HP Reverb Pro: Ask Me Anything!

Hi Commanders.

Clearly I must be a bit dim, but how do i get ED to run on my Reverb? I have WMR setup and Steam VR. I have a non steam version of ED and have added Elite to my Steam Library as a non-steam game.
What then?
I launch ED and nothing happens. Hoping you fine Cmdrs can point me at the right settings. There doesn't even seem to be a basic setup tutorial on YT?
TIA

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Edit: So when the ed launcher fires up, the WMR portal wakes up and there's a box floating that says "Elitedangerous64 is next up", but game opens onto ma monitor, not the Reverb.
 
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how do i get ED to run on my Reverb?

Create a shortcut to this (the /VR tag tells the launcher to directly start ED for VR):

"C:\Program Files (x86)\Frontier\EDLaunch\EDLaunch.exe" /VR

Create another shortcut to this (starts VR compositor/server):

"C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrmonitor.exe"

Pick up the Reverb and hold it up to your face to make sure you are in WMR home (it's not asking you to turn it side to side and look at floor).

Use the VR Monitor shortcut above to start Steam VR (this way you don't have to run Steam). Look through the HP Reverb lens until you see blue-purple sky, which means Steam VR is loaded (the dark floor with mountains in the distance).

Use the EDLaunch shortcut above. Wait for EDLaunch to start (you can close the launcher) and wait a bit for ED to launch in VR. ED will appear in the Reverb and also in a small window on your desktop.
 
I don't have a mouse cursor to access any menus etc?

Graphics > Mouse Cursor > In-Game Panel Based Cursor (and wiggle mouse around until you see it)
Controls > Mouse Controls > Show Mouse Widget > Off (remove the square right in the middle of your vision)

Good experience requires carefully setting up controls to fly the ship and navigate menus without looking at your hands or using the mouse. Learning to fly FA Off well in VR makes you less sick because it prevents jerky start/stops (unless you fly into something - don't miss the slot inbound on the station at 300M/s+ in VR, it can be very unsettling).
 
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What happens when you disable volumetrics? Depth of field? Bloom? Does setting any single graphic setting to OFF or ULTRA make it go away? Do you see this only when using the HMD? I have not seen that, but if changing one graphic setting made a difference, it might provide a clue.

Are you using the Windows Mixed Reality for Steam VR beta?

I'm using WMR, but not beta (yet). "Volumetrics" was the keyword here - found the issue in the issue tracker, will try what is reported there (and add my report to it later today). Thanks!
 
Graphics > Mouse Cursor > In-Game Panel Based Cursor (and wiggle mouse around until you see it)
Controls > Mouse Controls > Show Mouse Widget > Off (remove the square right in the middle of your vision)

Good experience requires carefully setting up controls to fly the ship and navigate menus without looking at your hands or using the mouse. Learning to fly FA Off well in VR makes you less sick because it prevents jerky start/stops (unless you fly into something - don't miss the slot inbound on the station at 300M/s+ in VR, it can be very unsettling).


Thanks for helping me out. That vid you link to is an impressive landing. I tend to take things much slower than that! :)
 
I have the CV1 and ever since the lighting update last year, the colors are so washed out, gray space, and just generally everything is so bright. Are there brightness settings for this headset, or do you find the darkness of space good and proper already, especially when compared to the CV1? Thanks!
 
Until now (third day or so...) I'm still satisfied with the brightness settings. Dark sky... well, out in Colonia, the sky rarely is dark. But the few dark areas between the bright spots look black enough to me.
Otherwise, there are lots of things that can be done apparently with the GraphicsOverride.xml and something called ReShade. I just never had a reason to do so, so I can't help you there. A little googling came up with this wiki page, though: https://elite-dangerous.fandom.com/wiki/Graphics_Mods - might not be the worst place to start reading.
 
Until now (third day or so...) I'm still satisfied with the brightness settings. Dark sky... well, out in Colonia, the sky rarely is dark. But the few dark areas between the bright spots look black enough to me.
Otherwise, there are lots of things that can be done apparently with the GraphicsOverride.xml and something called ReShade. I just never had a reason to do so, so I can't help you there. A little googling came up with this wiki page, though: https://elite-dangerous.fandom.com/wiki/Graphics_Mods - might not be the worst place to start reading.

