I am once again asking FDev to address the horrendous fleet carrier jump request situation.

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The issue with this is that coming back from Colonia requires more than 1,000 tritium. And FDev in their infinite wisdom can't figure out a way to transfer tritium between a carriers inventory and its fuel tank without the owner being on the ship to transfer it from the carrier, to a ship inventory, and then donate it into the fuel tank... So if I left I could only make 10/12 FC jumps and then my FC would be stranded.
A good point
This is a false dichotomy. There are so many better options than the bandaid solution that this is.

Here are a few ideas to make this better.
1. Increase carrier jump distance dramatically. If they did this I wouldn't mind the 1.5hr timer nearly as much.
But seeing as how the problem raises its ugly head when carriers are mostly jumping around in the bubble to do PowerPlay previously and colonisation right now where 500Ly is probably more than enough already especially as it isn't how far but how many jumps, it isn't going to help the majority of commanders.
2. Allow me to queue up a jump for whenever there is a time slot, so I don't need to click a button 42 times.
Yes that could be good, won't speed things up but would be better.
3. Allow me to schedule a sequence of jumps to happen when times are available, so I don't have to log on and off every 1.5hrs for a week straight.
To much automation and a way in for botting.
4. Crazy idea here, fix the underlying system that causes the problem. People speculate that it's a database or server issue. They have had years to address the issue and haven't even acknowledged once what is causing it. Yes, we don't know what the underlying issue is, but that's because YEARS of dealing with this problem haven't warranted any response from FDev.
I have seen it said that the carrier system effectively rewrites some code to move the station from one location to another while that code is running. But like you and everyone else not working for FDev or under an NDA have not a clue what is actually being done and how. But I really doubt it is something susceptible to a really simple fix.
5. My most radical proposal: remove the jump distance cap entirely and make jump time scale with distance. If I want to jump straight from Colonia to Sol let me do it in one jump, but with a jump charge timer of 3 days and a cooldown of a week for all I care.
My radical proposal is to get rid of all the variability in jump times by having all carriers jump at the same time while the game is undergoing the weekly maintenance on Thursday.
Though I suspect the only people who would like that are some of the programmers.
Criticizing people for asking for a solution to a glaring problem by saying "do you want it to be worse" is insulting to the people who play this game, and I'm ashamed that a community moderator would respond in such a way to an obvious game issue being raised on the game's forum, the primary place for discussing game issues.
I am ashamed that you would imply that moderators should not have an opinion on things, just because they volunteered to help the forums work.
 
I know this is brought up frequently, but it is STILL an issue after years and years.

I am trying to jump my carrier from colonia to the bubble to participate in the new activity. I started on patch day and I have made it... 1/4 of the way back. This most recent jump I had to request a jump 42 times before I was finally able to reserve a time slot with a 1 hour 15 min jump wait time. Fourty two times and then an hour and a half of waiting. Clicking the same button over and over. So that I can complete a single jump of the 45 jumps needed to move my FC to the bubble. This is utterly unacceptable. If it's going to take literal weeks of time to move between colonia and the bubble, all of the gameplay features should be accessible from colonia.

Has FDev ever commented on this at all? Do they really think this is a good gameplay system? If it's a server issue then they need. better. servers. Full stop. This has been going on for years around every single patch. And nothing has been done...

Let's be honest, if there was a way to make it so every FC jump happened without delays, FDev would already have implemented it.

Simple fact is that, when the servers are busy with FC-related stuff, there are FCs jumping about like fleas on a dog and every time somebody makes a jump request the servers have to wait for at least one tick to verify what parking spaces are available and that every FC is jumping to an available parking space.

Maybe FDev could implement an "Priority Jump" function that would guarantee your carrier jumped at the next server tick BUT with the caveat that if two or more FCs ended-up in the same parking space they'd all be destroyed?
That should get people thinking about just how urgently they actually need their FC to jump. 🫣
 
.I am ashamed that you would imply that moderators should not have an opinion on things, just because they volunteered to help the forums work.
I wasn't implying that... I was saying moderators shouldn't discourage discussion of issues because "the game could be worse ya know". That's a pointless deflection that does not respect my opinion. Regardless of if they are volunteers, moderators comments that are highlighted will hold more weight with people than non moderator comments. They have a duty to encourage and respect game discussions.
 
