Hyperspace Jump To Stations

I don't get huge amounts of time to play this game, but I feel 1-2 hours should be enough time to do something productive.

My 2 hours play time today were spent travelling between Fujin and Broo Tarquin. Needed 50 units of Fujin Tea, only 23 available each time so it meant 3 round trips. Dull. Dull. Dull.

It got me thinking, how would people feel about being able to Hyperspace jump to a location (stations, planets etc) you've already visited rather than to the system then supercruise to the location? Kind of similar to Elder Scrolls games fast travel. Other than the initial visit I really don't see what you gain from travelling the same system time and again to visit somewhere youve already visited.
 
I know we can do this in a fleet carrier, now we can make trips to Katzenstein, Smeaton, and Hutton in a breeze! :p

And all it'll cost is 5 Billion for the privilege 😁

I feel it would maintain the grindy aspect of the game but do away with needless supercruises, saving quite a bit of time. It's getting to the point I can't play the game for an hour or so unless I previously logged out while in a RES or halfway through a journey.

Other than annoying grifers/gankers/pirates due to not having as many people to interdict I dont see any real downsides to it (obviously I'm heavily biased). And if it were to annoy pirates just make it only do-able in solo mode?
 
They would also have to write brand new lore to explain how the small tiny ships magically stopped needing the HIgh gravity well of the stars to amplify there mass to be able to target lock a low gravity item in the system..
LARGE mass mega ships have the large massive engines that can target system assets... our tiny ships need the gravity well of stars to work...
 
I like the idea, I think that it should definitely be an option for a commander if they want it.
I can see lore reasons why it would not work (orbit periods of the planets / stations would mean that you wouldn't be able to get a precise fix a body until you get into a system) but Fleet Carriers has shown than where necessary, existing game rules can be changed.
 
I like the idea, I think that it should definitely be an option for a commander if they want it.
I can see lore reasons why it would not work (orbit periods of the planets / stations would mean that you wouldn't be able to get a precise fix a body until you get into a system) but Fleet Carriers has shown than where necessary, existing game rules can be changed.
Not a new rule ...FC use mega ships and capital ships Massive engines that allready can target lock system assets....
 
They would also have to write brand new lore to explain how the small tiny ships magically stopped needing the HIgh gravity well of the stars to amplify there mass to be able to target lock a low gravity item in the system..
LARGE mass mega ships have the large massive engines that can target system assets... our tiny ships need the gravity well of stars to work...
Still need some kind of lore to explain why I cant just jump straight to Hutton Orbital when there are systems closes together than it's two stars.

Open to freelance ideas
 
This idea would mean that all of the gameplay that exists for supercruise, like interdictions, encounters, dropping into signal sources, would no loger be engaged in.

Yeah I get the interdictions and encounters aspect. But in all honesty, interdictions add nothing to the game for me. I play solo and find the NPC interdictions a doddle to evade. Theres no risk or worry flying from Borann to any port with the highest sell with 200,000,000 worth of LTD's, they are just a hindrance more than anything. I don't play in Open: you have fully engineered PVP ships preying on non-engineered mining vessels, it's suicide in my eyes. And if possible (I'm not a coder) have it only available in Solo to keep people who play in Open, looking for a more in depth experience, happy?

Things like signal sources etc would still need to be supercruised to, I was thinking just places you can dock, once visited once, you can then jump directly to them.

When I'm saying jump directly to them I don't mean in 1 jump. If it's 1000LY away and you can only jump 10LY then you'll still need to make the jumps to each system, I just mean instead of jumping into the targets system, you can target a station youve already docked at in your final jump.
 
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@OP - I sympathise I really do. I am generally restricted to between 1 and 2 Horus gameplay a day and I barely get anything done in less than a week - a good deal of my time is spent travelling, and the rest is spent using third party apps on my laptop to find what I was looking for in the first place - but don't get me started on that (where's the lore for dreadful in-game communication/information mechanics!)

That said, I don't mind the Supercruise mechanic that much, it does throw up RNG of course but in the most part - I would say a good deal more than 75% of cases - the travel time to most stations and planets is less than 10 minutes total including arrival and docking (Hutton not included). At least now with Supercruise assist you can generally sit back and let the computer do it. My advice, join a group (try AEDC!) and have a chat on discord while you are waiting, or start binge watching some Sci-fi series on your laptop while you play. I think I watched two or three seasons of GOT while playing Elite...funny really.

But yeah, I'm not keen on ditching it completely - I think the game would begin to feel a bit HOLLOW without it. Fast travel to already mapped systems a la Bethesda Softworks etc. - yeah not sure about that either. To be fair, Elite have already put engineering options in all stations (by and large), Material Traders, Technology brokers, Supercurise assist and advanced docking computers into the game since I started - all of which are designed to reduce the need to travel, the need to be continually engaged and the need to keep running back and forth all over the place (I mean when I think about Horizons when it first came out..sheesh - engineering!). Its actually not half as bad as it used to be - to be fair.

I think maybe they could just make Supercruise 50% faster - why not?
 
