the Sirius permit. Maybe I get invited once I have it ... I think Elite does an extremely poor job with things like this: There are too many things --- or should I say pretty much everything --- you would never find out by just playing it. For example, even the second (or 3rd?) engineer you will never have access to even if you travel the galaxy for a lifetime unless you happen to come across meta alloys by chance. Same goes for Guardian stuff. There is one place (I know of because I happened to see a video) where you can get what you need to get it, and that is 1000ly in the middle of nowhere and you could also travel for a lifetime and never find that place. I wouldn't know if hadn't found the video by chance when I was looking for something else.

So instead of playing, you have to look up everything online or have to be told, or you're not getting anywhere and you're better off quitting and playing something else. It's nothing but frustrating. The only reason I didn't quit and deleted Elite is that I kept feeling like I wanted to play, maybe because I've always liked Elite in the '80ies and '90ies and now the graphics and everything are so much better that I can't resist. So I decided not to delete it and to give it another try a couple days ago, and luckyly, after a year, I'm finally getting somewhere and it's starting to be fun.

A big problem with being forced to look up everything is that everything is a spoiler. What's left for you to discover by yourself? Elite is utterly badly made in that. Since you will never discover things by yourself, there need to be quests or stories or other hints to follow that allow you to make discoveries. So I'm trying to make a discovery here, i. e. getting the invitation that gives me access to the engineer, and I figured I might first need a Sirius permit. I could have looked it up, but I don't want to and want to discover it myself. That at least seems to be something that is actually doable.

Who wants to play a game that involves more looking up things online than playing the game? Once you've looked up everthing, you don't need to play it anymore because others have played it for you and then what's the point?
 
You have a point about being able to 'play' the game without looking stuff up....usually it was 'current' news when first found and in GalNet etc, but no in game archive. Codex could hint more at areas to look in for Thargs & Guardians maybe. Some of it is 'intuitive' or you can guess at a 'solution' and give it a try, like your Sirius permit idea above, it may work itmay not, if not you may get a new idea or test something else....thats a bit deliberate, it assumes the player has a certain 'mindset' to 'explore' rather than follow instructions. Problem is some of it has 'happened' and theres no in-game record of it.

I tread a fine line keeping myself in the dark as well

FSS - Mission Signals will be on far left of scanner (is it Transient cant remember now?) but will be a yellow circle / arrows pointing to it if close so easier to find without resolving every one. Just do the full circuit til you see yellow arrows. (theres a repeating bug that shows some circles as yellow but the arrows wont be and usually a re-log fixes it, no idea what causes it, it just comes and goes)
 
Ah I promised screenshots ...

The Multicannons are overcharged and oversized except the one in the middle which is corrosive.

One of the hull modules has thermal resistance and the other one has deep plating. Other than that, they have general protection (or how it's called), same goes for bulkheads, shields and boosters.

I'm carrying two hull modules because for scavaging materials and prospecting, I currently don't the slots for something else. If I need the slots, I'll put the hull modules on storage.

I'm having thermal issues when firing all weapons at once in that the temerpature goes critical after "a while". It's ok because I don't need to keep firing them all at once for too long.

More importantly, the power distributor is insufficient in that it doesn't keep up so well with the energy demand. I tend to run out of energy for weapons and am trying to switch energy to weapons when possible, but the shields are rather demanding.

Once I get the PD engineered, I'll look into the beams.

I guess I'm good at hull points. In theory, my shields are about as strong as Maymos, but Maymos Krait Phantom has less hull mass and that could make quite a difference because his shield multiplier is thus probably higher.

I haven't found what the "Base Shield Stremgth" is that is mentioned here: https://cmdrs-toolbox.com/guides/shield-mechanics

What should I improve? I might be able to switch to fixed weapons some time, but I'm not there yet. I like Multicannons a lot, they are fun. (You guys should read up on miniguns on Wikipedia. You'd be surprised how devastating they actually are.)
 

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Ah I promised screenshots ...

The Multicannons are overcharged and oversized except the one in the middle which is corrosive.

