The Guardian Site I am at has the Charging Pylons are in different locations.. So far I only have found 3.This is the guide I followed, and I unlocked the FSD booster in one session.
The Guardian Site I am at has the Charging Pylons are in different locations.. So far I only have found 3.This is the guide I followed, and I unlocked the FSD booster in one session.
Ok. Got all 6. Does it really matter what order they are charged IN??The Guardian Site I am at has the Charging Pylons are in different locations.. So far I only have found 3.
No.Ok. Got all 6. Does it really matter what order they are charged IN??
Really wishing I have a LOT more cargo space for all the Enchantment stuff after reading this completely.
Guide / Tutorial - ANCIENT GUARDIANS MISSION GUIDE,Step by Step;111MCr(was 201MCr)
====== ====== ====== 2018 21st APR : One full run will give you lots of Guardian "PATTERN" data, from Alpha to Gamma(keep them all ! ) I got about 130 of Alpha & Gamma and about 100 each of Beta,Delta & Epsilon(this one needed to open Guardian tech) 2018 21st APR : I just finished route #2 ...forums.frontier.co.uk
Oh well.. I can do it again later.
Right now, How do I get the "machine" activated to drop the Ancient Artifact and Keys in?
Previous guy literally answered "no". Just follow the guide like most of us did, it takes only few minutes to get one blueprint, it's not a big deal.Ok sorted it ou. Got all the pylons.
2 are in real difficult places to get to.
Plan to station one SRV at the hardest one (center bottom) .
Good news is that Wingmate PD's work too.
locations.jpg
drive.google.com
Now, How do I figure out what order to charge them?
Does it matter?
Is this the SLF blueprint site?Ok.. Pylons are all lite.
Get a lite from the center of the X but it goes out when I get too close.
Cannot seem to drop the relic in the center anyway.
Is this the SLF blueprint site?
Does this site need a Key or a Relic?
Northpin said:
You pick the Ancient key from space installations and you have to transport it to Planetary Guardian Structures to unlock the blue prints. So for all 3 SLF blue prints you need 3t cargo storage.
3 types.Are there different PGS's for different things??
They all have relicsBut, this begs the question: Why does it have Relics??
Ok. A bit more maybe for the Knowledge Base.Maybe I can add a bit to the Knowledge Base.
In a wing, you can immediately (without log out) drop another Ancient Key and get a new ORB that the wingmate can scan for a Vessel BluePrint.
Oh. Also you only get 2 Sentinels.
Humnnnnnn. Google-fu revealed that the FSD Booster is one of evidently 4 Guardian Modules:good luck. How is your google-fu?
I am betting the blueprints received at a PGS are going to be random so it will take multiple tries to get the booster. That would explain why there are so many Ancient Relics available.Guardian FSD Booster
Guardian Hull Reinforcement
Guardian Module Reinforcement
Guardian Shield Reinforcement
Module BP can be used for any of those that you quoted. The BP you get is not for a specific module.Humnnnnnn. Google-fu revealed that the FSD Booster is one of evidently 4 Guardian Modules:
I am betting the blueprints received at a PGS are going to be random so it will take multiple tries to get the booster. That would explain why there are so many Ancient Relics available.
Considering that I am down 1 SRV and I have a ship in the wing at 85% hull, (8 Sentinels overwhelmed the 6 combined PD's) I am thinking I need to back track to get the Key for the third SLF, (so far those have not stacked and have different symbols in the list so I think I have two different SLF blueprints so maybe the BP's aren't random) then make a trip to the nearest port to repair the hull and pick up a SRV before I try again for the FSD booster.
Ok.. Google didn't reveal that secret but I still need another key.Module BP can be used for any of those that you quoted. The BP you get is not for a specific module.
Same applies to SLF and Weapon BPs.