HTC VIVE PRO

SO basically an HTC Vive 1.5. Happy I am getting the Pimax 8K

Something tells me you're going to be VERY disappointed with it. Having used the Pimax 4K when compared with the current Rift CV1 it was absolute junk. Sure it has 4k panels but they are crap non-OLED with horribly washed out colors. The same is going to likely be true of the 8K since it also isn't OLED, have a look at the current cheap Windows MR headsets that are non-OLED, there's just no comparison. Maybe if Pimax releases an 8K OLED model, maybe, but even then the build quality was pretty bad and the software was some of the worst I've seen in the last 5+ years. The upgraded FOV could be great but games will have to be written specifically to support it correctly. The entire experience of the 4K was absolute junk and went back after a few hours.

Seems HTC is also dropping the ball here as this is a total yawner - it's nice they added headphones but as I don't use them on my Rift either I could care less (5.1 system built into my cockpit already). It's also lower resolution than the current Samsung Odyssey (1400x1600 vs 1440x1600) so it doesn't break any new ground there either. For Elite pilots I can't see why anyone would choose this, especially with the strong assumption that it will be far more than the $500 the Odyssey is.

Definitely a bummer, not sure why they wouldn't have done 4k panels with upscaling - with the ability to run them native when GPUs can support that. I was rather excited to order one but it looks like I'll either stay in my Rift CV1 or consider the Odyssey, that is unless Oculus shows their dominance again and goes 4K with their next headset which will likely be this year.

Oh well, back to my Rift I go....

~X
 
Last edited:
Seems HTC is also dropping the ball here as this is a total yawner - it's nice they added headphones but as I don't use them on my Rift either I could care less (5.1 system built into my cockpit already). It's also lower resolution than the current Samsung Odyssey (1400x1600 vs 1440x1600) so it doesn't break any new ground there either. For Elite pilots I can't see why anyone would choose this, especially with the strong assumption that it will be far more than the $500 the Odyssey is.
I don't know - if I didn't already have a Rift (which I haven't touched in 3-4 months), I could see myself going for this. I haven't looked into the Odyssey, but the Vive Pro is 1440x1600. Also, something I've wondered about is how fixed speakers compare to headphones when it comes to directional audio when you move your head around?

Definitely a bummer, not sure why they wouldn't have done 4k panels with upscaling - with the ability to run them native when GPUs can support that. I was rather excited to order one but it looks like I'll either stay in my Rift CV1 or consider the Odyssey, that is unless Oculus shows their dominance again and goes 4K with their next headset which will likely be this year.
So where is the GPU that can handle even the Vive Pro or Odyssey, let alone 4k? Any word on something new coming out soon, or a way to use multiple GPUs? Why do I feel that is still 2 years away, so the point of upgrading VR now seems moot anyway.
 
Last edited:
I don't know - if I didn't already have a Rift (which I haven't touched in 3-4 months), I could see myself going for this. I haven't looked into the Odyssey, but the Vive Pro is 1440x1600. Also, something I've wondered about is how fixed speakers compare to headphones when it comes to directional audio when you move your head around?

Yup, my bad, I went from the article from The Verge which incorrectly lists it at 1400x1600 (which, granted, is an odd resolution). Still why they would only announce something that Samsung released 6 weeks ago is rather odd. If they do ship VERY soon then I suppose it at least competes, but to my eyes the Samsung looks better in every way. It (the Odyssey) also has inside-out tracking so you don't need to worry about base stations at all if you care about roomscale. As for moving my head around the sound doesn't move like it does with the headphones so it feels rather natural - at least with racing/flight titles anyway. When I do play a standing experience (very rare) I do use the headphones then, the Rift's solution is so elegant.

So where is the GPU that can handle even the Vive Pro or Odyssey, let alone 4k? Any word on something new coming out soon, or a way to use multiple GPUs? Why do I feel that is still 2 years away, so the point of upgrading VR now seems moot anyway.

Uh, you mean a 1080 or higher? Can it run Elite at full Ultra at that resolution, of course not. Can it run that with lower settings, of course. Just like upscaling a 1080p imagine on a 4k display looks better than just a 1080p the higher resolution headset will help dramatically with one of the biggest negatives - screen door effect. Then in a few years when Volta is mainstream you can up those quality settings and you're there. Why artificially limit a display just because all GPUs don't support it's full maximum?
 
