HUD color change option in 2.3?

Don't just ask for colour channge, ask for the whole package. It's high time our ships stop driving like '60s Cadillacs.

https://forums.frontier.co.uk/showthread.php/332221-Advanced-navigation-and-exploration-HUD

2c4OYeN.png
 
They separated the NPC Mission Givers, Crew, and Passengers from RGB so they should do this with HOLO-ME and WEAPON COLOURS.
 
Don't worry. 2.4 will have new Frontier Store HUD options, with colour schemes at $1 each. In non-related news, the config files will be encrypted and unalterable...
 
Doubt they will go back and rework it. The stock colors are fine and functional and work very well in VR. On top of that it takes like 2 minutes to change the colors yourself so them investing in changing how it works probably isn't going to happen.

I bet FD spent hours debating and deciding which colours worked best.
I tried other shades but missed the accuracy of the orange.

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Don't just ask for colour channge, ask for the whole package. It's high time our ships stop driving like '60s Cadillacs.

https://forums.frontier.co.uk/showthread.php/332221-Advanced-navigation-and-exploration-HUD

http://i.imgur.com/2c4OYeN.png

Thats AWESOME.
 
I wouldn't even be surprised if HUD colours won the polls. People are weird.

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It doesn't mean that it doesn't bug the crap out of me, of course. :D
I'd LOVE to have blue-white HUD in my imperial ships, and I can't stand the ones I "make"

I would choose the hud colors. Orange-brown color blind here. Guess why the default color doesn't work for me...
 
Won't be in. They've featured custom huds in newsletters before. There are plenty of perfectly readable custom huds on reddit.
 
Speaking up for the console users here - its something we would greatly appreciate. We have no config files we can just alter. We HAVE to use what FDev provided us with, and I personally have had to turn the HUD brightness as low as it will go on mine now.
 
Don't worry. 2.4 will have new Frontier Store HUD options, with colour schemes at $1 each. In non-related news, the config files will be encrypted and unalterable...

I play on Xbox One so even a paid option would be better than no option at all. Shouldn't be worse than paying for weapon colors. I wouldn't mind, I'd just like to see it happen in some way.
 
HUD color options in the in-game settings should've been added months if not years ago. It's been requested thousands of times.

Probably hundreds of thousands of times by now. :D

It must be really difficult to change (properly), so that the radar colors aren't affected. The current PC-only implementation is really a "hack", not a proper feature.

As a software engineer, my best guess is that the orange color is "baked" into the UI. That is, the orange color isn't specified programmatically, instead the UI bitmap sources are all drawn in orange. That means they would need to refactor the UI drawing code and rework all the source bitmaps.

I can understand that FD would prefer not to spend man-weeks of effort on something that's not a salable feature. Imagine: Patch 2.4: The HUD Colors.

Actually, if my hunch is correct, I've thought of a possible implementation which might involve substantially less effort. I'm going to give is some more thought an if it pans out, post it in the Suggestions forum.
 
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I agree with all of this, except one thing - Elite is, in all regards, an indie game. It shows like an AAA title, it looks like an AAA title, it plays like an AAA title and is SELLS like an AAA title, all because Frontier is awesome. But it is NOT an AAA title.

Er... No disrespect, but doesn`t all that make it a AAA title? I mean if it passes all the things of a AAA title, then it is a triple A title even if it was once started in a cardboard box with a couple of wires in someone`s bedroom.
 
Er... No disrespect, but doesn`t all that make it a AAA title? I mean if it passes all the things of a AAA title, then it is a triple A title even if it was once started in a cardboard box with a couple of wires in someone`s bedroom.

No. What makes an AAA title is the budget and manpower. None of which is Frontier's case.
 
It must be really difficult to change (properly), so that the radar colors aren't affected.

I was thinking about this myself. If we look at the radar elements, they indeed can change color. They are not bound to orange - ship and station icons on the radar can be green, orange or red depending on their states. So they must not be bound to the rest of the HUD. The station icons at the left of the radar can also change color according to their states while neutral icons there are grey. So I do think these elements are not tied to the rest of the HUD color-wise. And I can't imagine that they are bound by hue (which would mean if they change the default orange then the hue of these elements would change accordingly). I think red is red, green is green and not orange + x and orange + y. Of course, only the developers know exactly how this works. It would be great to hear from them about this topic.
 
As a software engineer, my best guess is that the orange color is "baked" into the UI. That is, the orange color isn't specified programmatically, instead the UI bitmap sources are all drawn in orange. That means they would need to refactor the UI drawing code and rework all the source bitmaps.

If this happens to be true, one more reason to wonder if Frontier really planned their game to evolve as years go by.
 
Thank you. Then I still don't understand the devs' stance on this topic. Not only do they endorse such modifications but even use materials like this in their official newsletter yet it's not a real in-game option. Changing HUD colors is such a common habit with PC players (just look at ObsidianAnt's videos for example) that Frontier should really realize there's a demand for it. They even show it off. Why don't they do it officially then? This is really unfair towards console players and everyone on PC who don't want to tinker with their files. Or do the developers think that with the current method it's fine and done?

They probably were going to allow it..... As micro transactions for different colours....But then we figured out how to do it without them implementing it and now they're stuffed.

Can't monetize something that we can already do for free...

Unless your on Xbox.
 
I was thinking about this myself. If we look at the radar elements, they indeed can change color. They are not bound to orange - ship and station icons on the radar can be green, orange or red depending on their states. So they must not be bound to the rest of the HUD. The station icons at the left of the radar can also change color according to their states while neutral icons there are grey. So I do think these elements are not tied to the rest of the HUD color-wise. And I can't imagine that they are bound by hue (which would mean if they change the default orange then the hue of these elements would change accordingly). I think red is red, green is green and not orange + x and orange + y. Of course, only the developers know exactly how this works. It would be great to hear from them about this topic.

Respectfully, I disagree. The elements are indeed "bound by hue"; when the console color "hack" is applied, the radar blips and shield rings do change color. What I'm imagining is that the UI elements are in various bitmaps which are combined via overlays to produce what we see in game:

K3E3SYc.png


Because the colors are part of the artwork, the orange stuff can't be changed without changing the hue of the other elements. The station and ship "icons" can be a separate color because the are actually drawn in 3D. This is obvious in the new beta, where the stations change orientation, relative to your ship.

If this happens to be true, one more reason to wonder if Frontier really planned their game to evolve as years go by.

Not necessarily, it just means that they didn't anticipate that players would want to change the UI colors. I've worked on projects where we didn't anticipate a much-requested feature that was really hard to implement, because of architectural reasons.

They probably were going to allow it..... As micro transactions for different colours....But then we figured out how to do it without them implementing it and now they're stuffed.

Can't monetize something that we can already do for free...

Unless your on Xbox.

There's no "we figured out". FD provided that quick and dirty "hack" which allows for limited customization (at the expense of UI colors changing which shouldn't change). If you look at Obsidian Ant's video on Holo-Me, you'll see that the hair colors are completely wrong because he's using the UI color hack.
 
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