Huge Multicannon - Do you wish to see an alternative to the current weapon?

Doesn't the name multi-cannons imply this?

I think there'd gameplay balance problems with a high ROF mini-gun type weapon - you'd be able to inflict "too much" damage too quickly (if you actually hit) that the DPS would need to be reduced but equally the high ROF would (probably) mean lots of missed shots so the DPS would need to be increased to make it effective (and so on) ... ?

Anyway AIUI mini-guns are mostly used against slow-moving ground targets rather than air-to-air.

Multi-space-muskets [haha].

And no, they could just reduce the damage-per-shot and increase the ROF (ignoring the ammo problem described below, which would basically self-correct the issue you mention anyway).

With a higher ROF also comes the problem of fast ammo depletion, meaning you can't just "shoot dumbly" at the risk of running out of ammo before doing substantial damage to the target. Most aircraft carry enough rounds to shoot the minigun continuously for maybe 1-3 minutes tops (4000-12000 rounds per gun), since the ammo is so heavy. That's why during engagements they shoot in (relatively) small bursts, otherwise they wouldn't be able to do much of anything in the battlefield before being forced to return to base in order to resupply.

The absolute speed of the target doesn't matter, it's the relative speed that matters. If the aircraft is flying at 1000 km/h (~277 m/s), your target will whiz by your firing solution pretty fast.
 
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Doesn't the name multi-cannons imply this?

I think there'd gameplay balance problems with a high ROF mini-gun type weapon - you'd be able to inflict "too much" damage too quickly (if you actually hit) that the DPS would need to be reduced but equally the high ROF would (probably) mean lots of missed shots so the DPS would need to be increased to make it effective (and so on) ... ?

There's no realistic reason to require a delay before the weapon fires as that is quite simply not how a gatling autocannon works. Even if it requires a period of time to reach full ROF you should not have the barrels rotating without the weapon's action cycling. Adding a "delay" between pulling the trigger and having the weapon fire is a completely arbitrary and nonsensical limitation that should not exist in the game. Even if they failed to add any spin-up time and the weapons had full ROF immediately upon pulling the trigger there are still plenty of ways to balance kinetic weapons, including the fact that the rounds have a finite speed (around 800 m/s), doesn't function as a hitscan weapon, has low shield damage (unless using incendiary rounds) and limited ammunition which should all clearly distinguish and balance them adequately against lasers.

Anyway AIUI mini-guns are mostly used against slow-moving ground targets rather than air-to-air.

Gatling weapons are used extensively to shoot down aircraft and cruise missiles, they are by no means limited to stationary or slow-moving targets. The Phalanx CIWS is essentially a 20 mm M61 Vulcan gatling autocannon that is combined with a radar system and used for point defence on US warships. It's also employed on land to shoot down rockets and artillery rounds. It's also noteworthy that the warship-based CIWS uses armor-piercing tungsten or depleted-uranium rounds and needs to hit its targets with direct fire, i.e., it's not simply using explosive rounds to create a field explosive fire in the general area of a target.

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The reduction in barrel wear and the reduction in overheating are both directly related to the same issue of each barrel in a gatling weapon being used for only a fraction of the total overall ROF. The barrel wear is directly proportional to the heat generated from rounds travelling down the barrel which is in turn directly proportional to the number of rounds fired through that barrel over a given period of time.

It's way easier to watercool a single fixed barrel than many rotating ones...unless you want to put a cowling over the entire barrel assembly and fill it with fluid, which would be an enormous increase in mass.

If you want to maximize the rate of fire and were limited primarily by the weapon overheating then a gatling autocannon would make the most sense.

Not in space, unless you are only talking about short bursts followed by protracted cooldown periods.

Which is still less effective than simply using a gatling design.

Almost certainly not when combined with the lower temperatures you'd have through vastly superior cooling.

Although some liquid-cooled autocannons do exist, i.e., the water-cooled 2A7 23 mm autocannons on the ZSU-23-4, a liquid-cooled system is comparatively more complex than simply using a gatling design.