Thank you for the reply. As far as I understand and anyone please please correct me if I'm wrong but the lighting update killed all of those things like reshade and tone maps. It always frustrated me that there are no brightness settings in rift or ED. It's weird because I feel like not everyone has the same experience I do, but I'm not the only one either. But space is literally gray and so ugly since the lighting update. Seems as though Frontier has zero plans to fix it, it being a year later. So now I'm left to look for VR headset updates that will look better.
 
Thank you for the reply. As far as I understand and anyone please please correct me if I'm wrong but the lighting update killed all of those things like reshade and tone maps. It always frustrated me that there are no brightness settings in rift or ED. It's weird because I feel like not everyone has the same experience I do, but I'm not the only one either. But space is literally gray and so ugly since the lighting update. Seems as though Frontier has zero plans to fix it, it being a year later. So now I'm left to look for VR headset updates that will look better.
Are you using the Rift CV1?

If you are, check that the HDMI output dynamic range hasn’t reverted to “Limited”. This sometimes used to happen when I updated my Nvidia drivers.
 
Well as per the title of this thread I'm asking ;) .....

I'm currently using a Lenovo Explorer (find it quite a bit better than my mate's Rift re. visual quality). I'm reasonably happy with it :) But sorely tempted with the HP Reverb!!

The Lenovo is running on an i7-4790k, Geforce GTX 1080 and Samsung SSD 860 EVO 1TB.

I can only just afford the HP Reverb, I cannot upgrade the graphics card nor the CPU at this point.

The question is....would it still be a worthwhile buy? or would the limitations of my rig seriously impede the headset's potential??

In other words.....I still quite often get the wow factor in ED with the Lenovo.....would I get a WOW with the Reverb?

Many thank you's for any advice.

Bob
 
Maybe... I'll give you the data for my rig:
  • i5-4690k on an Asus H97M-plus MB, Asus BIOS OC to 4.7 GHz on all four cores, CPU usually runs at 90+% load and full speed
  • GTX1080TI, overclocked with MSI Afterburner OC scanner
  • SSD 970 plus 1 TB on M.2
  • dual linked alphacool AIO water cooling on CPU and GPU
  • 850 W beQuiet PSU

Upgraded from the same rig, but aircooled and with a 550 W PSU, which required undervolting the GPU and limited the CPU to 4.2 GHz, which did reasonably well (if you discount the fans running flat out) with the Rift CV1.

I now get 90 fps solo in a dusty ice ring, and ~55 fps in a tourist station, but haven't encountered heavy player presence yet (only running the reverb since last weekend...). In-game graphics settings are mostly high, no AA, no supersampling, no blur, FXAA and framerate limit enabled in the NVidia driver.

I'd say, surprisingly, that the reverb's overall system requirements are not that much higher than the Rift CV1's - I get maybe 10% more power form my rig due to improved cooling and more agressive OC, and a similar to somewhat better frame rate.
 
It is a dark grey rather than something black or near black. Reverb wasn't built with entertainment as its primary target market, so the default settings are built for things that have demonstration lighting. That and the FOV are the downsides you get in exchange for the best image clarity shy of an XTAL.
 
The Lenovo is running on an i7-4790k, Geforce GTX 1080 and Samsung SSD 860 EVO 1TB.
I can only just afford the HP Reverb, I cannot upgrade the graphics card nor the CPU at this point.
would it still be a worthwhile buy? or would the limitations of my rig seriously impede the headset's potential??

Can you live with an Elite that looks as close as possible as Elite Dangerous will go to the original Elite - no shadows, ambient occlusion, reflection, etc.?
 
Thanks guys for your input.

Can you live with an Elite that looks as close as possible as Elite Dangerous will go to the original Elite - no shadows, ambient occlusion, reflection, etc.?

I'm sorry eliteqs, please excuse my ignorance, but could you elaborate? I'm not sure I follow.
 
I'm sorry eliteqs, please excuse my ignorance, but could you elaborate? I'm not sure I follow.

Basically, I asked if you are willing to turn all the graphics settings down to the minimum so it looks like an older generation game, but in VR? If so, the 1080 may work with the HP Reverb. Running ultra graphics settings with the HP Reverb without any significant reprojection requires overclocking a 2080Ti or Titan RTX/V.
 
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