HTC Vive: Effective settings for minimal issues and great visual quality

Is there anyone with a GTX 1080 who can comment on what settings they're able to get with usable frame Rates? Seeing conflicting reports of the 1080 not being able to run VR high without frame rate drops which sounds like kind of a big disappointment! (I've got a 1080 preordered...)

Sadly, I don't have a GTX 1080. As for framerate drops and all those issues... Hmm

Theoretically, the 1080 is supposedly 20-25% faster than a GTX 980Ti/TITAN. (The interesting part is that NVIDIA claimed the 1080 would be twice as fast as a Titan. LOL) Problem is, it's a brand new card, drivers are hardly optimized, and it will probably be a while before the card can perform at its full potential.

If you have a Titan or 980Ti, I would advise against upgrading. Why?

Like I mentioned in a previous post, the 1080Ti still cannot maintain 4K at 60FPS. DX12 performance is just as bad as with the 900 series, so that's out the window. Anything less than 4K the 980Ti or Titan can run with flying colors, not to mention that the Titan and 980Ti have matured drivers backing them. Personally, I bought a 980Ti like two months ago (maybe should've waited) but whatever. I will wait for either the 1080Ti or better yet, the AMD Polaris (preferably Vega).

The 1080 should be a good choice for VR, since supposedly Nvidia introduced some "new" technology to improve VR performance. How effective that is, however, remains to be seen.

My own personal opinion is that any "new" technology should be given a year to mature and leave the "hype" stage. The first year is all about the hype, but after that is when you see how truly good (or horrible) it is.

The only exception being VR. I had to have one of those right NOW. :p

Please do refer to the main post. I am still experimenting with settings, but so far, I can run the settings in my main post with solid 90FPS. I am experimenting with all settings one by one now to see if I can determine the ones that hurt performance the most so I can let you guys know :)

I am not sure if it's an issue with the graphical updates, but around ring systems and ice rings, there are some FPS drops. The HTC Vive locks the FPS at 45 when there are significant drops, and it has been doing that lately. Mind you, at 45FPS it runs great too :D

Everywhere else, including planet surfaces it's solid.
 
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Sadly, I don't have a GTX 1080. As for framerate drops and all those issues... Hmm

Theoretically, the 1080 is supposedly 20-25% faster than a GTX 980Ti/TITAN. (The interesting part is that NVIDIA claimed the 1080 would be twice as fast as a Titan. LOL) Problem is, it's a brand new card, drivers are hardly optimized, and it will probably be a while before the card can perform at its full potential.

If you have a Titan or 980Ti, I would advise against upgrading. Why?

Like I mentioned in a previous post, the 1080Ti still cannot maintain 4K at 60FPS. DX12 performance is just as bad as with the 900 series, so that's out the window. Anything less than 4K the 980Ti or Titan can run with flying colors, not to mention that the Titan and 980Ti have matured drivers backing them. Personally, I bought a 980Ti like two months ago (maybe should've waited) but whatever. I will wait for either the 1080Ti or better yet, the AMD Polaris (preferably Vega).

The 1080 should be a good choice for VR, since supposedly Nvidia introduced some "new" technology to improve VR performance. How effective that is, however, remains to be seen.

My own personal opinion is that any "new" technology should be given a year to mature and leave the "hype" stage. The first year is all about the hype, but after that is when you see how truly good (or horrible) it is.

The only exception being VR. I had to have one of those right NOW. :p

Please do refer to the main post. I am still experimenting with settings, but so far, I can run the settings in my main post with solid 90FPS. I am experimenting with all settings one by one now to see if I can determine the ones that hurt performance the most so I can let you guys know :)

I am not sure if it's an issue with the graphical updates, but around ring systems and ice rings, there are some FPS drops. The HTC Vive locks the FPS at 45 when there are significant drops, and it has been doing that lately. Mind you, at 45FPS it runs great too :D

Everywhere else, including planet surfaces it's solid.

Thanks. Yeah, I'd agree that from a 980 Ti it's not worth it' coming from a 780 Ti though, I'm predicting a nice bump!
 
From a 780Ti it will definitely be a jump. I was on 290X crossfire, so the 980Ti was a jump for me too. (The 290X was a great card though, could run VR High without antialiasing).

What bugs me about the 1080 is that the clock speed is significantly higher than the 980Ti, yet only garners a 20-25% performance lead. Asides from not-yet-matured drivers, I wonder what else could be affecting it...

That is compared to a stock, 1000MHz 980Ti. I have the Zotac AMP! Extreme 980Ti, which comes factory clocked at 1256MHz so I wonder if I'd even get any significant performance increase with a 1080.

Like everyone, I was super curious about the new generation of cards. I find myself kind of underwhelmed.

Anyone tried the VR settings? (getting post back on track, haha). I have been noticing, like I mentioned before, that the Vive drops frames to 45 in ring systems. That is even on default settings without changing anything. So I've opted to run my normal settings in the main post, since the game runs great everywhere else.
 
From a 780Ti it will definitely be a jump. I was on 290X crossfire, so the 980Ti was a jump for me too. (The 290X was a great card though, could run VR High without antialiasing).