I wasn't implying that... I was saying moderators shouldn't discourage discussion of issues because "the game could be worse ya know". That's a pointless deflection that does not respect my opinion. Regardless of if they are volunteers, moderators comments that are highlighted will hold more weight with people than non moderator comments. They have a duty to encourage and respect game discussions.
Well I read it as the person was commenting not the moderator.
 
I have not made the "jump" at buying my FC yet, because I just do not feel I need one. But I may someday.

May I ask what are the best workarounds to the jump issue?
Would initiate a jump outside of peak activity time help (like early morning/after midnight US time)?
Is it dependent of the destination, like try to park at a CG system and there are no slots available is a bad idea? If so, how many slots are available per system?
 
I have not made the "jump" at buying my FC yet, because I just do not feel I need one. But I may someday.
Same here. And no financial constraints involved.
May I ask what are the best workarounds to the jump issue?
Would initiate a jump outside of peak activity time help (like early morning/after midnight US time)?
AFAIK, I'll be affected by this even jumping once per week 50KLy away from Bubble.
Possible workaround as for traffic jams on highways in RL: do not drive during rush hours. Except since people from different Continents are in game, one should try to find period when majority of Players both form US and continental Europe are sleeping, busy at work or sitting in RL traffic jams :)
 
I wasn't implying that... I was saying moderators shouldn't discourage discussion of issues because "the game could be worse ya know". That's a pointless deflection that does not respect my opinion. Regardless of if they are volunteers, moderators comments that are highlighted will hold more weight with people than non moderator comments. They have a duty to encourage and respect game discussions.
I read it as a person making a comment with their own view. You took umbrage at that and then made it a point. So mods just shouldn't put their points across ?? . They don't say hey I'm a mod and my opinion counts more . You can criticise any idea or post that's what the forums are about .
The exchange of opinions ( because that's all it is ) in a place where we should all be adults ( but that never happens ) the rules are there the Mods are to enforce quickly and aren't Fdev .
An apology should be forthcoming that's my opinion . That post could be removed because iny opinion it's against the rules like this one . But it isn't . Say sorry. understand that this stupid game has people who love it just as much but think a bit different and have much right as everyone to put their points across .
 
May I ask what are the best workarounds to the jump issue?
Would initiate a jump outside of peak activity time help (like early morning/after midnight US time)?
Is it dependent of the destination, like try to park at a CG system and there are no slots available is a bad idea? If so, how many slots are available per system?

It'll be a bit better outside of peak hours but, in cases such as after a big update, there's probably going to be hundreds, if not thousands, of players with the same idea.
Just goes to show how close to the "red line" ED is running. There's not a lot of "headroom" for additional activity beyond the average.
Course, we don't know how much hardware & expense is involved.
If it costs, say, $50,000 for hardware capable of keeping an average amount of activity moving but $500,000 to cater for the maximum predicted activity, budget is going to become an issue at some point and compromises WILL be made.

Slots at a particular destination aren't usually an issue because, at a CG for example, people will move their FCs into a system and park for the duration, the game knows no slots are available and knows nobody has requested a jump out so you'll immediately get a message saying the jump isn't possible.

I suppose the "worst case" might be an event like Distant Horizons but with FCs, where you'd have a mass of FCs all going in roughly the same direction and, possibly, a heap of them hopping in and out of a given system constantly.
In that case, it might take a while for the server to figure out how many slots in a system were being vacated, how many of them had been requested and, thus, how many remained available.

Personally, my "workaround" for the whole thing is just to treat my FC like a moveable base instead of using it as a fleet transport.
If I want to engineer some ships I'll move it somewhere in the middle of a bunch of engineers and then just leave it there for a couple of months.
If I want to do a bit of BHing, trading, participate in a CG or whatever I'll use my daily-driver to fly to the location, transfer the required ships to a nearby starport and operate from it instead of my FC.
The only time I "deliberately" move my FC is if I want to do bulk trading, in which case I'll move it into the buying system, fill it with stuff and then move it to the selling system to offload it.
 
I read it as a person making a comment with their own view. You took umbrage at that and then made it a point. So mods just shouldn't put their points across ?? . They don't say hey I'm a mod and my opinion counts more . You can criticise any idea or post that's what the forums are about .
The exchange of opinions ( because that's all it is ) in a place where we should all be adults ( but that never happens ) the rules are there the Mods are to enforce quickly and aren't Fdev .
An apology should be forthcoming that's my opinion . That post could be removed because iny opinion it's against the rules like this one . But it isn't . Say sorry. understand that this stupid game has people who love it just as much but think a bit different and have much right as everyone to put their points across .
When your account says "moderator" next to it and your comment is highlighted, your comment automatically has a bit more authority to it.