Uh, you mean a 1080 or higher? Can it run Elite at full Ultra at that resolution, of course not. Can it run that with lower settings, of course. Just like upscaling a 1080p imagine on a 4k display looks better than just a 1080p the higher resolution headset will help dramatically with one of the biggest negatives - screen door effect. Then in a few years when Volta is mainstream you can up those quality settings and you're there. Why artificially limit a display just because all GPUs don't support it's full maximum?
Yeah, I didn't put much thought into that. I'm just used to running displays at panel resolution and haven't even see a 4k display yet, upscaled or not. I guess there is more to visual quality than just resolution, and reducing SDE, even running current resolutions on a higher res display, would be nice. And maybe you can get less blurring around the edges and more FOV as well. And etc.
 
...Also, something I've wondered about is how fixed speakers compare to headphones when it comes to directional audio when you move your head around?

As someone that designs, installs and calibrates home theatres and surround systems for a living (there is a difference), it absolutely decimates headphones for positional audio. The pretend 5.1/7.1 headphones can't even play in the same sandpit. Now, if ED only started supporting Atmos...

Basically, let's just say ignorance is bliss, if you haven't experienced it, try not to, unless you have the cash to blow.
So where is the GPU that can handle even the Vive Pro or Odyssey, let alone 4k? Any word on something new coming out soon, or a way to use multiple GPUs? Why do I feel that is still 2 years away, so the point of upgrading VR now seems moot anyway.

I suspect the 1080Ti will do OK, maybe not at full ultra settings.

ALso, I have a rift, and I've been messing with a few other games with my daughter (not ED), and they tend to be "room scale" type things (Red room, for example, which is just stupidly fun, especially Paintball!). The USB tethering of the cameras really shows the weakness of the system Oculus went with, and the lighthouse system, in my eyes, would kill it.

I am thinking that I'll likely get a Vive Pro after a few reviews, as I think, long term, the lighthouse thing will be the best tracking solution for the mid term. I'm sure built in tracking will get there, but I don't see it being properly good for a generation or so yet...

Z...
 
Yeah, I didn't put much thought into that. I'm just used to running displays at panel resolution and haven't even see a 4k display yet, upscaled or not. I guess there is more to visual quality than just resolution, and reducing SDE, even running current resolutions on a higher res display, would be nice. And maybe you can get less blurring around the edges and more FOV as well. And etc.

Having done an ISF calibration course many years ago (and actually doing it as part of my job), resolution, really, is pretty low down in the order of what makes a quality picture. Colour accuracy and proper light output, black/white levels actually have a far greater affect. Sit at the right distance from a screen and resolution ceases to be an issue (I had a 120" screen with a 1080P projector, sitting at about 3m back, no one ever complained about pixels being visible).

Part of it is also understanding that over sharpening the image is bad, and realising how it is achieved, despite the displays at your local hifi store showing off over sharpened, over saturated, over contrasted images and passing them off as "excellent quality", when in reality, it is quite the opposite to what you should be looking for. As an example, compare your skin colour to that of the person on the screen (assuming similar complexion), and tell me if that is how it'd look in real life.

Anyways, in a sense, there is a point at which resolution is no longer the primary issue - we are already there, and we are getting to the same point as digital DSLR cameras (and phone cams, actually) got to a few years back, where resolution is king, and actual pixel quality suffers as a result.

Anyway, rant over... There will be a point where DPI reaches a level where additional resolution will not be needed for a good image, and additional pixels will extend the field of view, rather than add resolution.

Z...
 
VIVE PRO SPECS
Unprecedented presence with Hi-Res and 3D spatial audio
Stay immersed comfortably with higher display resolution, easy-to-use headset & cable design, and improved ergonomics
Chaperone technology
Free to move around wirelessly with VIVE Wireless Adapter*
*VIVE Wireless Adapter sold separately.
Headset Specs
Screen: Dual AMOLED 3.5" diagonal
Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined)
Refresh rate: 90 Hz
Field of view: 110 degrees
Audio: Hi-Res certificate headset
Hi-Res certificate headphone (removable)
High impedance headphone support
Input: Integrated microphones
Connections: USB-C 3.0, DP 1.2, Bluetooth
Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity, IPD sensor
Ergonomics: Eye relief with lens distance adjustment
Adjustable IPD
Adjustable headphone
Adjustable jockstrap



 
Please don't post in dark grey - it makes reading for those of us with dark themes near impossible.

Z...

VIVE PRO SPECS
Unprecedented presence with Hi-Res and 3D spatial audio
Stay immersed comfortably with higher display resolution, easy-to-use headset & cable design, and improved ergonomics
Chaperone technology
Free to move around wirelessly with VIVE Wireless Adapter*
*VIVE Wireless Adapter sold separately.
Headset Specs
Screen: Dual AMOLED 3.5" diagonal
Resolution: 1440 x 1600 pixels per eye (2880 x 1600 pixels combined)
Refresh rate: 90 Hz
Field of view: 110 degrees
Audio: Hi-Res certificate headset
Hi-Res certificate headphone (removable)
High impedance headphone support
Input: Integrated microphones
Connections: USB-C 3.0, DP 1.2, Bluetooth
Sensors: SteamVR Tracking, G-sensor, gyroscope, proximity, IPD sensor
Ergonomics: Eye relief with lens distance adjustment
Adjustable IPD
Adjustable headphone
Adjustable jockstrap
 
Something tells me you're going to be VERY disappointed with it. Having used the Pimax 4K when compared with the current Rift CV1 it was absolute junk. Sure it has 4k panels but they are crap non-OLED with horribly washed out colors. The same is going to likely be true of the 8K since it also isn't OLED, have a look at the current cheap Windows MR headsets that are non-OLED, there's just no comparison. Maybe if Pimax releases an 8K OLED model, maybe, but even then the build quality was pretty bad and the software was some of the worst I've seen in the last 5+ years. The upgraded FOV could be great but games will have to be written specifically to support it correctly. The entire experience of the 4K was absolute junk and went back after a few hours.

Seems HTC is also dropping the ball here as this is a total yawner - it's nice they added headphones but as I don't use them on my Rift either I could care less (5.1 system built into my cockpit already). It's also lower resolution than the current Samsung Odyssey (1400x1600 vs 1440x1600) so it doesn't break any new ground there either. For Elite pilots I can't see why anyone would choose this, especially with the strong assumption that it will be far more than the $500 the Odyssey is.

Definitely a bummer, not sure why they wouldn't have done 4k panels with upscaling - with the ability to run them native when GPUs can support that. I was rather excited to order one but it looks like I'll either stay in my Rift CV1 or consider the Odyssey, that is unless Oculus shows their dominance again and goes 4K with their next headset which will likely be this year.

Oh well, back to my Rift I go....

~X

I prefer to go by the reviews that said the exact opposite of what you are saying. You know reviews by the people that actually used one. Where they said the colours are just as vibrant as the HTC vive, where he black where good etc. Instead of from you who has already shown ignorance of the product.
 
I prefer to go by the reviews that said the exact opposite of what you are saying. You know reviews by the people that actually used one. Where they said the colours are just as vibrant as the HTC vive, where he black where good etc. Instead of from you who has already shown ignorance of the product.

You mean like when Tested uh, tested the prototype Pimax 8K

Please show me these reviews from people that have used a Pimax 4k vs. a Rift and think or claim it's better. Oh and I AM one of those people, I've owned a CV1 since launch day and had the Pimax 4K for about a week, using it for a few hours as it was a horrid piece of crap compared to the Rift. Plastics were very cheap, the headstrap was about as good as cheap ski-goggles and the cable was shorter and much thinner and cheaper than the Rift. The headphones were laughably cheaply designed but did actually sound pretty good although no where near the Rift. And while SDE was lower than the Rift the image quality overall was FAR FAR worse than the Rift. As it's not an OLED there is huge ghosting and the black levels don't even compare - it's like CRT vs. flat screen the difference is so huge.

So I'm not sure which person in this thread is arrogant, when you owned, used and compared the Rift to the Pimax what did you think? When did you own them and test them?

