From https://www.reddit.com/r/EliteDange...ntier_qa_panel_lavecon_2017_features_changes/
"Mark Allen, lead programmer, confirms some new additions: Repair limpets for hull"
First off, let me clarify I believe this to be an appalling idea. But this isn't my game, so I would like to scourge the minds of all that might read, to see what we currently know about its implementation.
It goes without saying that, ignoring yet another loss to consequence, there is serious abuse potential behind such a tool. The main ones from a combat perspective are as follows:
- Phasing becomes irrelevant (PvP only until NPCs gain experimental effects). With damage trickling through shields as it is, especially after being nerfed, and having no PvE application you may as well write this effect off as an unequivocal disadvantage. The kinda fluff that is only used by people that don't know how it works yet.
- Shield builds can heal hull with shields up (All playstyles). What it says on the tin. Do we need iCutters with several k mj shields recharging that shield, then curing all damage it took between an AFMU and hull repair unit?
- Faster ships can zoom off, heal, return (All playstyles). Again...what it says on the tin. Effective removal of attrition damage as well as free mid-combat reheals.
What I am hoping to hear is the glorious words "this will not work during combat" in some form, whatever ED would use to determine you as in combat. In addition I would like to hear there's any kind of obstacle to the run off/heal/return problem.
All knowledge welcome, including about what I am having for tea tonight.
UPDATE: A little ambiguous, but a much appreciated note outlining the intention here:
"Mark Allen, lead programmer, confirms some new additions: Repair limpets for hull"
First off, let me clarify I believe this to be an appalling idea. But this isn't my game, so I would like to scourge the minds of all that might read, to see what we currently know about its implementation.
It goes without saying that, ignoring yet another loss to consequence, there is serious abuse potential behind such a tool. The main ones from a combat perspective are as follows:
- Phasing becomes irrelevant (PvP only until NPCs gain experimental effects). With damage trickling through shields as it is, especially after being nerfed, and having no PvE application you may as well write this effect off as an unequivocal disadvantage. The kinda fluff that is only used by people that don't know how it works yet.
- Shield builds can heal hull with shields up (All playstyles). What it says on the tin. Do we need iCutters with several k mj shields recharging that shield, then curing all damage it took between an AFMU and hull repair unit?
- Faster ships can zoom off, heal, return (All playstyles). Again...what it says on the tin. Effective removal of attrition damage as well as free mid-combat reheals.
What I am hoping to hear is the glorious words "this will not work during combat" in some form, whatever ED would use to determine you as in combat. In addition I would like to hear there's any kind of obstacle to the run off/heal/return problem.
All knowledge welcome, including about what I am having for tea tonight.
UPDATE: A little ambiguous, but a much appreciated note outlining the intention here:
Hello Commanders!
Hull repair limpets should not be effective in combat.
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