No, I've simply put them in context.
No, you haven't done that at all.
Rotary weapons predominate over watercooled single barrel weapons because of mass and complexity characteristics and because spinning multiple barrels through air generally cools them well enough.
In a vacuum, you are going to lose the overwhelming majority of cooling for a rotary cannon, especially if you are concerned with keeping it cool. Watercooling makes a lot of sense, especially when you have a high capacity loop for precisely this purpose on hand.
No, it doesn't, for all the reasons I've already discussed.
The rate at which objects radiate heat speaks for itself. At any remotely safe long term operating temperature, radiation is going to be a tiny fraction of total cooling.
That is quite simply not true for the upper limits of a hot firearm barrel that reaches temperatures in excess of 1000 K. That is even more true for materials in Elite which are presumably capable of handling much higher temperatures.
Stop mistaking disagreement for misunderstanding. From now on, assume I know at least as much as you do, and that I still disagree.
Except you obviously don't understand what I'm describing here and are wrong on fundamental issues. It's not an "opinion" when you're flat-out wrong on fundamental concepts.
I've given real-world examples of single-barrel vs. multi-barrel autocannons, which you've ignored.
I've given real-world examples of the effectiveness of water-cooled autocannons and shown that liquid cooling is nowhere near as effective as you claim.
I've explained that radiative cooling increases exponentially with temperature and becomes quite significant around 1000 K.
I've explained that a hot firearm barrel exceeds 1100 k when overheating and that Elite materials should be capable of much higher temperatures.
I've explained that the complexity of a barrel cooling loop would be a significant point of failure that would likely fail before the barrel itself does.
I am acutely aware of radiation becoming exponentially more effective with temperature, which I have myself commented on many times in other discussions about ship cooling. It's how the our ships radiators can even work.
Yet you seem incapable of understanding that if the ship's heat vents can achieve adequate radiative cooling from a relatively small surface area, they must operate at a high temperature that is likely well in excess of around 1000 K to be effective. That means that the same radiative cooling process that allows the heat vents to radiate heat effectively, despite a relatively small surface area, would also allow a hot mutlicannon barrel to radiate significant amounts of heat directly into space as well.
Anyway, If you think 1100K+ is a desirable temperature for that minigun barrel, you are nuts. It may be acceptable when a combat necessity, or during a destructive test, but that barrel assembly isn't going to be allowed to get that hot more than a few times before being replaced or overhauled.
Except, as I mentioned, Elite mutlicannons would likely use alloys that could easily handle those temperature as we can do this today without barrel failure. The idea of an Elite multicannon having a barrel designed from an alloy that operates at a temperature where significant amount of radiative cooling can occur is quite an obvious solution to barrel cooling in space. In fact by definition these materials would need to form a significant part of the ship's hull, external components and of course the heat vent radiators themselves.
Even at 1100K, the bulk of cooling of the barrel assembly isn't radiative.
You seem to have completely ignored the link I posted for modelling of radiative cooling processes. It specifically neglected convection and conduction as cooling processes above 1000 K and considered this as reasonable given the much higher amount of radiative cooling that would occur at those temperatures. Here's the link again and a direct quote:
http://hyperphysics.phy-astr.gsu.edu/hbase/thermo/cooltime3.html
"Other heat transfer process are neglected, namely conduction and convection. For temperatures over 1000K, this is probably justified. Conduction and convection depend linearly upon temperature, while radiation goes up according to the fourth power."
How is that still not clear that radiative cooling would be more than adequate to provide the primary method of cooling for an overheating autocannon barrel in space?
The real world military applications you are referring to are not remotely analogous to the applications we are talking about in this thread.
Sorry, but the physics involved in using multiple barrels applies equally well in space as it does on Earth.
All largely true in real-life, and all completely wrong when it comes to ships in Elite: Dangerous, which cannot swap barrels on their weapons at will and already have multi-megawatt weapon cooling systems ready to be plugged in to.
