How to switch a system to a different superpower? Just let it FD do it for you.

Edit: This is about new player minor factions aligned to a superpower getting inserted into systems where previously no faction of that superpower existed.
This allows the superpower to gain systems they could otherwise not or only with a lot of effort gain.

___

Original posting:

Why "play" the BGS if all it takes is a nice request and FD will just trow any resemblance of lore out of the window to please a player group.

It's getting more and more frustrating.

What's next? An Alliance player group minor faction in Achenar or Sol? A Federation PMF in Alioth?

Why not just throw all that superpower stuff out of the window if it doesn't matter to FD?

/rant over
 
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Why "play" the BGS if all it takes is a nice request and FD will just trow any resemblance of lore out of the window to please a player group.

It's getting more and more frustrating.

What's next? An Alliance player group minor faction in Achenar or Sol? A Federation PMF in Alioth?

Why not just throw all that superpower stuff out of the window if it doesn't matter to FD?

/rant over

Maybe some background info for the non-telepathic? :S
 
I give this rant a solid 5 out of 7. Can't give more, as I don't have a clue what the rant is actually about.
 
Maybe some background info for the non-telepathic? :S

Sorry.

More detail:
Some time ago I noticed that FD added a PMF aligned to the Empire into a Fed high tech system in an area where only Fed and independent factions are.
Today I noticed that an other interesting system switched superpower alignment - a PMF got added (Alliance) and took over the system.
I think an other system got "changed" via PMF form Empire to Fed.

I think that's bad. PMF should be form the same superpower like faction already in the system.

Edit:
Apparently FD started to add PMFs to the game without any consideration about the superpower alignment.
(Or I just found out today)
 
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(Or I just found out today)
Eranin was "flipped" to the Alliance (Terran Colonial Forces) in the same way more than a year ago. Much salt was collected. There are now rules covering lore-rich systems (basically no to flipping them by fiat). Similar things happened in Phekda, for example. I worked my butt off, along with many others, flipping Phekda to the native communist faction (Phekda is a lore-heavy system, previously known for its tourism and slave trades), and later the AOSS (IIRC) flipped it to corporate to lower Mahon's triggers, but this was all negated by the insertion of a PMF into the system.

Superpower alignment is an odd one - I would suggest that FD look at the context of the system, i.e. putting an Imp faction into the heart of Alliance territory should be difficult, if not just a flat refusal; the entire Federation is in the way (there is actually an Empire faction fitting this description, although it seems to have been abandoned.)
 

Superpower alignment is an odd one - I would suggest that FD look at the context of the system,…

That would be nice.

Sadly I get more and more the impression that FD doesn't really care about the superpower and galactic politics outside the tiny story plot - and even there it's mostly something only happening in GalNet.
The moment the BGS is involved superpowers are basically non existent for FD. As long a player group is happy.
 
I am a bit out of the loop: how are they inserted? Do they start at 1% with nothing or do they get a station and instant control?
 
Correct. Once your faction appears in game. You have to work your way up from a single digit percentage. Eventually taking control of the station.

Flimley
 
I am a bit out of the loop: how are they inserted? Do they start at 1% with nothing or do they get a station and instant control?

Yes, they start low and need to get control over the system.

Problem is: If somebody wants to turn system XY into an system aligned to superpower Z, then there needs to be a Z faction in that system in the first place.
Without a faction of the superpower that system can't be switched to that superpower.

The hard way is: carefully expand a suitable faction until it reaches the desired system. Obviously if the system XY is far away from a system of superpower Z, then it will take a long time or will never happen (unless a big, crazy dedicated group is active)

The PMF way: tell FD to insert a faction alligned to superpower Z into system XY
 
Sorry.

More detail:
Some time ago I noticed that FD added a PMF aligned to the Empire into a Fed high tech system in an area where only Fed and independent factions are.
Today I noticed that an other interesting system switched superpower alignment - a PMF got added (Alliance) and took over the system.
I think an other system got "changed" via PMF form Empire to Fed.

I think that's bad. PMF should be form the same superpower like faction already in the system.

Edit:
Apparently FD started to add PMFs to the game without any consideration about the superpower alignment.
(Or I just found out today)

Maybe I'm missing something, but I don't see a problem with this. For the player group to expand, take over the system, and flip its superpower would take a lot of work. Why should a new faction have to be aligned to a superpower already in the system?

While I agree there should be exceptions for certain systems (Achenar, Alioth, Sol), other than that the BGS should be left to do its thing. So, if players are able to increase a faction's influence that much that the system flips, all power to them.
 
Maybe I'm missing something, but I don't see a problem with this. For the player group to expand, take over the system, and flip its superpower would take a lot of work. Why should a new faction have to be aligned to a superpower already in the system?

While I agree there should be exceptions for certain systems (Achenar, Alioth, Sol), other than that the BGS should be left to do its thing. So, if players are able to increase a faction's influence that much that the system flips, all power to them.

That's how I see it too. Especially since there have always been factions in systems of opposing super powers.

(there should be mechanics that make it more difficult to gain control and expand though)
 
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Maybe I'm missing something, but I don't see a problem with this. For the player group to expand, take over the system, and flip its superpower would take a lot of work. Why should a new faction have to be aligned to a superpower already in the system?

While I agree there should be exceptions for certain systems (Achenar, Alioth, Sol), other than that the BGS should be left to do its thing. So, if players are able to increase a faction's influence that much that the system flips, all power to them.
I don't even play the BGS, but it still sounds wrong to me.
Yes, they start low and have to work their way up. That part sounds fine.
It's the putting them there in the first place that doesn't jive. How and why does an empire aligned faction show up in fed space 100+ly away from the nearest empire system? From a lore/logic standpoint, it just doesn't make sense how they got there.
 
That's how I see it too. Especially since there have always been factions in systems of opposing super powers.

(there should be mechanics that make it more difficult to gain control and expand though)

Well, it depends for me. If its near the border of the new superpower, sure. But to drop it dead-center, 200LY from the other superpower makes no sense. I want 'sphere of influence' politics, not a random scattering of dots all over the bubble. The lore tells of border skirmishes, or political manouvering to move the borders slightly further. Not just paradrop into a random system and claim it. It wouldnt stand. In the lore the superpowers get very upset about that sort of stuff. The further away from the new superpower, the mroe likely the navy simply would be send in.
 
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