The game is as much about the journey as the destination, Grasshopper

" But in all honesty, interdictions add nothing to the game for me. I play solo and find the NPC interdictions a doddle to evade. "
If you avoid that which makes Elite Dangerous, dangerous, I'm not surprised you aren't getting an experience that is enjoyable.

"I don't play in Open: you have fully engineered PVP ships preying on non-engineered mining vessels, it's suicide in my eyes. "
I have always played in Open, my ships are usually completely unarmed. I've been shot down, twice.
 
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"I don't play in Open: you have fully engineered PVP ships preying on non-engineered mining vessels, it's suicide in my eyes. "
I have always played in Open, my ships are usually completely unarmed. I've been shot down, twice.
I thought I was the only one tough (well ok stupid) enough to run around open without weapons or with basic weapons. I do fit better shields and thrusters though on the very off chance I get ganked. But that has only happened for me 2 times as well (died both times). I got pirated once, died because I refused to drop some of my cargo (I am stupidly pigheaded :) ).
 
This idea would mean that all of the gameplay that exists for supercruise, like interdictions, encounters, dropping into signal sources, would no loger be engaged in.
Signal sources can be found scanning the system from anywhere in the system. Interdictions can go jump off a bridge as far as I'm concerned. They are nothing but an irritation to me.
 
I didn't know the backers asked for it not to be removed, really interesting to learn that. I suppose if you're financially backing a space simulator you'll want it to, well, simulate.

If you avoid that which makes Elite Dangerous, dangerous, I'm not surprised you aren't getting an experience that is enjoyable.

"I don't play in Open: you have fully engineered PVP ships preying on non-engineered mining vessels, it's suicide in my eyes. "
I have always played in Open, my ships are usually completely unarmed. I've been shot down, twice.

Ive been really unlucky in my open experience. Both times I played I was blown up within 10 minutes of play time, my A-rated Python didn't last 30 seconds from initial attack to space dust. I was in silly locations - Borann and outside Jameson Memorial so apparently it's my fault, but those are 2 valuable locations - I simply don't have time to avoid them due to gankers. If I spent my limited play time mining only to be blown up by a Pirate there's also a high chance I just won't play the game anymore as it would feel like 1-2 wasted hours. Im also terrible at PVP combat (I am practicing though), once I fully engineer my Vulture I intend on being blown up many times PVP'ing. Im also having a great time in ED, this isn't a complaint or me moaning, just something I thought could maybe 'speed things up a bit' to benefit purely myself ha.

@OP - I sympathise I really do. I am generally restricted to between 1 and 2 Horus gameplay a day and I barely get anything done in less than a week - a good deal of my time is spent travelling, and the rest is spent using third party apps on my laptop to find what I was looking for in the first place - but don't get me started on that (where's the lore for dreadful in-game communication/information mechanics!)

the travel time to most stations and planets is less than 10 minutes total including arrival and docking (Hutton not included

😂 I'm with you there! 50% of my playtime is spent staring at a website trying to remember just exactly what I'm doing!

Those 3 round trips included 6 supercruises (lots of time to ponder, hence this post ha), even with the cruise and docking only taking 10 minutes that was still approx. 60 minutes essentially wasted in my eyes. I just felt that the supercruise aspect really didn't add anything to my experience. I love it when exploring and traveling from planet to planet or searching for signal sources. But generally if I'm revisiting a station time and again it's for a specific task, dropping into the system then supercruising to the station is just tedious and takes up valuable play time. But I understand you can't have it both ways and I get not everyone is limited to how much time they can't spend on games. The world doesn't revolve around me (although it really should).

Yeah I like the 50% increased speed, or maybe only allow you to set it to 1 or 2 stations, so if there's a station you'll be visiting time and again you can set it to that. Will only shave 10 minutes per trip but that's 10 minutes you could spend staring at INARA ha.
 
Ive been really unlucky in my open experience. Both times I played I was blown up within 10 minutes of play time, my A-rated Python didn't last 30 seconds from initial attack to space dust. I was in silly locations - Borann and outside Jameson Memorial so apparently it's my fault, but those are 2 valuable locations - I simply don't have time to avoid them due to gankers. If I spent my limited play time mining only to be blown up by a Pirate there's also a high chance I just won't play the game anymore as it would feel like 1-2 wasted hours. Im also terrible at PVP combat (I am practicing though), once I fully engineer my Vulture I intend on being blown up many times PVP'ing. Im also having a great time in ED, this isn't a complaint or me moaning, just something I thought could maybe 'speed things up a bit' to benefit purely myself ha.

I've never been to either of them so I wouldn't know if they are dangerous or not.
As I mentioned, my ships are unarmed and structured to be fast. Rather than get good at combat I get exceptional at avoiding and running away.
I've never even so much as fired at another ship other than Thargoids.
I think you'll find most ships spec'ed for max combat can be outrun by a ship spec'ed for max speed.
Also using a bit of thought as to where you go and when you go helps avoid conflict altogether.
 
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