~X
 
Indeed, and I don't expect otherwise. I just want something to tide me over until the pimax8k is ready, so it'd be neat if there was an upgrade applicable to existing hardware (Vive/Rift)

Never heard about this before, so they already got a 4K model for sale, anyone knows if it works with ED?
 
You mean like when Tested uh, tested the prototype Pimax 8K

Please show me these reviews from people that have used a Pimax 4k vs. a Rift and think or claim it's better. Oh and I AM one of those people, I've owned a CV1 since launch day and had the Pimax 4K for about a week, using it for a few hours as it was a horrid piece of crap compared to the Rift. Plastics were very cheap, the headstrap was about as good as cheap ski-goggles and the cable was shorter and much thinner and cheaper than the Rift. The headphones were laughably cheaply designed but did actually sound pretty good although no where near the Rift. And while SDE was lower than the Rift the image quality overall was FAR FAR worse than the Rift. As it's not an OLED there is huge ghosting and the black levels don't even compare - it's like CRT vs. flat screen the difference is so huge.

So I'm not sure which person in this thread is arrogant, when you owned, used and compared the Rift to the Pimax what did you think? When did you own them and test them?

~X

Oh yes. I saw that, and it was the very first one before they had the correct software running on it and it was the protoype 1, they are now on prototype 5. If you bother to check there have been plenty of reveiws of the Pimax 8K including a person on this forum. As to the 4K, I am not interested in that, as it uses different screens and a different refresh rate to the 8k.

The reviews of the pimax 8k have said that there is no ghosting, the colours are vibrant and the darks are dark. It is not washed out at all. But of course they could all be lying for reasons.

I suggest you do your homework first before posting. Also, I am not sure how I am being arrogant. Do you own a pimax 8k, have you used one. The fact that you claim it uses the same panels that are in the 4k tells me that you don't know what you are talking about.

Well I got to try the 8k unit last night in San Francisco and I left the demo feeling very impressed and not concerned at all about my investment in the kickstarter.

This truly feels like a next-gen headset.

I have to say the 200 degree's FOV is absolutely a game changer. It's really on a whole different level to anything I've used (Oculus/PSVR and even the Pimax BE) the sense of presence you feel with those extra degree's is amazing. I got to play Fruit Ninja and also Big Screen desktop.

The clarity of the display was sharper than my samurai sword I was wielding in Fruit Ninja, and fluid as anything. I could not perceive SDE or god rays when using it. The Brightness of the 8k unit was really good (for me) I think the 5k one was slightly darker, but had a 'blacker' black - which is probably due to it using an OLED panel in the 5k - this might be better for Elite, given that it's a very 'black' game - but I think that will come down to personal preference.

I am already used to having a high resolution headset anyway (when compared to Rift/Vive) but take that, and add those extra degree's FOV and you get an idea of what it's like. In fact, someone likened it going from 4:3 to Widescreen Televisions - it's *that* dramatic.

Everyone else there was similarly impressed with the unit. The only real concerns shown were with the hand controllers, which obviously won't be an issue at all for Elite. (The design of the controllers is not yet finalized from what I gather and subject to change)
 
Last edited:
The Pimax 4k is a completely different product to the UNRELEASED 8k model. The 4k had lots of issues. The new version is reputed to be far better quality all around - better screens, full DOF, lighthouse tracking, Vive controller compatibility, upscaled display (which might sound bad, but considering one of the main problems with current HMD's is the pixel gap, upscaling will virtually eliminate this, giving far clearer and sharper visuals text and lines with far less aliasing), proper Steam VR / OpenVR compatibility...

Oh, and the Tested video is probably out of date, there have been further revisions to the screens, the tracking software and I believe the weight has been reduced. I'm not sold on the 5k version yet - but there's been very little info regarding that model.

I'm not suggesting the 8k is the answer to everything - but to compare it to the woefully over-exaggerated 4k version... yeah, that's silly considering very, very few people have tested it - those who HAVE say it's good, the lens-view videos on this very page look incredibly promising, and as the hardware is still going through revisions... It's looking a lot more promising.
 
Back
Top Bottom