Then you need to put more detail into your proposal, because I've clearly misunderstood it.
End of the day though, it's still ultimately any given degree of dimming down ship specialisation - which FD are clearly against in introducing additional military slots. Either it makes little difference or drags all ships towards being the same build; a trade ship shouldn't be able to stand toe-to-toe with a warship.
You did answer the conundrum in the OP, that said - traders have "some" armour, "some shields" - effectively little effort. It's not entirely true to say any given ship cannot be survivable, it just requires some common sense and concession; even relatively cheap traders can be quite bolstered enough to survive a reasonable attack. And at the top end of the cash flow, little but an exceptional gank wing could dream of taking out my trader iCutter.
And with all due respects, should someone that puts minor effort into their game be nearly on par with those that dedicate serious time? Honestly, advice is rife out there on developing your ship builds. You don't need to be on par with every combat ship out there, but you can survive almost any of them.
Not suggesting a trader should be able to go toe to toe with a warship.
FD in implementing the extra military slots, thought they were giving some extra survivability or versatility, some additional defense, probably for purposes of pvp, but they took the wrong approach I believe. Perhaps I've misunderstood what they were trying to do with that, I don't know. Rather than adding restricted military sots, giving those who used their free slots for military slots as well ridiculous power, they should have given extra non-military slots, so that players could have as many military optional slots as they wanted bu t still be able to carry basic mission equipment without being at a disadvantage. It's not a dimming down, it's not a nerf, and as I said before, the current situations where I can stack so much resistance cos I've got only HRPs means there's no skill or decision in the build, I don't need to optimise for anything, I can optimise for EVERYTIHING! lol. Does that help?
As for that last sentence, I just don't know what that's got to do with anything. I'm the strongest advocate of effort equalling reward, which is why I love the engineers.
Last edited: