How to progress Alerts most effectively.

As I have yet neither killed nor probed an Orthrus: what would be the best approach should I ever encounter one: kill it, or probe it as much as possible?

Thus far I have given 6 Orthrus Interceptors a volley of 10 Research limpets each; over those 60 limpets I got only 3 samples total, which is abysmal. This run was lucky enough to yield two at once, but this more typical run gave none at all. Between your two alternatives I would say to kill it, however that requires a different vessel; if I am in my research vessel and attempting to summon a proper Interceptor, I now ignore threat 4 Non-human signal sources. Sometimes I drop at higher-threat signals if they are really close, in the hope of getting an Interceptor rather than a few Scouts.


How many samples could you get out of it assuming good conditions (perfect flying, adequate controller etc.)

You can send one volley, including all eight from a Universal multi-limpet, however I consider the expected yield to be well below one sample. There is almost no flight skill required though; you do need to stay out of its direct path, where it will suffice to target it during arrival and position yourself behind it, then follow loosely while avoiding the caustic trail. Mind that it will make a 90-degree turn after concluding its business; as long as you started behind it, you will not be seen that way.


would that number progress the effort more than the kill itself?

My estimate is almost certainly not, given the poor sample yield. If you must hunt Orthrus signals then it should be for a kill.


And regarding the kill, what is a rule of thumb estimate on the required firepower (e.g. X modshards or Y AX Missiles etc.)? Meaning having just enough to kill it before it flees.

No Guardian modules at all; no Shards, no Plasmas, no Gauss, no Shield or Module reinforcements, no FSD booster, and especially no Power plant! That said, you need very little; this example is @CMDR Vulkarius with an unengineered Imperial Cutter. Try a 8A shield with boosters for stabbing the Orthrus shield, hull reinforcements for the caustic damage, Shield cells to burn caustic afterwards, some EAX missiles and a Shutdown neutraliser. That video was made before Weapon stabilisers, as you can see from the bond value, hence only four missiles. The entire encounter fits well within 60 seconds, where you have around 120 seconds available.


you'll need an anti-shutdown field.

No—you can sample it without a Neutraliser. It deploys a shield regardless, but will only use a Shutdown if it sees a Commander directly in front, or if attacked.
 
Is it me or are the "Threat Levels" ridiculous in Alert systems? Threat 4 AX signatures spawning two basilisks and a Medusa? That seems a wee bit more than a "threat 4".. what standard are they using here?
 
Is it me or are the "Threat Levels" ridiculous in Alert systems? Threat 4 AX signatures spawning two basilisks and a Medusa? That seems a wee bit more than a "threat 4".. what standard are they using here?
It seems to me that the threat level doesn't have anything to do with what interceptors will spawn in, only the starting scenario you encounter. Threat 4 is a convoy waiting for repairs, iirc.

But yeah, threat level has been meaningless for ages. Threat level 8 biowaste delivery missions, anyone?
 
It seems to me that the threat level doesn't have anything to do with what interceptors will spawn in, only the starting scenario you encounter. Threat 4 is a convoy waiting for repairs, iirc.

But yeah, threat level has been meaningless for ages. Threat level 8 biowaste delivery missions, anyone?
Previously, threat 5 was a clops, threat 6 a basi, etc.. now it's all over the place.
Also, for clarification. Do tissue samples, escape pods, etc, have to be delivered to rescue ships to count? Or selling them anywhere do it?
 
Previously, threat 5 was a clops, threat 6 a basi, etc.. now it's all over the place.
Also, for clarification. Do tissue samples, escape pods, etc, have to be delivered to rescue ships to count? Or selling them anywhere do it?
Yeah, those were nice. Not so clear anymore.
And yes, afaik, they've gotta go to the rescue ships.
 
The war signal sources definitely have little in the way of logic to their threat level.

The example I like pointing to the most is when I hopped into (iirc) AX Ship Signatures at threat 6, found three Anacondas and a Krait, expecting a Basilisk. Know what showed up?

A Hydra. That was the fastest I ever abandoned an instance in my Elite career so far.
 