What bugs me about the 1080 is that the clock speed is significantly higher than the 980Ti, yet only garners a 20-25% performance lead. Asides from not-yet-matured drivers, I wonder what else could be affecting it...

That is compared to a stock, 1000MHz 980Ti. I have the Zotac AMP! Extreme 980Ti, which comes factory clocked at 1256MHz so I wonder if I'd even get any significant performance increase with a 1080.

Like everyone, I was super curious about the new generation of cards. I find myself kind of underwhelmed.

Anyone tried the VR settings? (getting post back on track, haha). I have been noticing, like I mentioned before, that the Vive drops frames to 45 in ring systems. That is even on default settings without changing anything. So I've opted to run my normal settings in the main post, since the game runs great everywhere else.

I'd guess the lack of a bigger performance jump is a combo of lack of driver optimization, and that this chip has a smaller die than the 980 Ti. Crossing my fingers that frontier will eventually take the time to implement the new Multiprojection feature in the 10 series chips. That could be a game changer.

I'm sure the 1080 Ti will be a beast, but I just can't wait any longer to upgrade my 780 ti! Oh willpower...
 
Anyone who has an Nvidia Titan X or 980TI, please set the control settings, global ones, to DSR X4.0, smoothness 100%, Super-sampling ingame to 1.0, and high on everything else except Galaxy Map, Shadows, and that terrain slider. I think I see quite a bit of an improvement, but don't want to get all excited without conformation. So please, try this and report back with your opinion. Mine seemed to look a lot better, like quite a lot better.
 
What bugs me about the 1080 is that the clock speed is significantly higher than the 980Ti, yet only garners a 20-25% performance lead. Asides from not-yet-matured drivers, I wonder what else could be affecting it...

That is compared to a stock, 1000MHz 980Ti. I have the Zotac AMP! Extreme 980Ti, which comes factory clocked at 1256MHz so I wonder if I'd even get any significant performance increase with a 1080.

Like everyone, I was super curious about the new generation of cards. I find myself kind of underwhelmed.

Anyone tried the VR settings? (getting post back on track, haha). I have been noticing, like I mentioned before, that the Vive drops frames to 45 in ring systems. That is even on default settings without changing anything. So I've opted to run my normal settings in the main post, since the game runs great everywhere else.

Don't forget that the 1080 is a replacement for the 980 not the 980ti. The 1080 has about 10% fewer CUDA cores than the 980ti, which would go some way to explaining the difference.
 
I'd guess the lack of a bigger performance jump is a combo of lack of driver optimization, and that this chip has a smaller die than the 980 Ti. Crossing my fingers that frontier will eventually take the time to implement the new Multiprojection feature in the 10 series chips. That could be a game changer.

I'm sure the 1080 Ti will be a beast, but I just can't wait any longer to upgrade my 780 ti! Oh willpower...

Probably. Personally, until Multiprojection is proved I'm not too excited about it.

I will probably keep my 980Ti for a while, however, my next upgrade I'm going with AMD. While Nvidia is just catching up with Multiprojection, AMD has supported asynchronous shaders for quite a while now. Not to mention AMD cards perform much better than Nvidia in DX12, so they will be more future proof at least until Nvidia gets their act together.

Additionally, the Vega card this next year will use a smaller fabrication method (14nm), and will be using HBM2 memory :) I hope the 980Ti will carry me over until then.

Personally, I love both AMD and Nvidia cards. But lately Nvidia have been sitting on their laurels a bit too much. They had a chance to truly impress with the 1080, but asides from increased performance numbers (something we haven't seen with **every** card release) they failed to address the issues plaguing their cards for the last few generations. Games will begin using DX12 soon, and a new card that doesn't run it well is unacceptable. Especially considering that the competition has been running it extremely well for the last couple generations of cards. (Even the old 290X can run some DX12 features quite well, even though it's only DX11.1)

In a year or so when more DX games start to pop out, and DX 11 games start to be phased out, the 1080 will actually be a pretty bad choice.
 
Don't forget that the 1080 is a replacement for the 980 not the 980ti. The 1080 has about 10% fewer CUDA cores than the 980ti, which would go some way to explaining the difference.
That is true, however, considering how Nvidia hyped the 1080 into the high heavens, even stating that it would provide "twice the performance of a Titan" the final results are pretty disappointing. Too much hype :)

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Anyone who has an Nvidia Titan X or 980TI, please set the control settings, global ones, to DSR X4.0, smoothness 100%, Super-sampling ingame to 1.0, and high on everything else except Galaxy Map, Shadows, and that terrain slider. I think I see quite a bit of an improvement, but don't want to get all excited without conformation. So please, try this and report back with your opinion. Mine seemed to look a lot better, like quite a lot better.

That's a good idea, will try it tonight when I get home and post the results. The thread is going on tangents but ultimately it's still focused on helping out Vive users :D

Have you been able to check the FPS in ring systems? Seems to be the only slight issue I am finding lately.
 
