I wonder whether Frontier could use an adaptive renderTargetMultiplier, depending what's on the screen?
I read somewhere (sorry can't remember where) that The Lab uses some adaptive supersampling and that the openVR API supports this. Sorry, vague information but I suspect the answer is that if FDev got some help from Steam then adaptive image quality might be possible.
I might be nieve but why was never a option within the steam VR settings? I know you need a lot of horse power to get it running but that can't be the only reason.
I'm very happy!!! [yesnod]
ED has it's own supersampling method, which doesn't work as well as the API-level method. So the option was there in the settings, just more limited and didn't give the same results.