How to switch a system to a different superpower? Just let it FD do it for you.

It's the putting them there in the first place that doesn't jive. How and why does an empire aligned faction show up in fed space 100+ly away from the nearest empire system? From a lore/logic standpoint, it just doesn't make sense how they got there.

Really? I can go from one side of the bubble to another in less than ten minutes... And you wonder how a group of people get to a system?!
 
Well, it depends for me. If its near the border of the new superpower, sure. But to drop it dead-center, 200LY from the other superpower makes no sense. I want 'sphere of influence' politics, not a random scattering of dots all over the bubble. The lore tells of border skirmishes, or political manouvering to move the borders slightly further. Not just paradrop into a random system and claim it. It wouldnt stand.

Yes, as said above, it shouldn't be next to Sol but only a few LY from the borders.
 
Really? I can go from one side of the bubble to another in less than ten minutes... And you wonder how a group of people get to a system?!
That's not the point.
Sure you can, any of us can. but that's just one pilot.
We're talking about an entire faction. You have to think about things like supply chains and such. Again, I'm talking from a lore standpoint.

If we just want to use the metric of how long it takes to fly somewhere, then technically, I should be able to request my PMF to be put in any system. Essentially saying that there's no rules or logic behind how or where these groups come from.
 
Well, it depends for me. If its near the border of the new superpower, sure. But to drop it dead-center, 200LY from the other superpower makes no sense. I want 'sphere of influence' politics, not a random scattering of dots all over the bubble. The lore tells of border skirmishes, or political manouvering to move the borders slightly further. Not just paradrop into a random system and claim it. It wouldnt stand. In the lore the superpowers get very upset about that sort of stuff. The further away from the new superpower, the mroe likely the navy simply would be send in.

Agreed.

I stil have hope that someday there will be noticeable differences between being (and working) in each superpower's sphere of influence. If we start popping different superpower aligned factions all over like a dropped bag of M&M's, that will never happen and the whole concept of "federation/alliance/empire space" loses any meaning. And like you say, it doesn't really make any sense, and I like things that make sense, regardless of being a game or not.
 
That's not the point.
Sure you can, any of us can. but that's just one pilot.
We're talking about an entire faction. You have to think about things like supply chains and such. Again, I'm talking from a lore standpoint.

If we just want to use the metric of how long it takes to fly somewhere, then technically, I should be able to request my PMF to be put in any system. Essentially saying that there's no rules or logic behind how or where these groups come from.

Plus, more importantly IMHO, the 'right of ownership'. Countries move their borders a bit all the time (see Turkey stealing bits of Iraq when noone was looking), farmers often sneakily move the fence a feet into the other farmer's land each year. It common. But noone just walks right into another man's field and claims a bit there. Noone just points at a random village in another country and claims that should be theirs. Its daft. You get punched in the face if you try that stuff. :p
 
That's not the point.
Sure you can, any of us can. but that's just one pilot.
We're talking about an entire faction. You have to think about things like supply chains and such. Again, I'm talking from a lore standpoint.

If we just want to use the metric of how long it takes to fly somewhere, then technically, I should be able to request my PMF to be put in any system. Essentially saying that there's no rules or logic behind how or where these groups come from.

The "entire faction" that starts in a system with single digit influence. That sounds entirely reasonable. How do movements start? How do businesses start? An entire faction doesn't have to be huge at all.
 
I think 20 is definetely OK (it's just one jump!), 60 is a bit too much.

And I think there should be a mechanic that makes it difficult to maintain a system when it's far from the borders.

Do you mean 20 ly from superpower capitol? Or is it 20 ly from the border of the superpower or the next system aligned to that superpower?

I would prefer if a faction can only have the superpower alignment of a faction already in that system, but I could live with 20 ly from the border.
 
I think 20 is definetely OK (it's just one jump!), 60 is a bit too much.

An Anaconda can jump 60Ly, can't it? ;) Especially if it finds a white dwarf... Distance is arbitrary when we have ships that travel as fast as they do. People can get anywhere ridiculously quickly.
 