You cannot simply use a gatling design in space cause the heat has no where to go. Sustained firing would rapidly heat the barrels to a temperature far beyond what they'd reach in terrestrial use, with exponentially more barrel wear because of how much faster harmful chemical reactions would progress and how soft the lining of the barrel would become, and that's not even taking into account cook-off or other issues.

Liquid cooling is a given for these weapons, no matter how many barrels they have. I'd saying that if you are going to be liquid cooling them anyway, and you are, it's going to be much more efficient to cool one barrel than five or seven.

When applied specifically to combat in space there would also be the added challenge of designing an effective cooling loop that can operate properly in a wide range of environmental temperatures (i.e., deep space vs. combat near a star) as well as the high g-forces experienced by a rapidly maneuvering spacecraft capable of up to 10 g's of acceleration (given that the liquid coolant will experience those g-forces as well).

Our ships (and many real spacecraft) already have such cooling loops and all of the downsides you mention would apply more readily to the extra mass of these extra rotating barrels than to a single barrel.

Indeed, if it's connected to WEP and has any WEP draw at all, it's being actively cooled by the ship's cooling loops, cause that's what WEP is.

There are also several benefits of an externally-powered gatling design in terms of reliability since the action will continue to cycle as long as the gatling mechanism has external power, which means the weapon will continue to operate reliably despite misfires as the misfired round will simply be ejected. In comparison a single-barrel, recoil-operated autocannon would be much more limited by a misfire, which would prevent the action from cycling, and it would still not be able to achieve a comparable rate of fire to a gatling weapon.

Nothing about a single barrel excludes powered operation. I do not expect any of our weapons to be primarily recoil or gas operated.

As for rate of fire, the highest rate of fire achievable in Elite: Dangerous is with a small gimbaled rapid-fire 5 MC...which has as sustained ROF of about 600 rounds per minute, which wouldn't even justify a rotary design in the first place.

These issues are presumably why the Expanse, which probably features the most realistic depictions of sci-fi combat using real-world weapons, uses gatling cannons as defensive weapons to achieve a high ROF against small targets and for point defence against torpedoes. They also look very similar in design to what we currently have in Elite in terms of being a compact, self-contained turret design:

The Expanse is far from perfect and the lack of apparent cooling on the PDCs (at least the ones depicted on the show) is as glaring an omission/case of handwavium as the the details of the Epstein drive.
 
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Gatling weapons are used extensively to shoot down aircraft and cruise missiles, they are by no means limited to stationary or slow-moving targets. The Phalanx CIWS is essentially a 20 mm M61 Vulcan gatling autocannon that is combined with a radar system and used for point defence on US warships. It's also employed on land to shoot down rockets and artillery rounds. It's also noteworthy that the warship-based CIWS uses armor-piercing tungsten or depleted-uranium rounds and needs to hit its targets with direct fire, i.e., it's not simply using explosive rounds to create a field explosive fire in the general area of a target.
Hmm good point but it's still not air-to-air though - more anti-air barage or tracking a target from a fixed point.
 
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Hmm good point but it's still not air-to-air though - more anti-air barage or tracking a target from a fixed point.

The M61 Vulcan in the CIWS is also used as the integral gun on several fighter air-craft and has been used in gunpods on aircraft that lacked integral cannon.
 
It's way easier to watercool a single fixed barrel than many rotating ones...unless you want to put a cowling over the entire barrel assembly and fill it with fluid, which would be an enormous increase in mass.

The entire point is that you don't need to use a liquid-cooled system at all if you are using a galting weapon as the gatling design is far more effective at maintaining a high rate of fire. That is why gatling weapons are currently used for high-ROF applications on aircraft as it's a more effective and efficient design than adding a liquid-cooled system to a single-barreled weapon.

Not in space, unless you are only talking about short bursts followed by protracted cooldown periods.

The use of a gatling design will allow you to maintain a higher ROF compared to a single-barrel design in all cases. It makes no difference if it's in space, you are still generating less heat build-up per barrel by using a gatling design.

