C'mon Chiggy, you only need to scan another 50 odd systemsELW #3998 Almost there.......View attachment 368278
C'mon Chiggy, you only need to scan another 50 odd systemsELW #3998 Almost there.......View attachment 368278
Yah, but I'm hip deep in M and K class systems out on the edge ATM, might take a few more than 50...but here's #3999....C'mon Chiggy, you only need to scan another 50 odd systems![]()
I squeezed a bit more out of it...just a hair shy of 99 LY max. I was afraid it might run a bit hot with the smaller overcharged power plant and changing several experimental effects from cooling effects to light weight, but I can land on Skardee 1 and never break 53% heat...at least as good as my DBX....Hey Chiggy, what's your Mandalay build?
Now I don't feel so bad... I'm at 89 (see https://s.orbis.zone/qNbR) but that's with with SRV and a repair limpet...I squeezed a bit more out of it...just a hair shy of 99 LY max. I was afraid it might run a bit hot with the smaller overcharged power plant and changing several experimental effects from cooling effects to light weight, but I can land on Skardee 1 and never break 53% heat...at least as good as my DBX....View attachment 412573View attachment 412572
Now I'm confused; heavier load but more range? What am I missing??My Mandalay is a hair shy of 86 LY with a full standard tank of fuel, though I have opted towards more survivability and running cool than maximizing jumprange. https://s.orbis.zone/qNbW
My guess is that you haven't manually edited your 5A SCO FSD to use 2077 tons optimal mass for the pre-engineered reward? Can be done if you click on the wrench icon as you would with engineering, look a little further for the Optimal Mass, click on that and add in the optimal mass number for your FSD if it diverges from the standard like the pre-engineered ones do.Now I'm confused; heavier load but more range? What am I missing??
Still confused; do I need to get back to an engineer and tweak the SCO there or can I increase while out in the black? Should I have pruchased pre-engineered then swapped out for a SCO?My guess is that you haven't manually edited your 5A SCO FSD to use 2077 tons optimal mass for the pre-engineered reward? Can be done if you click on the wrench icon as you would with engineering, look a little further for the Optimal Mass, click on that and add in the optimal mass number for your FSD if it diverges from the standard like the pre-engineered ones do.
No worries! My SCO FSD is the one you "build" from the Thargoid bits...then added the mass manager secondary effect to it. It's quite a bit better than the "regular" SCO FSD. It also seems to be optimized quite a bit for use with the Mandalay I think? If using it when you load it onto the build sheet you have to tweak the numbers yourself as I guess the program hasn't been updated for it yet? I also carry a small rail gun (light weight with fuel slug secondary) but I didn't list it because it kept showing the weight as 2t when it's really 0.18t, and I couldn't edit that for some reason. After I realized all of my efforts at cooler running like my other builds had negligible effect, I light weighted everywhere possible and that is where I picked up almost another LY of range.Still confused; do I need to get back to an engineer and tweak the SCO there or can I increase while out in the black? Should I have pruchased pre-engineered then swapped out for a SCO?
(and sorry for thread jacking Chiggy!!!)
No worries!
It depends on my mood..lol...I usually keep it till it hits around a billion or so then go dump it...Once I kept it until it went over 30 billion (with LYR) and got second place squadron trophy all by my lonesome self lolYou still carry all the data with you, or do you periodically go Cartographic somewhere?