I want to start this by apologizing to Sally and the rest of the Elite team for my comments on Twitter. I said that that made it sound as if you do not care about accessibility for Elite when the visual changes were made to the unknown flare.
There are many things that have been done for accessibility. I know that there are several things done to make the game more accessible. I love everything the sound team has done, my being angry at the audio puzzles are not a dig at them, just the lack of a visual component to go along with it.
I was upset when I wrote it. That is my fault.
I lash out when I am either A) Undergoing financial hardship, or B) Under extreme pain, and when I did so, I made the mistake of tweeting hours after I had dental surgery and the numbness had worn off.
I am upset at being lied to, me being in pain was just the bit that put me over the edge. I was upset that two of Elite: Dangerous’ previous producers told me face-to-face during three separate visits to the UK, that audio-only puzzles would not be done anymore for anything in the future and that it was going to be policy. I am upset of having this discussion with CM’s face to face at conventions talking about Elite and then we go right back into an audio only puzzle. We have had the Thargoid probe with hidden images in the audio, the Eagle Eye stations that output only audio and no text, and the Thargoid ground bases that have used audio only, to the Thargoid links that chirp in binary without any visual indicators. When the flair was reduced to what it is now, it effectively became an audio puzzle to locate. It would be as if everyone in the UK could hear a buzzing, but only those in Cambridge could see the source. If there was someone deaf or hard of hearing in Scotland, they would not even be aware of it. The puzzles are cool, yes, I am not denying that. But there could be more. There are more people percentage wise with hearing disabilities than color blindness, 30% vs 10% roughly.
I was/am upset how the visuals of a current event was prioritized over the fact that the entire game loop of core mining has effectively been broken for over a year, because the pulsewave scanner has been broken since Update 6 in July 2021, which broke the visual scanner. About 90% of the time, rocks will light up far away (5+KM) and upon a level of detail change, they do not glow anymore. All the rocks will still have fissures though. If you know what to look for, you can still core mine, and find crackable rocks within viewing range of each other. I feel for new players, because any guides showing the working way is not what they see in the game now. I am also told that it also became a bug in Horizons last year as well, so across both versions of the game. (I have written about 10 bug reports for this, because they get marked expired or merged, but will get to that later)
I was/am upset that the bug that was introduced with the Odyssey Alpha that makes vertical and lateral thruster work at 50-60% thrust, unless you turn rotational correction off is still in to this day (if you think your docking computer is crashing a lot more, it is because it can not use full thruster power, because it turns rotational correction on). PvPers, racers, and AX combat commanders have been yelling about this since Odyssey launched, because they tend to be ones that are pushing their ships to the absolute limits of maneuverability. I am upset that any bug report that we have put in for this keeps getting marked as “not happening on our internal dev builds” All I can say to that is “shadow bug” and not a number error. We have had it happen in the past that dev builds treat NAN situations differently, and we have video evidence that it is happening on our player client builds, and being told that it is not happening is frustrating. It is frustrating to see CMs on the livestreams crash into things because of this bug and then laugh about it.
As a VR user, I am upset that I had a former FDev member came into my stream, and told me exact terms to put in my bug report so the programmers know exactly what to look for and change, to get rid of A) rocks that flashed on and off as you are flying low over planets surfaces, and B) ship shadows in VR strobing on and off rapidly as you fly over planets, and either marking them as A) Expired because of a game update, or B) Merging them with something unrelated, then those expire. This is headache inducing strobing shadows/light when in glide over some planets. You should not have to take a headset off or look away from a screen because the strobing of shadows is getting that intense. It makes me upset that I was given a FDev member who was to be my point of contact, to get these major things passed on to the Elite team, and they were moved off of Elite, and was never told that there to be a different POC to send things to.
When it comes to bugs, can we please get some changes to the Bug Reporting Site so if a bug has not been fixed upon release of an update, and it being marked expired, it can be brought active again? Some of us write very in-depth reports and it takes a lot of time to do all of them again. I have 94 reports alone, and that is not counting the ones that got merged with others, because the Bug Report site is broken because it then removes those from showing up under your contributed listing. I only found some of my previous reports when I was going through others and was like “Hey, this person has the exact same, oh wait, that's mine”.
I love Elite. I love playing the game when I am not sick and in between surgeries where my head is not swimming in a pain med induced cloud. I want to continue helping to make the game be better.
I know that the Elite team are trying, it is just I am getting frustrated with things and I directed it at Sally and the Elite team on Twitter. I am sorry.
If you play Elite on PC and need a program to change your HUD colors to something that can be seen with different types of colorblindess, check out https://forums.frontier.co.uk/threads/elite-dangerous-hud-mod-edhm.557033/page-56#post-9946713
If you need programs that can take audio and create a live visualization when pointing it toward stereo mix or your computer's equivalent, check out https://github.com/tlecomte/friture/releases/tag/v0.49 Audacity can work too, but is not live
There are many things that have been done for accessibility. I know that there are several things done to make the game more accessible. I love everything the sound team has done, my being angry at the audio puzzles are not a dig at them, just the lack of a visual component to go along with it.
