SO basically an HTC Vive 1.5. Happy I am getting the Pimax 8K
I don't know - if I didn't already have a Rift (which I haven't touched in 3-4 months), I could see myself going for this. I haven't looked into the Odyssey, but the Vive Pro is 1440x1600. Also, something I've wondered about is how fixed speakers compare to headphones when it comes to directional audio when you move your head around?Seems HTC is also dropping the ball here as this is a total yawner - it's nice they added headphones but as I don't use them on my Rift either I could care less (5.1 system built into my cockpit already). It's also lower resolution than the current Samsung Odyssey (1400x1600 vs 1440x1600) so it doesn't break any new ground there either. For Elite pilots I can't see why anyone would choose this, especially with the strong assumption that it will be far more than the $500 the Odyssey is.
So where is the GPU that can handle even the Vive Pro or Odyssey, let alone 4k? Any word on something new coming out soon, or a way to use multiple GPUs? Why do I feel that is still 2 years away, so the point of upgrading VR now seems moot anyway.Definitely a bummer, not sure why they wouldn't have done 4k panels with upscaling - with the ability to run them native when GPUs can support that. I was rather excited to order one but it looks like I'll either stay in my Rift CV1 or consider the Odyssey, that is unless Oculus shows their dominance again and goes 4K with their next headset which will likely be this year.
I don't know - if I didn't already have a Rift (which I haven't touched in 3-4 months), I could see myself going for this. I haven't looked into the Odyssey, but the Vive Pro is 1440x1600. Also, something I've wondered about is how fixed speakers compare to headphones when it comes to directional audio when you move your head around?
So where is the GPU that can handle even the Vive Pro or Odyssey, let alone 4k? Any word on something new coming out soon, or a way to use multiple GPUs? Why do I feel that is still 2 years away, so the point of upgrading VR now seems moot anyway.
Yeah, I didn't put much thought into that. I'm just used to running displays at panel resolution and haven't even see a 4k display yet, upscaled or not. I guess there is more to visual quality than just resolution, and reducing SDE, even running current resolutions on a higher res display, would be nice. And maybe you can get less blurring around the edges and more FOV as well. And etc.Uh, you mean a 1080 or higher? Can it run Elite at full Ultra at that resolution, of course not. Can it run that with lower settings, of course. Just like upscaling a 1080p imagine on a 4k display looks better than just a 1080p the higher resolution headset will help dramatically with one of the biggest negatives - screen door effect. Then in a few years when Volta is mainstream you can up those quality settings and you're there. Why artificially limit a display just because all GPUs don't support it's full maximum?
...Also, something I've wondered about is how fixed speakers compare to headphones when it comes to directional audio when you move your head around?
So where is the GPU that can handle even the Vive Pro or Odyssey, let alone 4k? Any word on something new coming out soon, or a way to use multiple GPUs? Why do I feel that is still 2 years away, so the point of upgrading VR now seems moot anyway.
Yeah, I didn't put much thought into that. I'm just used to running displays at panel resolution and haven't even see a 4k display yet, upscaled or not. I guess there is more to visual quality than just resolution, and reducing SDE, even running current resolutions on a higher res display, would be nice. And maybe you can get less blurring around the edges and more FOV as well. And etc.
VIVE PRO SPECS
Unprecedented presence with Hi-Res and 3D spatial audio
Stay immersed comfortably with higher display resolution, easy-to-use headset & cable design, and improved ergonomics
Chaperone technology
Free to move around wirelessly with VIVE Wireless Adapter*
*VIVE Wireless Adapter sold separately.