Almost certainly not when combined with the lower temperatures you'd have through vastly superior cooling.

Except that liquid-cooled systems are not anywhere near as efficient as you seem to think they are. Otherwise they would use, for example, the liquid-cooled 23 mm 2A7 single-barrel autocannons from the ZSU-23-4 on aircraft instead of the 23 mm GSh-23 double-barreled cannon or the GSh-6-23 6-barrlled gatling autocannon. Liquid-cooled autocannons still cannot achieve comparable rates of fire to mutli-barreled weapons despite the liquid cooling. The liquid-cooled 2A7 single-barreled autocannon only achieves 850-1000 rpm, while the GSh-23 double-barreled autocannon achieves approximately 3500 rpm and the GSh-6-23 6-barrelled autocannon achieves 6000-10,000 rpm. A liquid-cooled single-barrel weapon is quite simply not competitive with a multi-barreled weapon in terms of ROF.

You cannot simply use a gatling design in space cause the heat has no where to go. Sustained firing would rapidly heat the barrels to a temperature far beyond what they'd reach in terrestrial use, with exponentially more barrel wear because of how much faster harmful chemical reactions would progress and how soft the lining of the barrel would become, and that's not even taking into account cook-off or other issues.

You're clearly using terms and concepts you don't properly understand here. First, barrel wear for a high-ROF weapon such as a gatling autoannon is related primarily to friction and heat which is going to be directly related to the number of rounds that are going through the barrel. Unless you're firing a weapon that uses a corrosive primer, which is only an issue with older rounds such as the 7.62x54R round, that is not going to be degrading your barrel at any significant rate in comparison to the impact of high ROF. Sustained fire is far more damaging than shorter bursts because of these reasons and this is why a gatling weapon with multiple barrels can sustain high ROF. Second, "cook-off" has nothing to do with the purpose of a gatling design which is to maintain a high ROF and reduce barrel overheating beyond what could be accomplished with a single barrel. In fact, a single-barrel design would be far more prone to cook-off than a gatling weapon would be and this was actually why the 2A7 23 mm single-barrel autocannon was originally converted from an air-cooled design to a water-cooled design as there were problems with cook-off in the original air-cooled version. You generally shouldn't have an issue with cook-off however unless you're discussing a specific firearm design (such as the 2A7) or the differences between cased vs. caseless ammunition which is a completely different concept. In any of these cases a gatling design would be far less prone to all of these issues in comparison to a single-barreled weapon.

Liquid cooling is a given for these weapons, no matter how many barrels they have. I'd saying that if you are going to be liquid cooling them anyway, and you are, it's going to be much more efficient to cool one barrel than five or seven.

You still don't seem to understand the main advantage of a gatling weapon which is that each barrel only fires for a fraction of the total ROF and the barrel assembly will therefore take much longer to heat up than a single-barreled weapon. How is this still not clear? A six-barreled gatling autocannon has each barrel only experiencing 1/6 of the total heat buildup for the same ROF as a single-barrelled weapon. That is an advantage regardless of the environment the weapon is being used in.

Our ships (and many real spacecraft) already have such cooling loops and all of the downsides you mention would apply more readily to the extra mass of these extra rotating barrels than to a single barrel.

Except that it doesn't, because real-world gatling autocannons (and even simply the dual-barrel, recoil-operated GSh-23) easily outperform comparable liquid-cooled single-barrel weapons.

Indeed, if it's connected to WEP and has any WEP draw at all, it's being actively cooled by the ship's cooling loops, cause that's what WEP is.

Except that is not what the WEP capacitor represents at all. WEP capacity from the power distributor is simply stored energy supplied to power the mechanical or electrical systems on your weapons. In the case of mutlicannons it would externally power the barrels and feed mechanism. Heat buildup is a completely different concept.