One of the hull modules has thermal resistance and the other one has deep plating. Other than that, they have general protection (or how it's called), same goes for bulkheads, shields and boosters.

I'm carrying two hull modules because for scavaging materials and prospecting, I currently don't the slots for something else. If I need the slots, I'll put the hull modules on storage.

I'm having thermal issues when firing all weapons at once in that the temerpature goes critical after "a while". It's ok because I don't need to keep firing them all at once for too long.

More importantly, the power distributor is insufficient in that it doesn't keep up so well with the energy demand. I tend to run out of energy for weapons and am trying to switch energy to weapons when possible, but the shields are rather demanding.

Once I get the PD engineered, I'll look into the beams.

I guess I'm good at hull points. In theory, my shields are about as strong as Maymos, but Maymos Krait Phantom has less hull mass and that could make quite a difference because his shield multiplier is thus probably higher.

I haven't found what the "Base Shield Stremgth" is that is mentioned here: https://cmdrs-toolbox.com/guides/shield-mechanics
Yeah your total shield strength is ok but you're still weak to thermal damage (-11.7%), that's your ships achilles heal at the moment.
You need to get thermal resistant shields to cut that damage in half. If that means lowering your total shield strength my a couple of 100mj don't worry. The resistance is more important.
Elvira Martuuk can do you G3 thermal resistant shields.
 
Yeah your total shield strength is ok but you're still weak to thermal damage (-11.7%), that's your ships achilles heal at the moment.
You need to get thermal resistant shields to cut that damage in half. If that means lowering your total shield strength my a couple of 100mj don't worry. The resistance is more important.
Elvira Martuuk can do you G3 thermal resistant shields.

I see what you mean. I'm running into another issue, though: I need more firepower.

I've taken a so-called a wetwork mission and am supposed to assinate a Python, and it's not wanted. There are some security ships around and I can't take out the Python while they're shooting at me, which they do once I start shooting. So I'm contemplating getting my Mamba out of storage and engineer it and see if can get more promising results. I want to engineer it anyway, just didn't want to do that now. I might be to kill the security ships first, but perhaps the Mamba would work better for that.

This Sirius coorporation is hard to work for because they don't have a lot of missions, especially not ones that give you much reputation. I thought it would be much easier.

PS: Or is there a better ship for this that I can use the engineered modules with I have in the Krait? The Mamba uses modules that are one class smaller. But it has a huge hardpoint ...
 
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I see what you mean. I'm running into another issue, though: I need more firepower.

I've taken a so-called a wetwork mission and am supposed to assinate a Python, and it's not wanted. There are some security ships around and I can't take out the Python while they're shooting at me, which they do once I start shooting. So I'm contemplating getting my Mamba out of storage and engineer it and see if can get more promising results. I want to engineer it anyway, just didn't want to do that now. I might be to kill the security ships first, but perhaps the Mamba would work better for that.

This Sirius coorporation is hard to work for because they don't have a lot of missions, especially not ones that give you much reputation. I thought it would be much easier.
Ok a few things...

The most efficient way of unlocking Sirius is to simply hand them a stack of exploration data at Luytons Star. If you have any to spare I'd totally do that...

If you have no data you can do a bit of surface mapping, filter your galaxy map for nearby agricultural systems and go and map some earth like/water worlds to build up a quick stash of data with the detailed surface scanner. In half an hour you can get around 8-12mil of exploration data which will easily get you allied with Sirius.

Wetwork missions are tricky and get you in trouble. I don't want to spoil your fun but if you can't do it in a Krait2 you probably can't do it in a Mamba either, there's just not enough difference in firepower.

NPC Pythons are often nicely balanced ships, 50% shields/50% hull, you'll need to strip the shield off quickly so you can destroy the meat. You really should get Dweller unlocked as he can do both your distributor and laser weaponry.

You're also going to need 25 modular terminals to fully unlock Qwent and that task has brought a few CMDR's to tears before...
 
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Wetwork = Illegal / killing clean ships - usually will say in Mission description something like 'May be considered criminal in certain systems'

You need an OP firepower ship, drop in kill the target, wake out - whilst having enough shields to survive, as above look at your Resistances, particularly Thermal for NPC.
 
