I’d strongly recommend the AXI discord for advice on AX, although they will say “shieldless chieftain”
Multicannons are probably good, just because of the aiming points being similar to the ax multis. Or efficient thermal vent beams if you’re in ax czs?
I tried for a long time to make an anaconda or corvette work in ax czs, but for big ships, the only practical option is the cutter imo. The problem is, when you need to run, you REALLY need to run, and the cutter can do that. You need something that can go at least 460 m/s, so that’s why I stick to the cutter.
The krait mk 2 can run 4x axmc very effectively, and can outrun all the goids, so maybe an option?
It’s awesome shredding scouts with the 4x axmcs, but maybe you might want to try switching two hardpoints over to guardian gauss, just for the practice - take a few pot shots at the bigger goids, just for fun.

They also work for scouts once you get the hang of it. I gradually dipped my toe in, like this, until I got to the point where I was reliably sniping a few hearts, and then suddenly cyclops became doable.
I also always use fighters, unless in wing. Size 6 is best, one guardian lance slot, one ax taipan. They are a kind of disposable mobile chaff for the swarms, they help a LOT with scouts and can be a handy supply of infinite gauss reloads if you’re caught short. They’re a pain to manage, but definitely a strong net positive in a big ship imo.
FWIW I very much prefer ax czs for scout farming, but obviously you then have to deal with interceptors as well, so for me, everything ax ends up being about gauss, with fighters (especially lance) helping out with the scouts.
Anyhow. Hope some of that helps?