The "entire faction" that starts in a system with single digit influence. That sounds entirely reasonable. How do movements start? How do businesses start? An entire faction doesn't have to be huge at all.
So this small insignificant faction with very little influence and resources is going to decide to setup shop on the other side of the bubble because it was easier than finding a suitable location nextdoor??
Still doesn't make sense to me.
 

VampyreGTX

Volunteer Moderator
So this small insignificant faction with very little influence and resources is going to decide to setup shop on the other side of the bubble because it was easier than finding a suitable location nextdoor??
Still doesn't make sense to me.

Maybe the political leader has family in that system and wanted to be closer to home, so he dragged a few buddies over and their started campaigning and established a new minor faction there to build up their representation in the hope they can take control and the leader could then stay close to his family! :p There, a story line to fit it.
 
Do you mean 20 ly from superpower capitol? Or is it 20 ly from the border of the superpower or the next system aligned to that superpower?

I would prefer if a faction can only have the superpower alignment of a faction already in that system, but I could live with 20 ly from the border.
I meant 20 ly from the border of the super power, there aren't enough systems within 20 ly from superpower capitol. ;)
I think it could be even more, but only if it's really difficult to maintain these systems...

60 is just one jump for my DBX.....

Good luck invading a country with your 60ly DBX.
 
So this small insignificant faction with very little influence and resources is going to decide to setup shop on the other side of the bubble because it was easier than finding a suitable location nextdoor??
Still doesn't make sense to me.

Whereas that makes perfect sense to me. Why shouldn't a faction head out to pastures new to set up? Why should it be limited artificially to systems close by?
 
Well, it depends for me. If its near the border of the new superpower, sure. But to drop it dead-center, 200LY from the other superpower makes no sense. I want 'sphere of influence' politics, not a random scattering of dots all over the bubble. The lore tells of border skirmishes, or political manouvering to move the borders slightly further. Not just paradrop into a random system and claim it. It wouldnt stand. In the lore the superpowers get very upset about that sort of stuff. The further away from the new superpower, the mroe likely the navy simply would be send in.

Agreed.

I stil have hope that someday there will be noticeable differences between being (and working) in each superpower's sphere of influence. If we start popping different superpower aligned factions all over like a dropped bag of M&M's, that will never happen and the whole concept of "federation/alliance/empire space" loses any meaning. And like you say, it doesn't really make any sense, and I like things that make sense, regardless of being a game or not.

Both quotes explain my problem much better than I did.

For me the superpowers are important. If I have to expect that a faction of a superpower gets dropped into a system where previously no faction of that superpowers existed - without expanding into that system from somewhere - the whole concept of superpowers, "sphere of influence" and Empire/Alliance/Federation space stops making sense to me.
All I'm left is color on the GalNet and rank locked ships (don't get me started about that…) and a lot of "flavor" is removed from the game (for me).
 
Good luck invading a country with your 60ly DBX.

I'll need more than luck. First FD will have to redesign the game so that its physically possible for a player in any ship to make a meaningful difference to anything. But before they can do that they will have to cure their allergy to players actually mattering to *any aspect* of Galactic Politics, much less system control. My point really is that you guys are arguing about what to watch on Netflix while the house is burning down around you, metaphorically speaking.
 
I'll need more than luck. First FD will have to redesign the game so that its physically possible for a player in any ship to make a meaningful difference to anything. But before they can do that they will have to cure their allergy to players actually mattering to *any aspect* of Galactic Politics, much less system control. My point really is that you guys are arguing about what to watch on Netflix while the house is burning down around you, metaphorically speaking.

In that case you absolutely failed to make that point :)
 
Whereas that makes perfect sense to me. Why shouldn't a faction head out to pastures new to set up? Why should it be limited artificially to systems close by?

Superpower interests.
If the superpowers don't care what happens in their sphere of influence, why are they there to begin with? Just as a way to rank lock certain ships and to add a bit of color to the GalMap?
 
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