Ok a few things...

The most efficient way of unlocking Sirius is to simply hand them a stack of exploration data at Luytons Star. If you have any to spare I'd totally do that...

If you have no data you can do a bit of surface mapping, filter your galaxy map for nearby agricultural systems and go and map some earth like/water worlds to build up a quick stash of data with the detailed surface scanner. In half an hour you can get around 8-12mil of exploration data which will easily get you allied with Sirius.

Wetwork missions are tricky and get you in trouble. I don't want to spoil your fun but if you can't do it in a Krait2 you probably can't do it in a Mamba either, there's just not enough difference in firepower.

NPC Pythons are often nicely balanced ships, 50% shields/50% hull, you'll need to strip the shield off quickly so you can destroy the meat. You really should get Dweller unlocked as he can do both your distributor and laser weaponry.

You're also going to need 25 modular terminals to fully unlock Qwent and that task has brought a few CMDR's to tears before...

Spoilers, but good points. I haven't considered engineering the lasers because I don't have an engineer to do that yet, but doing so would make sense.

I've never heard of these modular terminals ...
 
Wetwork = Illegal / killing clean ships - usually will say in Mission description something like 'May be considered criminal in certain systems'

You need an OP firepower ship, drop in kill the target, wake out - whilst having enough shields to survive, as above look at your Resistances, particularly Thermal for NPC.

Right, I don't feel too great about murdering someone. But they have only missions that are illegal. Why doesn't the Federation shut down Sirius?
 
Right, I don't feel too great about murdering someone. But they have only missions that are illegal. Why doesn't the Federation shut down Sirius?

How long you got? :)

Theres an absolute ton of lore with Sirius, Sirius Corp and the dozen or so other Sirius 'ABC' factions. Codex is a start.
 
How long you got? :)

Theres an absolute ton of lore with Sirius, Sirius Corp and the dozen or so other Sirius 'ABC' factions. Codex is a start.

Yes, there's a series of videos on youtube about the lore. They are fun to watch :)

But a coorporation having nothing but illegal missions is probably mainly involved in illegal things, and at least an investigation would be in order. I think Sirius has been around long enough to get caught many times, and it's about time they shut it down because otherwise they won't stop murdering people and doing all kinds of illegal stuff :p
 
The illegal missions will be because of the target systems state probably or the mission givers. Sirius will be in more than one system and probably have other legal missions there if you can find them, try nearby systems.

Sirius is almost their own government, or maybe run the govt (Feds) or may be The Club run or running it. If you like tinfoil and speculation and lore, ED is the place for it coz theres so much hinted at and so little actually specified yet. Politics and fingers in pies are everywhere but who runs who and what?

Check out the current CGs for ongoing lore and a 2 year storyline we are just 4 weeks into. I have to mention Raxxla just in case.
 
Hi,

I have a mission to kill 4 pirates. When I show up at the signal source where they are, there are (at least) 6 pirates and they are all shooting at me. I can barely scratch the shields of one of the pirates before my shields are depleted to the point where I have to run.

Do I need a Corvette or two or something to kill these pirates?

You need to pay attention to the missions rank/level, the higher it is the more difficult it will be to kill them.
 
What you have encountered is common on the higher rank massacre missions and still sometimes give me problems in a fully upgraded Ana or Corvette. There are multiple types of this ambush:
The 'Lone Anaconda'- (Threat 3) A single, usually low rank Ana, the moment you fire on it 4-7 smaller craft jump in hostile and attack.
The 'Pack'', (Threat 3-4) consists of between 5-7 ships, and occasionally a couple 'neutral NPCs' in the mix, random ships will turn hostile at your presence and sometimes ALL will go weapons hot at once.
I would say avoid these rough situations, and if you get missions that put you against such fights, avoid them and look around the system (NAV Beacon, Merc Installations, Low Threat Instances) for Mission Targets that are alone and easier to handle.
I've had less trouble soloing wing massacre missions than I have had with some of these Threat 3 and 4 instant aggro encounters.

Good Luck
o7
 
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