Yes, I'm aware that Elite has tried to refer to the WEP capacitor as "energy" available for "cooling" weapons but this makes no logical sense and completely ignores the laws of physics, not to mention that it is completely inconsistent with how the individual weapons actually function. If I have not fired my multicannons at all and drain the weapon capacitor by using other weapons I should still be able to fire my multicannons if it were simply "cooling". My mutlicannons should still fire regardless of the amount of WEP capacitor energy, I should just see more heat build-up. The only way the weapons could not physically fire as a result of a drained WEP capacitor is if there is literally no power being supplied to the barrel assembly and feed mechanism.

Nothing about a single barrel excludes powered operation. I do not expect any of our weapons to be primarily recoil or gas operated.

If you're adding an externally-powered action and feed mechanism to a single-barreled weapon, then you might as well add the additional barrels needed to turn it into a gatling weapon given the massive advantages in ROF that you get by adding the additional barrels. The weight penalty is not a significant issue compared to the ROF advantage otherwise we would not have 6-barreled and 7-barrelled gatling autocannon designs in use today.

As for rate of fire, the highest rate of fire achievable in Elite: Dangerous is with a small gimbaled rapid-fire 5 MC...which has as sustained ROF of about 600 rounds per minute, which wouldn't even justify a rotary design in the first place.

Yes, the Elite muticannons have ridiculously low ROF for a rotary weapon, which can be added to the ridiculously long spin-up times (during which the weapon is completely unable to fire) and ridiculously small magazine sizes that require reloading after only 90 rounds or less. As I've mentioned above, it's clear that the Elite devs know almost nothing about how actual firearms operate and neglected to do even basic research on real-world weapons.

The Expanse is far from perfect and the lack of apparent cooling on the PDCs (at least the ones depicted on the show) is as glaring an omission/case of handwavium as the the details of the Epstein drive.

The Expanse is probably the best-researched sci-fi show/series out there and has dramatically more realistic technology than Elite on basically every level (except the protomolecule itself, which has no scientific basis, but I'm referring here to the spacecraft technology).
 
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The Expanse is probably the best-researched sci-fi show/series out there and has dramatically more realistic technology than Elite on basically every level (except the protomolecule itself, which has no scientific basis, but I'm referring here to the spacecraft technology).

Agreed 100%. The only other obvious "handwavium" in The Expanse is the Epstein drive, but still, most of the actual show tries to apply real science to explain things. I especially love the combat scenes where you get to see actual Newtonian physics being used by the pilots to maneuver, instead of the more traditional "airplanes in space" approach most space shows take.
 
I find it fun that we're talking about "realistic operation" of guns in space, in a game where most mechanics are pure handwavium. If those guns were even remotely realistic, our ships would be spinning nonsensically every time one of them was fired. Recoil is nonexistant here. And some of the guns are really VERY high caliber, around 300-450mm for C4 cannons, while multicannons are firing 100-150mm shells. It would be pretty comical, if you think about it: that's like seeing a gatling howitzer by today's standards. Just imagine the recoil generated by those guns... in a 1000 Ton hull floating in space. Our largest battleships sported hulls in the 60.000 ton range, and they where shaken by those cannons. I can see the captain of a Federal Corvette puking every time those cannons fired... lol

Aside from that, and moving into more "gamey" matters, I'd prefer a different approach for the multicannons in the game:
- Buff: Instant firing, no spool-up time; huge ROF (x3 on what we have now), more damage to hulls and modules; only one continuous ammo drum with x3 ammo.
- Nerf: half damage to shields over what we have now; more heat, making heat the dominant downside for this weapons; more spread, making module sniping difficult; weapon sizes more susceptible to hardened hulls: smaller caliber=less damage.

That would bring them inline with "realistic" multicannon operation, and render them nearly useless against shields (which they should be... all-multicannon builds in space are nonsensical in my view). They would also be more spectacular and fun to use.
 
@Devari and @Morbad

I really enjoy the discussion of you guys,
but i have to say that gamewise Morbad is right.
Our ships get heated up by weapons fire
and that heat generated is higher when the
weapons cap is not totally filled.

So that leads to the conclusion, that the weapons
cap powers firing and reloading mechanisms but also
the integrated cooling.

