How Would you do DLC? (The Reboot with rules)

Hey folks, me again, and I’m here to bring a throwback since SA pack, which is where you basically make a dlc Prediction, but now with better and more free rules
_______________________________________Rules:
.7 animals, (5 habitat animals, 2 exhibits)
.A theme or an addon to a theme
.A 2 changed biome maps (can do with one)
.(optional) Foliage and rocks
.No Aviaries or fully aquatic creatures
.4-5 years of support
. 4 DLCs per year
.(optional) a few campaign mode missions
. H A V E F U N !
———————————————————. I would love to see your entries in the comments below
 
If you're interested, I actually made a pinterest board showing how I would've done Planet Zoo myself:
Not that I've ever had to deal with the realities of money, employee count, and time that Frontier does. lol I was just bored and I enjoy organizing stuff. I think I was going for 8 animals per DLC; 5 slots for habitat animals and 3 slots for aviary/exhibit/aquarium animals.

Anyway-- if "five habitat animals" was the rules from the get-go, and there were semi-aquatic animals, I would have done the first three DLC a bit different! I'm bad at exhibit animals though, so... 😬

Arctic
Polar Bear
Reindeer
Arctic Fox
Ringed Seal
Walrus

South America
Jaguar
Giant Anteater
Capuchin Monkey
Capybara
Maned Wolf

Australia
Kangaroo
Koala
Cassowary
Tree Kangaroo
Tasmanian Devil

Europe
Lynx
River Otter
Ibex
Puffin
Red Deer

Asia
Sun Bear
Douc Langur or Indian Langur monkey
Axis Deer
Binturong
Black-faced Spoonbill

North America
Moose
Mountain Lion
Beaver
Big Horn Sheep/Mountain Goat
Sea Lion

Africa
African Rhino
Meerkat
Red River Hog
African Penguin
Elephant Seal

Central America
Howler Monkey
Sloth
Prehensile-Tailed Porcupine
Caiman
Peccary or Coati

Tundra and Ice
Musk Ox
Red Fox
Emperor Penguin
Leopard Seal
Tundra Swan

Rivers and Marshlands
Platypus
Alligator
Proboscis Monkey
Chinese Water Deer
Scarlet Ibis

Deserts
Giant Eland
Fennec Fox
Secretary Bird
Dromedary Camel
Aardwolf or Striped Hyena

Taiga
Amur Leopard
Roosevelt Elk
Chinese giant flying squirrel
Takin or Himalayan Tahr
Trumpeter Swan

Tropical Forests
Fossa
Indian Giant Squirrel/Golden Pheasant
Siamang
Nilgai
Clouded Leopard

Coastal Waters
Sea Otter
Blue Footed Booby
Pelican
Spirit Bear
Sea Turtle

Petting Zoo
Llama
Goat
Sheep
Pig
Chicken
Donkey
 
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Looking at this thread actually make me realize, that only three animals more per pack and a lifespan slightliy longer than Planet Coaster would change so much and make me more relaxt for the future. Would come back with my ideas soon, but curious first: Is there any reason you predict that they change their DLC Model to sliiightly more animals?
 
Looking at this thread actually make me realize, that only three animals more per pack and a lifespan slightliy longer than Planet Coaster would change so much and make me more relaxt for the future. Would come back with my ideas soon, but curious first: Is there any reason you predict that they change their DLC Model to sliiightly more animals?

I totally feel this. I had a feeling just adding one more habitat animal per pack, would make so much difference. I was right; Bruhman's method allowed me to fit pretty-much all my favorites. I know your question probably wasn't directed at me, but:

The one possibility I see of them adding more animals, is if they stop adding construction pieces and/or scenarios to each pack and just focus on more animals. (I know it's probably not the same people working on construction pieces and animals, but some employees are multi-talented, and people come and go. And it's possible for priorities and distribution of workload to change, right?) Like maybe they'll keep adding construction pieces to every continent-based pack, and then they'll switch to a different method. Like biome-based packs with more animals and less other stuff. Personally I would prefer more animals, more scenarios, and less pieces, but I understand there's still some stuff missing in the building aspect....

sorry if you've seen me state this idea before, and I'm being repetitive/annoying. I'm just cautiously optimistic and hoping for this possibility 😬
 
The one possibility I see of them adding more animals, is if they stop adding construction pieces and/or scenarios to each pack and just focus on more animals. (I know it's probably not the same people working on construction pieces and animals, but some employees are multi-talented, and people come and go. And it's possible for priorities and distribution of workload to change, right?)

