Hyperspace Jump To Stations

This is simular to the original idea proposed by FD on day one, of warping to specific locations. cant recal if this was manual or preset but supercruise was a player idea and Frontier Development loved the idea because it added additional content and gave players freedom so it got implemented.

There's tonnes of development time and investment involved since alpha, to drop or circumnavigate this would be counter productive.

There are aspects of the game which have been nurfed, because either they were too weird / difficult or caused crashes...what we have now is very pedestrian.

For instance there used to be a cool trick where you could jump right outside of a station, like metres, or even inside them, it required a little bit of skill but looked amazing. But unfortunately it got nurffed as it caused graphical crashes.

As I mentioned pedestrian.

Time is valuable I agree but to simplify elements is not the way forward in my opinion. FD ought to make supercruise more complex and more reliant on skill.

FD can only nerf an element or add new content not remove it altogether.

Edit:
I dont completely dissagree with your proposal but maybe a better way forward would be to think what additional content it could add...allow Cmdrs to plot hyperspace navigation routes manually to allow for your concept but there must be a significant downside to it.

The downside could be such jumps would be very very risky and require time to plot using additional hardware which may require engineering or even be highly illegal.

You could loose the confidence of passengers for being too reckless, or there was a greater chance of ship damage / destruction or it utilised enormous amounts of fuel or... missjumps....

Leaving you stranded!
 
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Long supercruise times are just there to pad out a game lacking in both content and gameplay. They're not going to change it because they've got nothing else.
 

Thwarptide

Banned
Long supercruise times are just there to pad out a game lacking in both content and gameplay. They're not going to change it because they've got nothing else.
They could lean a bit on the imagination of Douglas Adams who WAS, by chance an extremely well known BRITISH sci-fi-comedy writer (RIP). He managed to introduce a new technology that would do away with all "mucking about in hyperspace" with the invention of the INFINITE IMPROBABILITY DRIVE. This wonderful, though unrefined method of traveling would put you at any point IN THE UNIVERSE in the blink of an eye. It however had small issues with relative reality though. So some of the bugs still needed to be worked out.

However I would have no issues with turning into a bowl of petunias for a brief moment if it meant I could avoid a system journey of 250,000ls.
 
*Buys space flight sim game.
*Wants button to avoid space flight sim mechanic.

Of all the game mechanics, travelling at the speed of light is the least simulator-esque aspect, because, yeno, it's impossible.

However, like any game, the aspects of what it aims to simulate can be chosen. Loading rounds into your magazines in combat games is realistic, it's a valuable part of an infantryman's job, but should it be included in the games? Would it improve the gaming experience? Probably not. Which is why I'm guessing developers omit that part.

After reading people's comments I agree it could make the game hollow, but when you're required to make repetitive journeys to the same place thanks to the game design (like for example needing 50 units of Fujin Tea, but only 23 being available each journey) allowing the player to set a waypoint straight to even just 2 stations would make that tedious aspect of the game more bearable (only allow a player to use it once per week as well?). When I play I want to be exploring, landing on planets, fighting pirates, mining or gathering resources, not staring into the dark abyss of space, making the same journey I'd just made 3 times and it taking over an hour out my life. I just do not see what you gain from being required to do that?
 
When I play I want to be exploring,

What would you rather?
5 minutes of game time "Congratulations you have found 10 planets these are their details: "

or

5 hours of game time during which you have to work hard to make those discoveries and think and plan your trip ?
 
@OP You could have done it in one trip. With a wingmate. We just helped one of ours do the Lavian Brandy (much shorter run alone than Fujin Tea), but we each grabbed 24, jumped to the engineer system, abandoned enough, and it was done. And I've got 20 Brandy leftover in my hold to tempt pirates with.
 
This idea would mean that all of the gameplay that exists for supercruise, like interdictions, encounters, dropping into signal sources, would no loger be engaged in.
Not so you don't have to be dropped right next to the station just within 15-20km this way there could still be piracy and interdiction could be for known pirates and assassination targets.
 
It requires squinting real hard to be able to classify supercruise as flying. Immersive waiting is more like it so I can't really blame any player who didn't have exactly that in mind when they bought a spaceship flying game. I'm sure FDev is going to make a great F1 simulator with the gameplay focusing on driving up and down the pit lane. Sure, it's driving in the technical sense of the term, but it's hardly driving in the way players would expect the term to imply as far as video games go.

Since it's fairly certain SC is here to stay, FDev might just as well make it interesting. But I'm not exactly holding my breath here. "Interesting" as a description doesn't really apply to too many gameplay loops in ED. Which is a real shame because the normal space flight model is really rather rewarding to master.
 
What would you rather?
5 minutes of game time "Congratulations you have found 10 planets these are their details: "

or

5 hours of game time during which you have to work hard to make those discoveries and think and plan your trip ?