Nonetheless i'd love to see a real huge high ROF
Gatling gun on a kinetic basis.
Hitpoint meta dictates heavy hitters and burst weaponry,
shamefully, but that doesn't force a new huge Gatling gun
to be a lower damage higher ROF frag, instead of a stylish weapon.

I can also imagine a human Techbroker weapon, that is a modded
upsized large MC with a ROF of 16/s the same base dmg per pellet
and armor piercing, but with a belt fed magazine and emp rounds,
that mimick scramble spectrum attacks.

Given you want to operate those guns against a multitude of targets,
from small to large sizes, a sufficient bullet speed would be required.
I find it interesting, that while calibre differs from MC sizes, their bullet speed
remains the same along all sizes.

I enjoy trailing gunsights and i'd say 2400 m/s is a fine speed to use the weapon up close
in a hairball, given ship speeds are way bigger than fighter jets' and we see an increase in speed
due to engineering, compared to basegame stats.
 
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I find it fun that we're talking about "realistic operation" of guns in space, in a game where most mechanics are pure handwavium. If those guns were even remotely realistic, our ships would be spinning nonsensically every time one of them was fired. Recoil is nonexistant here. And some of the guns are really VERY high caliber, around 300-450mm for C4 cannons, while multicannons are firing 100-150mm shells. It would be pretty comical, if you think about it: that's like seeing a gatling howitzer by today's standards. Just imagine the recoil generated by those guns... in a 1000 Ton hull floating in space. Our largest battleships sported hulls in the 60.000 ton range, and they where shaken by those cannons. I can see the captain of a Federal Corvette puking every time those cannons fired... lol

I've previously done a detailed analysis on the weapon barrel sizes and although the weapons up to class 3 tend to scale reasonably well the class 4 weapons are dramatically larger than they should be. The only reasonable explanation is that the larger weapons have very thick barrels while the ammunition fired is a much smaller calibre than the barrel size would otherwise suggest for those weapons. Effectively the Elite devs have dramatically overscaled the larger weapons and you have to go more by total weapon weight and muzzle velocity to determine an appropriate comparison.

If you scaled the weapons based on weight and damage you would get the following equivalents:

https://forums.frontier.co.uk/showt...tigun-cannon?p=5802397&viewfull=1#post5802397

If you scale the weapons based on apparent barrel calibre you would get the following equivalents:

https://forums.frontier.co.uk/showt...tigun-cannon?p=5814738&viewfull=1#post5814738

Effectively you can get a class 3 multicannon to work with an apparent calibre of 90 mm, and possibly the class 4 multicannon to work a calibre of 200 mm, so the barrel sizes are generally feasible assuming significant weight reduction to get the weapons to fit within the existing hardpoint sizes. I'm also assuming that they're using highly efficient caseless ammunition to keep the weight of the rounds themselves as low as possible. The class 4 cannon, however, with a calibre of 420 mm is far too large to work under any circumstances and in the case of the largest weapons the ammunition weights are even more problematic than the weapons themselves.
 
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Second, "cook-off" has nothing to do with the purpose of a gatling design which is to maintain a high ROF and reduce barrel overheating beyond what could be accomplished with a single barrel. You shouldn't have an issue with cook-off unless you're discussing the differences between cased vs. caseless ammunition which is a completely different concept here.

If the entire weapon is heating up because it's passively cooled, the entire local ammo pool would be at risk of cook off, caseless or not.

You still don't seem to understand the main advantage of a gatling weapon which is that each barrel only fires for a fraction of the total ROF and the barrel assembly will therefore take much longer to heat up than a single-barreled weapon. How is this still not clear?

A six-barreled gatling autocannon has each barrel only experiencing 1/6 of the total heat buildup for the same ROF as a single-barrelled weapon. That is an advantage regardless of the environment the weapon is being used in.

You aren't taking into account how slow radiative cooling is.

After a fairly short period of firing, that watercooled barrel will be much cooler than any of the six barrels in your radiatively cooled rotary cannon, because any reasonable water cooling system would remove heat at a rate far, far, beyond radiation times six.

It's pure heat production vs. heat capacity vs. heat dissipation rate.