Would also be massively cool that when there's 15+ NPCs the Basi duo and Medusa didn't just curb stomp the one player there.
It's almost as though FDev doesn't want players that have nobody to wing with to bother.
We need to draw attention to this issue again. Fighting in AXCZs is a blast, but the fun is soon ruined when the whole CZ starts targeting the player unexpectedly. Scouts, swarms, interceptors, they all drop what they're doing and start following the player.

In this example, the fight was close to the CZ center (a couple km off center). As I became targeted by all, I had to disengage and attempt to lose the aggro. Nah, the Thargoids wouldn't let me off that easily! /s

Screenshot_0063.jpg

This interceptor and his scout cronies loved me so much, that they followed me more that 50km off center (I took the screenshot a bit ealier). They really wanted to get my number. This issue was presumably solved in 14.02 but I have my doubts.

Screenshot 2023-03-25 125659.jpg
 
Is there someone that’s invested enough in this to aggregate all of this Thargoid war information (do’s and don’t, current community focused targets, etc) and put it on a website, and stay on top of it?

There is a lot of very useful information that people have taken the time to gather but it seems to be scattered over a number of different threads.
 
Any value to destroying Thargoid Probes before they can be scooped by the Orthrus?

I'm trying to do salvage and recovery but some idiot set all the Search and Rescue contacts to offline in Thargoid Alert systems. Does hauling the junk back to a rescue ship count?
 
Any value to destroying Thargoid Probes before they can be scooped by the Orthrus?

I'm trying to do salvage and recovery but some idiot set all the Search and Rescue contacts to offline in Thargoid Alert systems. Does hauling the junk back to a rescue ship count?
You are meant to bring it to one of the rescue ships, yes.
 
Is there someone that’s invested enough in this to aggregate all of this Thargoid war information (do’s and don’t, current community focused targets, etc) and put it on a website, and stay on top of it?
There's Aleks' sticky thread in this forum.

https://dcoh.watch/systems also tracks similar data and has a column for how many groups are focused on a system (though, of course, not everyone registers that)
 
Also, this whole "fire four research limpets, leave the Orthrus alone, all four come back.. with NOTHING" is just absolutely.... censored for the sake of those at work

Can FDev get anything right?
That which you CAN do: little progress
That which is bugged: primary mover.
Also, what's with the friggn pirates in an Alert system? They have tons of stuff to salvage and get themselves without a fight. Why is this even a dynamic?
Alert systems seem to be every aggravating FDev idea magnified
 
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Also, this whole "fire four research limpets, leave the Orthrus alone, all four come back.. with NOTHING" is just absolutely.... censored for the sake of those at work

Can FDev get anything right?
That which you CAN do: little progress
That which is bugged: primary mover.
Also, what's with the friggn pirates in an Alert system? They have tons of stuff to salvage and get themselves without a fight. Why is this even a dynamic?
Alert systems seem to be every aggravating FDev idea magnified
Well everyone can jump for joy now, because the bug that makes them not return samples 100% of the time, and got 2 CGs cancelled, is actually just a feature now.

Yay -.-
 
Also, what's with the friggn pirates in an Alert system? They have tons of stuff to salvage and get themselves without a fight. Why is this even a dynamic?

I find it kind of cool to go to a res site in an alert system and watch how most everyone starts to leg it out if thargoids are jumping in.

Salvation modified plasma chargers also seem rather good for pirate hunting.
 
Just checking, the Thargoid samples have to be actually collected in the Alert system? Selling samples from elsewhere is no good? If so, this is interesting: individual samples must be tagged with their system of origin. What happens if you combine samples from different systems into a stack in your carrier?
 
Just checking, the Thargoid samples have to be actually collected in the Alert system?
That's what I've heard.
Selling samples from elsewhere is no good? If so, this is interesting: individual samples must be tagged with their system of origin. What happens if you combine samples from different systems into a stack in your carrier?
Selling samples works, but to a much lesser extent as I understand. Personally the fact that tissue sampling in-system alone seems to have an effect[1] smells a bit like a bug, when that effect seems to be on-parity with killing intys... but w/e.
 
That's what I've heard.

Selling samples works, but to a much lesser extent as I understand. Personally the fact that tissue sampling in-system alone seems to have an effect[1] smells a bit like a bug, when that effect seems to be on-parity with killing intys... but w/e.
Ah, so it's the act of collecting the sample which is significant, it doesn't matter what you do with it afterwards?
 
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