I wouldn't want to see that. I am one of those few players who are builders AND animal lovers, and believe me, there is no such thing as enough construction pieces.
As far as I know, Frontier is doing well financially. So for me the one answer would be: Hire more people. And they currently are doing this actually.

I'll come back with my DLC ideas / wishes once I had time to figure them out.
 
why do you think there are only few players who are builders and animal lovers? I’d have thought that would describe most of the players.

I should have phrased the group differently. To me, the animals in this game are important and I like to actually play with them. From my experience, most builders turn animal welfare off. Some actually don't know much about animals (which doesn't mean they don't like them, just that they never took the time to actually learn about them).

EDIT: Also, for me there is no such thing as clone animals. I still want bears, most builders don't, because they see "yet another bear"
 
From my experience, most builders turn animal welfare off. Some actually don't know much about animals (which doesn't mean they don't like them, just that they never took the time to actually learn about them).

That's still not accurate in the slightest as far as I'm aware. I'm a qualified zookeeper and know plenty about animals (it's been my singular passion since I was about six years old). I turn welfare off because you can't build very realistically with it turned on. The animal needs that are in place make it impossible. Most of the space requirements are too high (and not just for the polar bear) and the restrictions on what foliage one can and cannot use are absurd depending on where you want to build your zoo. Turning off welfare just means you can be more creative and build in different ways.

My go-to line on the subject is that a lion doesn't differentiate between an acacia tree and a pine tree - to a lion, a tree is a tree. Most of the accurate foliage in zoo habitats is brought in for the sake of the guests (making the area look natural for that immersive feeling) not necessarily for the animals (with some obvious exceptions, such as eucalyptus for koalas, bamboo for pandas, and so on).
 
That's still not accurate in the slightest as far as I'm aware. I'm a qualified zookeeper and know plenty about animals (it's been my singular passion since I was about six years old). I turn welfare off because you can't build very realistically with it turned on. The animal needs that are in place make it impossible. Most of the space requirements are too high (and not just for the polar bear) and the restrictions on what foliage one can and cannot use are absurd depending on where you want to build your zoo. Turning off welfare just means you can be more creative and build in different ways.

My go-to line on the subject is that a lion doesn't differentiate between an acacia tree and a pine tree - to a lion, a tree is a tree. Most of the accurate foliage in zoo habitats is brought in for the sake of the guests (making the area look natural for that immersive feeling) not necessarily for the animals (with some obvious exceptions, such as eucalyptus for koalas, bamboo for pandas, and so on).

See, sometimes it would be nice to give people for whom english is not their native language the benefit of the doubt. I actually read your posts most of the time and I know all that already and was in no way saying, that any planet zoo player doesn't care about animals IRL. But yes, there are some who aren't very educated about them and that is fine as well (and not the topic).

By the player group I described I meant people who set building over in-game-animal-management. I didn't say this is bad or that there aren't good reasons for it. In one of my parks I turned animal wellfare off as well, because I wanted to only use european foliage / foliage that thrive in that climate. However, turning wellfare off means you made the decision to either build realistic than manage the animals like the game wants it. Unfortunately, every time you make a zoo, you also have to make the decision what comes first: Realism or game-animal management. It's unfortunate, but it's exactly like that.

I decide for game-animal management most of the times, just because it feels like the animals are even more lifeless to me when you turn their wellfare off. At least last time I played like that.

To get back on topic: For the animal management side of the game, I want more animals. For the building side of the game, I want more pieces. The discussion, if we should skip peaces in favor of animals has brought up very often by now and it never took my playstyle into account. And I'm not saying I'm the only one playing like that, just that most builders decide to switch animal off to have no restrictions when building their zoo.
 
See, sometimes it would be nice to give people for whom english is not their native language the benefit of the doubt. I actually read your posts most of the time and I know all that already and was in no way saying, that any planet zoo player doesn't care about animals IRL. But yes, there are some who aren't very educated about them and that is fine as well (and not the topic).

You know what, that is fair, I should not have assumed as much as I did. My apologies.
 
You know what, that is fair, I should not have assumed as much as I did. My apologies.
No problem, if I have the feeling someone is making wrong assumption about me, I defend myself as well. Just thought we "know" each other well enough by now. Native language or not, I obviously should have maken myself clearer. It made sense in my head, but I can see why I should have stretched the animal-management part, instead of phrasing it the way I did. ;)

At the end of the day, defining player groups isn't easy, even for Frontier. The ongoing discussions about the DLC style is a result of it, I think.
 