Production is tied to ROF. Capacity is tied to the mass of the barrels. Rate is dependent on means and mechanism of cooling.

If we assume the first two are the same, then you are left with how much heat you can remove with water vs. how much heat you can remove with nothing. I can remove a huge amount of heat with some copper tube and a good water pump. Not so much with a couple square meters of metal in a vacuum. Even if the gatling weapon has more total barrel mass, that won't mean much for sustained fire...with next to zero cooling, it will reach saturation very quickly.

Except that it doesn't, because real-world gatling autocannons (and even simply the dual-barrel, recoil-operated GSh-23) easily outperform comparable liquid-cooled single-barrel weapons.

Your anecdotal weapons aren't used in space.

They are used on Earth, which has a thick cool layer of air over it, that allows for the cooling from the forced convection of a rotating barrel assembly to dwarf that of radiation by multiple orders of magnitude.

If I have not fired my multicannons at all and drain the weapon capacitor by using other weapons I should still be able to fire my multicannons if it were simply "cooling". My mutlicannons should still fire regardless of the amount of WEP capacitor energy, I should just see more heat build-up. The only way the weapons could not physically fire as a result of a drained WEP capacitor is if there is literally no power being supplied to the barrel assembly and feed mechanism.

The weapons aren't cooling, the coolant is. The ship will not allow you to fire any weapons if the coolant is above a certain temperature, because that could result in damage to the weapons, or the coolant loop (which all weapons share).

The weapons still have access to their full power allotment, otherwise the module would shut off.

If you're adding an externally-powered action and feed mechanism to a single-barreled weapon, then you might as well add the additional barrels needed to turn it into a gatling weapon given the massive advantages in ROF that you get by adding the additional barrels. The weight penalty is not a significant issue compared to the ROF advantage otherwise we would not have 6-barreled and 7-barrelled gatling autocannon designs in use today.

Revolver cannon, are a thing, as are other mechanisms for powered firing and extraction of single barrel weapons.

And, as I've repeatedly tried to convey, the ROF advantage from multiple barrels is going to vanish with sustained fire if you don't have any means of removing heat from them.

Gatling guns can sustain high ROF in the real world because we have air too cool the barrels with.

You're mostly correct about the advantages of multi-barrel weapons on Earth, but if we had a contest between my watercooled single barrel weapon and your gatling gun in a vacuum, with the same rounds at the same ROF, your weapon would soon have all six (or whatever) of it's barrels glowing white hot while mine was still cold enough to touch.

I find it fun that we're talking about "realistic operation" of guns in space, in a game where most mechanics are pure handwavium. If those guns were even remotely realistic, our ships would be spinning nonsensically every time one of them was fired. Recoil is nonexistant here. And some of the guns are really VERY high caliber, around 300-450mm for C4 cannons, while multicannons are firing 100-150mm shells. It would be pretty comical, if you think about it: that's like seeing a gatling howitzer by today's standards. Just imagine the recoil generated by those guns... in a 1000 Ton hull floating in space. Our largest battleships sported hulls in the 60.000 ton range, and they where shaken by those cannons. I can see the captain of a Federal Corvette puking every time those cannons fired... lol

Any reasonable figures used for the mass and momentum of the projectiles our weapons fire in ED will show that the recoil is very small and very manageable.

If half the mass of a Huge cannon is ammo, then each shell is less than 80kg. The muzzle velocity is also low at only ~800m/s. This is a tiny amount of momentum relative to the smallest ship that can mount it (the FDL) and is rightly imperceptible when combined with the recoil compensation of the weapon and some counter thrust.
 
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The lack of spin-up time on the huge MC is a feature I would not want to lose. I'd be happy to divide bullet throwers into 'machine gun' (like the huge MC but in all sizes) and 'gatling gun' (like the small & medium but in all sizes). The spin-up delay on a large MC is already frustrating enough ;)
 
The lack of spin-up time on the huge MC is a feature I would not want to lose. I'd be happy to divide bullet throwers into 'machine gun' (like the huge MC but in all sizes) and 'gatling gun' (like the small & medium but in all sizes). The spin-up delay on a large MC is already frustrating enough ;)

The thing is that the spin up is a thing that doesn't exist IRL, so it should have no place in ED either, whether were talking about regular autocanons or gatlings.
 
