I don't believe the suggestion was to put traders on a level footing or tbh anything to do with traders....they are their own worst enemies most often. The OP was trying to open the PVP field up a little so that it was not exclusively dominated by pure META builds and would allow well thought out combat ships to at least stand a chance to even compete or at least not to have simply run away.
Not sure about that.
Take a look at the OP and you'll see it's littered with words like "traders", "CGs" and "mission-runners".
Certainly seemed like the implication was to reduce the differential between an apex combat ship and a "mission-runner" to a point where the combat ship isn't
assured of victory.
Which leads us to a bit of a conundrum within ED.
Thing is, a player intent on doing PvE stuff has absolutely
no compulsion to play in Open if they don't want to.
"Please, play in Open so I can smoke you with my flying death-machine"
"Erm, nup"
"Tell you what, I'll get rid of a couple of my HRPs and MRPs so you've got a tiny little chance of doing a bit more damage before I destroy you"
"Well, no. I don't think so"
"How about if I fit a scanner and some cargo racks instead of all those SCBs?"
"Look, I just want to deliver cargo and earn credits, so no"
"I'll fly in a Cobra and I'll fit it with standard weapons with no engineering"
"Didn't you hear me? I just want to deliver cargo. I'm not interested in pew-pew"
"Go on, I'll even start with my shields down and let you shoot first. Please, let me shoot at you"
"Go away, this is getting a bit creepy now"
I'm exaggerating, of course, but it's a valid point. A PvE player doesn't want "a bit of a chance" at retaliating against a PvP ship. They don't even want a "fair fight" because they're simply not interested in
any fight at all because they've got other things to do.
If that
wasn't the case, they'd probably already
be in Open, in a suitably configured ship.
Unless I'm specifically intent on a bit of excitement, why
would I want to do a CG in Open, for example?
What I
want to do is earn a heap of credits and/or help the CG succeed.
PvP doesn't figure into those goals in any way so why would I want to add it as a possible hindrance?
And then, beyond that, you'd have to wonder at the constant need for "sitting duck" targets for PvP players too.
If PvP is such a thriving community, how come they aren't picking fights with
each other rather than desperately trying to entice PvE ships into Open?
Here's a wacky thought:-
Come up with some kind of conflict within the Pilot's Federation over, say, members' participation in some local war.
Escalate that over a month or so, write some juicy galnet articles and then, for the finale, have a bunch of CGs where the goals are achieved ONLY by having Pilot's Federation members destroying each other.
In fact, why not have some faction form a splinter group of the Pilot's Federation and have them in constant conflict with each other, taking control of stations and even systems, so that players would have a constant reason to involve themselves in PvP?
Do we think those CGs and those conflicts would be popular?
I'd hope they
would be because if they
weren't it'd rather suggest that "PvPers" are actually, for the most part, only interested in shooting "sitting ducks" rather than participating in any proper combat.
As for "meta" ships, I don't think nerfing/restricting/limiting anything is going to have an effect.
Even if you limit PvP to Sidewinders with a single optional slot and a single weapon, there's always going to be a "best choice" for how to equip a ship for a specific role.