Headset Specs
Screen: Dual AMOLED 3.5" diagonal
Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined)
Refresh rate: 90 Hz
Field of view: 110 degrees
Audio: Hi-Res certificate headset
Hi-Res certificate headphone (removable)
High impedance headphone support
Input: Integrated microphones
Connections: USB-C 3.0, DP 1.2, Bluetooth
Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity, IPD sensor
Ergonomics: Eye relief with lens distance adjustment
Adjustable IPD
Adjustable headphone
Adjustable jockstrap
Something tells me you're going to be VERY disappointed with it. Having used the Pimax 4K when compared with the current Rift CV1 it was absolute junk. Sure it has 4k panels but they are crap non-OLED with horribly washed out colors. The same is going to likely be true of the 8K since it also isn't OLED, have a look at the current cheap Windows MR headsets that are non-OLED, there's just no comparison. Maybe if Pimax releases an 8K OLED model, maybe, but even then the build quality was pretty bad and the software was some of the worst I've seen in the last 5+ years. The upgraded FOV could be great but games will have to be written specifically to support it correctly. The entire experience of the 4K was absolute junk and went back after a few hours.
Seems HTC is also dropping the ball here as this is a total yawner - it's nice they added headphones but as I don't use them on my Rift either I could care less (5.1 system built into my cockpit already). It's also lower resolution than the current Samsung Odyssey (1400x1600 vs 1440x1600) so it doesn't break any new ground there either. For Elite pilots I can't see why anyone would choose this, especially with the strong assumption that it will be far more than the $500 the Odyssey is.
Definitely a bummer, not sure why they wouldn't have done 4k panels with upscaling - with the ability to run them native when GPUs can support that. I was rather excited to order one but it looks like I'll either stay in my Rift CV1 or consider the Odyssey, that is unless Oculus shows their dominance again and goes 4K with their next headset which will likely be this year.
Oh well, back to my Rift I go....
~X
I prefer to go by the reviews that said the exact opposite of what you are saying. You know reviews by the people that actually used one. Where they said the colours are just as vibrant as the HTC vive, where he black where good etc. Instead of from you who has already shown ignorance of the product.
Indeed, and I don't expect otherwise. I just want something to tide me over until the pimax8k is ready, so it'd be neat if there was an upgrade applicable to existing hardware (Vive/Rift)
You mean like when Tested uh, tested the prototype Pimax 8K
Please show me these reviews from people that have used a Pimax 4k vs. a Rift and think or claim it's better. Oh and I AM one of those people, I've owned a CV1 since launch day and had the Pimax 4K for about a week, using it for a few hours as it was a horrid piece of crap compared to the Rift. Plastics were very cheap, the headstrap was about as good as cheap ski-goggles and the cable was shorter and much thinner and cheaper than the Rift. The headphones were laughably cheaply designed but did actually sound pretty good although no where near the Rift. And while SDE was lower than the Rift the image quality overall was FAR FAR worse than the Rift. As it's not an OLED there is huge ghosting and the black levels don't even compare - it's like CRT vs. flat screen the difference is so huge.
So I'm not sure which person in this thread is arrogant, when you owned, used and compared the Rift to the Pimax what did you think? When did you own them and test them?
~X
Well I got to try the 8k unit last night in San Francisco and I left the demo feeling very impressed and not concerned at all about my investment in the kickstarter.
This truly feels like a next-gen headset.
I have to say the 200 degree's FOV is absolutely a game changer. It's really on a whole different level to anything I've used (Oculus/PSVR and even the Pimax BE) the sense of presence you feel with those extra degree's is amazing. I got to play Fruit Ninja and also Big Screen desktop.
The clarity of the display was sharper than my samurai sword I was wielding in Fruit Ninja, and fluid as anything. I could not perceive SDE or god rays when using it. The Brightness of the 8k unit was really good (for me) I think the 5k one was slightly darker, but had a 'blacker' black - which is probably due to it using an OLED panel in the 5k - this might be better for Elite, given that it's a very 'black' game - but I think that will come down to personal preference.
I am already used to having a high resolution headset anyway (when compared to Rift/Vive) but take that, and add those extra degree's FOV and you get an idea of what it's like. In fact, someone likened it going from 4:3 to Widescreen Televisions - it's *that* dramatic.
Everyone else there was similarly impressed with the unit. The only real concerns shown were with the hand controllers, which obviously won't be an issue at all for Elite. (The design of the controllers is not yet finalized from what I gather and subject to change)