Lemme make an example dlc

Chinese new year pack
Theme: Chinese architecture addon to the East Asian theme, including a dragon statue
Biome: temperate China lowland
Biome map: Yellow mountains, and/or the Chinese rivers
Animals: (Habitat) Chinese alligator, Asian small clawed otter, Chinese crane, pere’ David deer, and Asian gold cat
[Exhibit] Chinese water dragon and Chinese flying frog
Extra foliage and rocks : Rices, Golden larch, Dove trees, lucky bamboo, winter bamboo, and an assortment of Mossy temperate rocks

This is an exhample of how a good submission should be
 
If you're interested, I actually made a pinterest board showing how I would've done Planet Zoo myself:
Not that I've ever had to deal with the realities of money, employee count, and time that Frontier does. lol I was just bored and I enjoy organizing stuff. I think I was going for 8 animals per DLC; 5 slots for habitat animals and 3 slots for aviary/exhibit/aquarium animals.

Anyway-- if "five habitat animals" was the rules from the get-go, and there were semi-aquatic animals, I would have done the first three DLC a bit different! I'm bad at exhibit animals though, so... 😬

Arctic
Polar Bear
Reindeer
Arctic Fox
Ringed Seal
Walrus

South America
Jaguar
Giant Anteater
Capuchin Monkey
Capybara
Maned Wolf

Australia
Kangaroo
Koala
Cassowary
Tree Kangaroo
Tasmanian Devil

Europe
Lynx
River Otter
Ibex
Puffin
Red Deer

Asia
Sun Bear
Douc Langur or Indian Langur monkey
Axis Deer
Binturong
Black-faced Spoonbill

North America
Moose
Mountain Lion
Beaver
Big Horn Sheep/Mountain Goat
Sea Lion

Africa
African Rhino
Meerkat
Red River Hog
African Penguin
Elephant Seal

Central America
Howler Monkey
Sloth
Prehensile-Tailed Porcupine
Caiman
Peccary or Coati

Tundra and Ice
Musk Ox
Red Fox
Emperor Penguin
Leopard Seal
Tundra Swan

Rivers and Marshlands
Platypus
Alligator
Proboscis Monkey
Chinese Water Deer
Scarlet Ibis

Deserts
Giant Eland
Fennec Fox
Secretary Bird
Dromedary Camel
Aardwolf or Striped Hyena

Taiga
Amur Leopard
Roosevelt Elk
Chinese giant flying squirrel
Takin or Himalayan Tahr
Trumpeter Swan

Tropical Forests
Fossa
Indian Giant Squirrel/Golden Pheasant
Siamang
Nilgai
Clouded Leopard

Coastal Waters
Sea Otter
Blue Footed Booby
Pelican
Spirit Bear
Sea Turtle

Petting Zoo
Llama
Goat
Sheep
Pig
Chicken
Donkey
See, I like how you think, but you haven’t given life to the packs like I want, plus Arctic pack, SA pack, and Aussie pack have been released, so no animals that were added in the official dlcs, but different regions of the same continent
Thank you for understanding
 
Bayou Encounters Pack
Animals
: American Alligator, Key Deer, Florida Panther (Cougar), Louisiana Black bear (Black Bear), Nine Banded Armadillo
Exhibit Animals: Alligator Snapping Turtle, Eye Click Beetle
Biome: Bayou/Swamp...possibly also the red clay from some of the states this would cover.
Biome Maps: Florida Everglades based and Louisiana Bayou based
Theme: Backwoods Bayou (Older looking, wet wood construction), New Orleans (Fancier appearance)
Foliage: Several of the larger mangrove trees, more plants of the types found along the areas from the everglades up through Louisiana/Texas...
Paths: "raised" wooden paths, with a more dock feel to them. Also "floating" but anchored paths
Other: Additional vehicle options, an airboat vehicle for the boats, and kayak/canoe areas as an alternate (non-powered) tour option using the same tracks, adding in bikes and a bike path as well.

The basic thing would be to expand things for the more swamp appearance areas, and I'd pair the DLC with a second one that would be smaller, but go with an invasive species motif, though heavier on Exhibit animals because of it..

Everglades Invasion Pack
Animals
: Wild Boar, Banker Horse, Coypu, Rhesus Macaque
Exhibit Animals: Burmese Python, Black and White Tegu, Cane Toad, Red Eared Slider
Foliage: Various invasive plant species
 
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