I'm not saying that's what I want, nor have I eluded to that at any point. I've accepted my original idea could make the game hollow. But even at that, the original idea wasn't at all what you've just said? I just wanted a mechanic giving you the option to travel to previously visited stations on your last jump, rather than enter the system then have to supercruise to it. I didn't mention you immediately being given all details of the system or supercruise being done away with? I like the hard work aspect of the game, the grinding gives you a sense of achievement when you do finally unlock that engineer or blueprint etc. What I don't like are pointless A-B journeys being done multiple times that add nothing to your experience. Sorry, my experience, because clearly from this thread it does add to peoples experience, which is awesome, this is exactly what I wanted when I started this thread, people highlighting the flaws in my idea and changing my thinking on it.

This is what has no place in Sci-Fi

You should be a politician, taking arguments out of context. AngryAntz made a comment trying to make me look daft about wanting a simulator experience. Which I do. Within reason, like all simulators anyone plays. I simply highlighted the glaring flaw in his joke, that the least simulated thing in this game is the fact we can't travel at the speed of light. Unless he, and yourself, don't use supercruise and enjoy taking 3 days to travel from the earth to the moon? Or do we all accept the game aims to be a simulator but clearly cant so has to invent game mechanics that allow it to break the rules of physics? And therefore other aspects of real space flight can also be adapted in order to improve the experience?
 
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@OP You could have done it in one trip. With a wingmate. We just helped one of ours do the Lavian Brandy (much shorter run alone than Fujin Tea), but we each grabbed 24, jumped to the engineer system, abandoned enough, and it was done. And I've got 20 Brandy leftover in my hold to tempt pirates with.

I've just managed to convince one of my mates to get the game, the rest prefer COD and FIFA. I have been toying with joining a Squadron but I can't really be on at pre set times, my rest days are random and I can get held on at a moment's notice so it's difficult to plan time with others.

Obviously I'm just being selfish with this mechanic as I want to get a lot done in the time I play. I see a few people for the idea but a lot against so accept it maybe isnt as good an idea as I'd originally thought. But I do enjoy a good discussion so have enjoyed that!
 
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I'm not saying that's what I want, nor have I eluded to that at any point.

You have, what you have said is that you want to remove a large component of the game as it is at the moment.
The getting there is what's it's about. If all you want is a short cut to a result, then why bother with the game at all?

we can't travel at the speed of light.
break the rules of physics?
aspects of real space flight

See these are the things that aren't in Sci-FI

Or do we all accept the game aims to be a simulator
I wouldn't call it a simulator, more a hypothesis.
 
You have, what you have said is that you want to remove a large component of the game as it is at the moment.
The getting there is what's it's about. If all you want is a short cut to a result, then why bother with the game at all?



See these are the things that aren't in Sci-FI


I wouldn't call it a simulator, more a hypothesis.

I haven't. Either I've not been clear, which is very likely, or you've misunderstood. I don't want supercruise removed at all, just slightly tweaked to suit a very niche situation: making repeated journeys to and from the same place in quick succession. I 100% agree 90% of this game is about the journey, but in it are areas that aren't, and in those areas that very mechanic which adds so much in every other part of the game actually becomes a hindrance, and to me makes it unenjoyable. That being said it is quite a moot point as once youve unlocked the engineer (which caused this thread) it's done. I like supercruising system to system after mining or bounty hunting as there are long delays between jumping to my destination then returning. It was just the repeated A to B then B to A then A to B etc journey for a specific task that got me thinking.

And I totally agree as well, it's a very well represented hypothesis aiming to accurately simulate real life where it can.

Anyway I do agree with everyones points, the more I think about what's been said the more Im leaning against the idea. I like a discussion and may have reacted a bit defensively to a light-hearted joke.
 
making repeated journeys to and from the same place in quick succession.

That's the entire point of the game though, working to achieve an outcome.
If you want to remove the work component then you just have the outcome, a participation award.

And I totally agree as well, it's a very well represented hypothesis aiming to accurately simulate real life where it can.

It isn't looking to simiulate real life, it's Sci-Fi, real people in unreal situations.
The players are real people, everything else is fiction
 
That's the entire point of the game though, working to achieve an outcome.
If you want to remove the work component then you just have the outcome, a participation award.



It isn't looking to simiulate real life, it's Sci-Fi, real people in unreal situations.
The players are real people, everything else is fiction

To me bounty hunting, carrying out missions, participating in battles, mining, experimenting with the outfitting of my ship, grinding for mats, exploring systems or grinding for credits are the main work components of the game, supercruise is just a vehicle between those components (and a very good one most of time, a hindrance a small percentage of the time, this is what a tweak would target).

Look mate I'm losing my patience with you here. You repeatedly saying "you want to remove..." is highlighting that either you can't understand or ain't listening. I can't make it any simpler so I'm done discussing this with you.
 
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