Pretty sure my Clipper would leave you standing, and that has a lot of HRP and MRP on itEh, my Vulture does about 550m/s so unless you're using one of the smaller ships that do over that I can keep up.![]()


o7
Pretty sure my Clipper would leave you standing, and that has a lot of HRP and MRP on itEh, my Vulture does about 550m/s so unless you're using one of the smaller ships that do over that I can keep up.![]()
Eh, my Vulture does about 550m/s so unless you're using one of the smaller ships that do over that I can keep up.![]()
They could lean a bit on the imagination of Douglas Adams who WAS, by chance an extremely well known BRITISH sci-fi-comedy writer (RIP). He managed to introduce a new technology that would do away with all "mucking about in hyperspace" with the invention of the INFINITE IMPROBABILITY DRIVE. This wonderful, though unrefined method of traveling would put you at any point IN THE UNIVERSE in the blink of an eye. It however had small issues with relative reality though. So some of the bugs still needed to be worked out.Long supercruise times are just there to pad out a game lacking in both content and gameplay. They're not going to change it because they've got nothing else.
*Buys space flight sim game.
*Wants button to avoid space flight sim mechanic.
it's impossible.
When I play I want to be exploring,
Not so you don't have to be dropped right next to the station just within 15-20km this way there could still be piracy and interdiction could be for known pirates and assassination targets.This idea would mean that all of the gameplay that exists for supercruise, like interdictions, encounters, dropping into signal sources, would no loger be engaged in.
What would you rather?
5 minutes of game time "Congratulations you have found 10 planets these are their details: "
or
5 hours of game time during which you have to work hard to make those discoveries and think and plan your trip ?
This is what has no place in Sci-Fi
@OP You could have done it in one trip. With a wingmate. We just helped one of ours do the Lavian Brandy (much shorter run alone than Fujin Tea), but we each grabbed 24, jumped to the engineer system, abandoned enough, and it was done. And I've got 20 Brandy leftover in my hold to tempt pirates with.
I'm not saying that's what I want, nor have I eluded to that at any point.
we can't travel at the speed of light.
break the rules of physics?
aspects of real space flight
I wouldn't call it a simulator, more a hypothesis.Or do we all accept the game aims to be a simulator
You have, what you have said is that you want to remove a large component of the game as it is at the moment.
The getting there is what's it's about. If all you want is a short cut to a result, then why bother with the game at all?
See these are the things that aren't in Sci-FI
I wouldn't call it a simulator, more a hypothesis.
making repeated journeys to and from the same place in quick succession.
And I totally agree as well, it's a very well represented hypothesis aiming to accurately simulate real life where it can.
That's the entire point of the game though, working to achieve an outcome.
If you want to remove the work component then you just have the outcome, a participation award.
It isn't looking to simiulate real life, it's Sci-Fi, real people in unreal situations.
The players are real people, everything else is fiction