From a non player perspective (RL business leader), after almost 10 years ED seems to be sustainable and profitable for FD. From their perspective if their product is stable, there is no need to change it, and to do so introduces unnecessary risk.
IMPO it possibly is a false perception that this game is under continuous ‘development’ or that the ‘community’ has any direct say in what happens, this IMOP is not accurate.
FD had certain ’would be nice to have’ objectives which they did set out with but they never set out with any clear development journey for these, and many of these ‘nice to have’ elements have either been discarded altogether or drastically simplified over the years, this is evident from the admission that the Scorpion was built a and mothballed years ago, and that a large chunk of narrative retconned during 2017; ‘funding’ content construction was ruled out from day one, the kickstarter was just to assess if it was a profitable idea to build.
It’s evident from various leaks, and the dissatisfaction caused by Odyssey that FD see ED as a stable, cash cow, which just requires minimal input to maintain, and earn enough to keep them afloat and fund other titles; FD spread their resources over their portfolio - which is a sensible approach, the fact that they could absorb the cost of Odyssey against their own lost income shows how comfortable they are with this status.
To monetize new content at the whim of the customer, puts an emphasis on FD to hire more staff and set up a structured business plan which is focused around customer satisfaction, and with a very old codebase. It’s just not practical, this is effectively what they did with Odyssey, and we know how successful that was!
It’s been a few years since Odyssey launched, we’re due a new DLC about every 3-4 years, they will likely throw something together and give us that day in 2225 at full price, there’s you cash injection and ED would just go back into a stable hibernation.
If FD cared about monetized content they would fix the console version of the game, as that lost them 30% of their cash paying audience. The point being it’s likely not actually an issue for them. From a business point of view, if something is stable you don’t change things, it’s too risky.
If however the market shifts, and suddenly you see you have a lot of competition, with glossy new space games stealing your core audience with better content, well that’s when FD will shift their gear. Vote with your wallets.