Those "weapon cooling systems" aren't necessary to cool the barrels of a multicannon, which can cool just fine from radiative cooling. They would be needed to cool weapons such as lasers and plasma accelerators that have components that operate at much higher temperatures. That is why multicannons have such a low WEP distributor draw, they only really need to provide power to drive the barrel assembly, gimbal servos, tracking sensors and ammunition feed which is a minimal amount of power. That is also why it would be ridiculous to share a mutlicannon cooling loop with a laser or plasma weapon, it would be counterproductive and heat the mutlicannon up rather than cool it down at normal operating temperatures.
Never. Ever. Once. Disputed. For terrestrial weapon systems.
Multiple barrels are still a far better solution that a single barrel with a liquid cooling loop. If anything this would be even more relevant in space, where the extremes of temperature and pressure would easily make the barrel cooling assembly an early failure point.
Significant, yes, but still not predominant
The link I posted and mathematics involved would disagree with that claim.
Take a nail, bring it to 1200K, set it on something fairly insulative that won't burn, then see how long radiation and passive convection (most of the cooling past the first few moments) take to cool it to the point you can pick it up. Now do the same thing and direct a fan over the nail; it will be significantly faster. The do it again, but drop the nail in a glass of water (which still wouldn't compare to spraying it with water, which is more analogous to an actual, high-performance coolant loop)...you'll be able to handle it near instantly. So, if you think radiation, even at 1200K, is able to replace forced air convection, much less proper water cooling, reason has abandoned you, and this argument is at an impasse.
There are so many things wrong with that comparison. First, you are just measuring the surface temperature of the nail and completely neglecting conductive processes to cool the interior of the nail and not simply the surface. An autocannon barrel would be the opposite, the heat is generated from the inside of the barrel and needs to be conducted to the outside where the coolant and cooling loop is. Second, you are using a small tiny nail and cooling it with a much larger fan or glass of water which weighs orders of magnitude more than the nail. You are not putting an Elite multicannon into a swimming pool or using a room-sized fan to to cool it, you are simply running a small, lightweight coolant loop along the barrel. This has to be small and light enough that the gimbal or turret tracing isn't slowed by excess weight. You can't use an example that doesn't scale at all with the real-world application in question. That is why I have specifically compared real-world liquid-cooled machineguns and autocannons with their multi-barrel or gatling equivalents. How is this still not clear?
There are also reasons for not wanting a weapon to operate at those temperatures. A barrel doesn't need to fail for it to expand to the point jams occur or soften to the point that wear increases dramatically.
Even if we have in-game alloys that retain their strength and hardness at high temps, which also have very low coefficients of expansion, they cannot be allowed to cool radiatively because that would render any sort of stealth impossible as long as the hardpoints were deployed. They have to be actively cooled so all that heat can be internalized, and then radiated through the ship's main radiators, channelled to heatsink launchers, or momentarily sequestered for silent running.
The radiative cooling of a mutlicannon barrel (or other operative deployed components) is still far less than the ship's entire primary coolant loop and the total thermal energy dissipated the ship's heat vents. There's also the issue that the ship still has hot plasma exhaust being expelled from both the main and maneuvering thrusters while it is maneuvering in silent running and can't possibly eliminate all EM emissions. That is why even in silent running you still have a small but detectable thermal signature.
By and large, I don't agree with your earlier post. There are a few effects that were bolted on after the fact that have played fast and loose with consistency, but WEP still best represents the weapon cooling loop.
It was only vaguely plausible prior to experimental effects, now with how they handle incendiary rounds, thermal vent and thermal shock effects it completely violates the laws of thermodynamics.
It's always seemed like a given to me that the temperature extremes our ships are exposed to are controlled by the ship's cooling systems.
I expect the skin has it's own cooling loop that moves any excess heat to the primary coolant/radiator system, which can tolerate elevated temperatures.
Which makes no sense for a thermally-isolated hull that depends on opening or closing heat vents to radiate waste heat. The hull is almost certainly composed of a layer, likely a ceramic compound, that has a very low thermal conductivity to prevent high external temperatures from affecting the ship's interior.