Anyone who has an Nvidia Titan X or 980TI, please set the control settings, global ones, to DSR X4.0, smoothness 100%, Super-sampling ingame to 1.0, and high on everything else except Galaxy Map, Shadows, and that terrain slider. I think I see quite a bit of an improvement, but don't want to get all excited without conformation. So please, try this and report back with your opinion. Mine seemed to look a lot better, like quite a lot better.

Sorry to be a downer, but I don't think this works. Setting DSRx4 in the control panel simply makes that resolution available - it doesn't force it. There's no way to set the resolution of the HMD in Elite to use the new (available, not forced) resolution :(
 
I did not notice them in 2.0. I saw a post about it but I can't find it for the life of me. Apparently, the Vive renders some pixels off-screen. I have noticed it too but you do have to try kind of hard or be looking for it to see it.



I get the flashing white pixcels in my pariferal vision as well. thought I'd log my issue on here for FD to know its a common problem. Appears it's connected with the recent Nvidia GC updates. Roll back to 364.72 seems to resolve it.

Thanks to to everyone who is keeping this thread going. VR with the vive is hard work atm, really hope FD have prioritied this for a fix soon.
 
That is true, however, considering how Nvidia hyped the 1080 into the high heavens, even stating that it would provide "twice the performance of a Titan" the final results are pretty disappointing. Too much hype :)

Well, I certainly don't disagree about the hype. Ultimately NVidia are trying to make the most money they can and releasing the 1080 and 1080ti at the same time probably results in less profit than a staggered release.
It's not the performance I have a problem with, it's the price...but then I'm buying one, so I guess NVidia got it right. It's a shame that AMD are waiting to release Vega, which even if not competitive directly to a 1080ti would at least pull the prices down at the high end.
 
Yeah, the price on these new cards is actually pretty good, and quite surprising for Nvidia.. They are usually a bit too overpriced, but it's just "right" this time.

As for Vega, if the recently unveiled RX 480 is any indication (Polaris 10). I get the feeling that Nvidia is in for a hell of a race. Personally, based on specs, the Vega might even trounce the 1080Ti. Let's not forget the issues I've mentioned a couple of times: Asynchronous shaders (we all know how great this is for VR, that's how a 3 year old 290X can run VR High on Elite with a couple modifications), and DX12 support.

Benchmarks suggest that the 1080 is only 6% faster in DX12 than the Fury X from AMD. That's pretty sad considering it's a new architecture and all. DX12 doesn't matter much yet, but it will eventually.

To give you an idea of what Vega might bring to the table, check this out: The 1080 has about 8.9GFlops of performance.That's at $599-$699. The RX 480 pushes 5.6GFlops @ $199 (4GB version) or $229 (8GB version). Remember how the 290X trounced the Titan back in the day for about $600 while the Titan was $1000? The 290X has about 5.6GFlops as well.

AMD is onto something here.

Vega has been confirmed to come with HBM2 memory, although I don't know the rest of the specs. Looking into them with patience, since I'll probably wait for Vega, or the 1080Ti to upgrade my 980Ti :D
 
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I get the flashing white pixcels in my pariferal vision as well. thought I'd log my issue on here for FD to know its a common problem. Appears it's connected with the recent Nvidia GC updates. Roll back to 364.72 seems to resolve it.

Thanks to to everyone who is keeping this thread going. VR with the vive is hard work atm, really hope FD have prioritied this for a fix soon.

While we go off on tangents, I am hoping to keep this thread up. At some point when we have enough suggestions piled up, I plan to make a new thread and complile all the suggestions there for Vive users to try out :)

Also, the flashing pixels seem to have disappeared by rolling back driver. Newest driver (May 23) seems to introduce some issues in VR. Including the flashing pixels. I'll keep monitoring to make sure they are really gone with my current drivers.

Anybody has any idea as to what's the issue with ring systems? Mind you, except for SUpersampling I am running pretty maxed out, and it's a solid 90FPS everywhere (even planet surfaces), except in ring systems.

I know I've mentioned it before, but it'd be nice if someone else with the same issue could post about it as well. Could it be related to the new graphical upgrades not being well optimized yet?
 
Is there anyone with a GTX 1080 who can comment on what settings they're able to get with usable frame Rates? Seeing conflicting reports of the 1080 not being able to run VR high without frame rate drops which sounds like kind of a big disappointment! (I've got a 1080 preordered...)


Hey folks, came across this thread while trying to find information about unlocking the resolution for VR. I have a Founders 1080 running on an i7 3770, 16gb RAM, and rocking a Rift.

I currently have super sampling up to 2 but will be dropping it down to 1.5 tonight. I have not noticed any frame rate loss at all, just artificating. The 1080 is a monster and is handling VR very well. Supersampling at 2x will cause occasional "flashing" and artifacting, which is a little disruptive.

As far as other VR settings, I believe I have everything on High. I can check tonight, but I'm really just waiting on Frontier to unlock the VR res to be above 720p.

The immersion experience has been really wonderful so far, but the game does not look crisp enough. I thought I could ignore it but its a very hard game to lose visual clarity on, since you're constantly focusing on distant objects. No regrets here, but I want Frontier to give me a little more control over my experience.
 
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