An apology? Really? For what? Regardless of if you see them as a mod or a random person, they tried to dismiss my concerns by saying "the game could be worse". That's an insulting dismissal. Sure the game could be a steaming pile of dog but that doesn't mean we shouldn't strive for a better game

I'm all for sharing opinions but the "opinion" you are defending is one of shutting other people down and criticizing someone for voicing their thoughts on a game issue. I came here to discuss a major issue that prevents me from playing a game I love, and a community moderator came here to shut me down and minimize my concerns.
 
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The issue with this is that coming back from Colonia requires more than 1,000 tritium. And FDev in their infinite wisdom can't figure out a way to transfer tritium between a carriers inventory and its fuel tank without the owner being on the ship to transfer it from the carrier, to a ship inventory, and then donate it into the fuel tank... So if I left I could only make 10/12 FC jumps and then my FC would be stranded.
buy a second account and always leave it in the FC for refuel.
 
But I'm afraid "fix it" without any idea of what the main issue is, or any suggestion at mitigating it, isn't remotely helpful. I'm not deflecting anything, this is Frontier's solution and it is better now than it used to be.
I think one of the concerns is that even though there is a known issue with no easy fix, Frontier introduces a big update that is completely focused on commodities and cargo hauling. Its great that they come out with updates.... but they need to think about whats going to happen when introducing an update right smack on top of a known issue.

Maybe focus on updates that don't exacerbate known issues.
 
I think one of the concerns is that even though there is a known issue with no easy fix, Frontier introduces a big update that is completely focused on commodities and cargo hauling. Its great that they come out with updates.... but they need to think about whats going to happen when introducing an update right smack on top of a known issue.

Maybe focus on updates that don't exacerbate known issues.

Ohhhhh...... I just figured out why the Trailblazing update is limiting colonies to 15Ly from the bubble.

If the Colonization update had been about making colonies in deep space (as many people wished), the game would have become completely, broken. Fleet Carrier would become non functional and the update a complete waste that would need to be rolled back.
 
When your account says "moderator" next to it and your comment is highlighted, your comment automatically has a bit more authority to it.

An apology? Really? For what? Regardless of if you see them as a mod or a random person, they tried to dismiss my concerns by saying "the game could be worse". That's an insulting dismissal. Sure the game could be a steaming pile of dog but that doesn't mean we shouldn't strive for a better game

I'm all for sharing opinions but the "opinion" you are defending is one of shutting other people down and criticizing someone for voicing their thoughts on a game issue. I came here to discuss a major issue that prevents me from playing a game I love, and a community moderator came here to shut me down and minimize my concerns.
No your opinion is of "how dare they" question me ... You went straight on the offensive trying to say because he is a Mod and therefore his opinion is more thought of and has no right to post their opinions.
I actually agree with your opinion on the fleet Carrier jump for longer journeys . But I disagree with not allowing anyone to post saying" you know it would break the game " because since consolegate the FC jump times at busy times has been variable at best .
Are they wrong ? no they aren't, it would be nice but if the fix was easy do you think that Fdev would have been sooner ? they were being realistic
Remember they have to work out all location of all FC's are and will be and then work out spaces to and from . More jumps makes more work .
The apology was for dismissing their opinion because he shouldn't count ? But I wasn't really expecting any I just hoped that we could all play nice but now we see why we need Mods .
I hope they do fix it but in all honesty we shall all be saying the same thing next year and the year after .
Fly safe commander 07
 
After reading some posts in this thread, subjectively, I'm starting to believe that having "Dislike" button would be somewhat cool suggestion to Forum functionality in general.

P.S. While received 2 mederatorial warnings during last 4 months, immediately after cooldown period I have to admit that those warnings were well deserved.
 
After reading some posts in this thread, subjectively, I'm starting to believe that having "Dislike" button would be somewhat cool suggestion to Forum functionality in general.
Yeah, I've reached for it a few times in recent weeks! :)
The question comes up in many forums (and I'm 99% sure I've seen threads about it here too). I've seen dislikes (or other negative reactions like "angry") disabled on other forums because people abuse it - e.g. lose the rag and spam "dislike" on every post by a person that has annoyed them.
Not sure if it has ever been enabled here, but I'd bet serious money it won't be enabled in the future.
 

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