The thing is that the spin up is a thing that doesn't exist IRL, so it should have no place in ED either, whether were talking about regular autocanons or gatlings.

It's a pure flavor/balance consideration, like many properties of weapons in ED.

If we are going to throw out every aspect of weapons that doesn't exist or wouldn't make sense in real-life, most all weapons would need major overhauls in nearly every area, which seems unlikely. I suspect Frontier is pretty content with MCs as they are now.
 
The thing is that the spin up is a thing that doesn't exist IRL, so it should have no place in ED either, whether were talking about regular autocanons or gatlings.

I've not used a gatling gun irl but as I understand the process it has to spin up, fire it's load until it overheats then wait to cool down before firing again. Somewhere in there reloading the chain may or may not delay firing.

I don't know whether the gun needs to spool down while cooling down/reloading, I'd assume that isn't compulsory & potentially both cooling & lengthening the ammo chain could be designed to allow continuous fire.

So if the gatling style weapons can be made to spin continuously from deployment to retraction the cost would be power requirements (making the weapon more like a laser weapon) and additional cooling (again like a laser).

So you'd end up with a huge gatling gun that had power & wep cap requirements going in the direction of say an efficient beam, but using a consumable projectile weapon.

Not sure I'd have a use for that (I'd probably just go with a hitscan weapon, I mostly use multis because of their low power & heat requirements) but it would be a cool choice to have ;)
 
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I've not used a gatling gun irl but as I understand the process it has to spin up

They take time to reach full speed, acceleration isn't infinite, but most all of them will fire immediately, and it only takes a fraction of a second for smaller ones to reach full rate of fire.

So if the gatling style weapons can be made to spin continuously from deployment to retraction the cost would be power requirements (making the weapon more like a laser weapon) and additional cooling (again like a laser).

Having the weapon spin as long as it's powered would make sense and could be accounted for in the weapon's static power draw, but shouldn't provide extra cooling, unless this is what circulated coolant as well.
 
I've not used a gatling gun irl but as I understand the process it has to spin up, fire it's load until it overheats then wait to cool down before firing again. Somewhere in there reloading the chain may or may not delay firing.

I don't know whether the gun needs to spool down while cooling down/reloading, I'd assume that isn't compulsory & potentially both cooling & lengthening the ammo chain could be designed to allow continuous fire.

So if the gatling style weapons can be made to spin continuously from deployment to retraction the cost would be power requirements (making the weapon more like a laser weapon) and additional cooling (again like a laser).

So you'd end up with a huge gatling gun that had power & wep cap requirements going in the direction of say an efficient beam, but using a consumable projectile weapon.

Not sure I'd have a use for that (I'd probably just go with a hitscan weapon, I mostly use multis because of their low power & heat requirements) but it would be a cool choice to have ;)

There's literally a video in this thread explaining how Miniguns work in great detail. The spin up time is a fraction of a second, and it starts firing as soon as you press the trigger. Also there's no reloading chain of events, it's a continuous belt of ammo.
 
At first it was disappointing, but then I tried the large multis. Those spun up too long and were frustrating to use. So I like the current design better- no spin up.
 
It's a pure flavor/balance consideration, like many properties of weapons in ED.

If we are going to throw out every aspect of weapons that doesn't exist or wouldn't make sense in real-life, most all weapons would need major overhauls in nearly every area, which seems unlikely. I suspect Frontier is pretty content with MCs as they are now.

Therefore i am asking for an alternative not a rework/replacement.
We have burst weaponry which acts like a shotgun with the frags,
but we do not have laser or kinetic gatlings with higher ROFs.

Given the ROF can create several issues with checking hit detection,
but that could be circumvented by clustering the ROF into bursts,
with a detection per burst, coming close to what we have with rapid fire MCs.
 
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