I was upset when I wrote it. That is my fault.
I lash out when I am either A) Undergoing financial hardship, or B) Under extreme pain, and when I did so, I made the mistake of tweeting hours after I had dental surgery and the numbness had worn off.
I am upset at being lied to, me being in pain was just the bit that put me over the edge. I was upset that two of Elite: Dangerous’ previous producers told me face-to-face during three separate visits to the UK, that audio-only puzzles would not be done anymore for anything in the future and that it was going to be policy. I am upset of having this discussion with CM’s face to face at conventions talking about Elite and then we go right back into an audio only puzzle. We have had the Thargoid probe with hidden images in the audio, the Eagle Eye stations that output only audio and no text, and the Thargoid ground bases that have used audio only, to the Thargoid links that chirp in binary without any visual indicators. When the flair was reduced to what it is now, it effectively became an audio puzzle to locate. It would be as if everyone in the UK could hear a buzzing, but only those in Cambridge could see the source. If there was someone deaf or hard of hearing in Scotland, they would not even be aware of it. The puzzles are cool, yes, I am not denying that. But there could be more. There are more people percentage wise with hearing disabilities than color blindness, 30% vs 10% roughly.
I was/am upset how the visuals of a current event was prioritized over the fact that the entire game loop of core mining has effectively been broken for over a year, because the pulsewave scanner has been broken since Update 6 in July 2021, which broke the visual scanner. About 90% of the time, rocks will light up far away (5+KM) and upon a level of detail change, they do not glow anymore. All the rocks will still have fissures though. If you know what to look for, you can still core mine, and find crackable rocks within viewing range of each other. I feel for new players, because any guides showing the working way is not what they see in the game now. I am also told that it also became a bug in Horizons last year as well, so across both versions of the game. (I have written about 10 bug reports for this, because they get marked expired or merged, but will get to that later)
I was/am upset that the bug that was introduced with the Odyssey Alpha that makes vertical and lateral thruster work at 50-60% thrust, unless you turn rotational correction off is still in to this day (if you think your docking computer is crashing a lot more, it is because it can not use full thruster power, because it turns rotational correction on). PvPers, racers, and AX combat commanders have been yelling about this since Odyssey launched, because they tend to be ones that are pushing their ships to the absolute limits of maneuverability. I am upset that any bug report that we have put in for this keeps getting marked as “not happening on our internal dev builds” All I can say to that is “shadow bug” and not a number error. We have had it happen in the past that dev builds treat NAN situations differently, and we have video evidence that it is happening on our player client builds, and being told that it is not happening is frustrating. It is frustrating to see CMs on the livestreams crash into things because of this bug and then laugh about it.
As a VR user, I am upset that I had a former FDev member came into my stream, and told me exact terms to put in my bug report so the programmers know exactly what to look for and change, to get rid of A) rocks that flashed on and off as you are flying low over planets surfaces, and B) ship shadows in VR strobing on and off rapidly as you fly over planets, and either marking them as A) Expired because of a game update, or B) Merging them with something unrelated, then those expire. This is headache inducing strobing shadows/light when in glide over some planets. You should not have to take a headset off or look away from a screen because the strobing of shadows is getting that intense. It makes me upset that I was given a FDev member who was to be my point of contact, to get these major things passed on to the Elite team, and they were moved off of Elite, and was never told that there to be a different POC to send things to.
When it comes to bugs, can we please get some changes to the Bug Reporting Site so if a bug has not been fixed upon release of an update, and it being marked expired, it can be brought active again? Some of us write very in-depth reports and it takes a lot of time to do all of them again. I have 94 reports alone, and that is not counting the ones that got merged with others, because the Bug Report site is broken because it then removes those from showing up under your contributed listing. I only found some of my previous reports when I was going through others and was like “Hey, this person has the exact same, oh wait, that's mine”.
I love Elite. I love playing the game when I am not sick and in between surgeries where my head is not swimming in a pain med induced cloud. I want to continue helping to make the game be better.
I know that the Elite team are trying, it is just I am getting frustrated with things and I directed it at Sally and the Elite team on Twitter. I am sorry.
If you play Elite on PC and need a program to change your HUD colors to something that can be seen with different types of colorblindess, check out https://forums.frontier.co.uk/threads/elite-dangerous-hud-mod-edhm.557033/page-56#post-9946713
If you need programs that can take audio and create a live visualization when pointing it toward stereo mix or your computer's equivalent, check out https://github.com/tlecomte/friture/releases/tag/v0.49 Audacity can work too, but is not live
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