I combat logged a duck last night.

Anatidaephobia: The fear that somewhere, somehow, a duck is watching you.

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It might be that a combat logger is simply role playing having a quantum phase shift drive...

[praise]
 
quantum phase drive?

well you should try these alien tech stuff I found out in the edges of the galaxy...

shields that don't drop......jump drive that jumps to where ever I want.....guns that kill in seconds.....be it multiple enemies or not.
a ship that cant be interdicted.....and ammo that don't ever run dry.....:rolleyes:

who needs the engineers weak mods?

imagination is key to this game eh gents.
 
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I say they should put combat loggers on a seperate server with these settings

1. No effect on BGS
2. All repairs cost triple
3. All ships & modules cost triple
4. Police and military ships are 10x more likely to interdict and always attack
5. All commodities cost 10 and sell for 11 anywhere.

That way they are still in game and cannot try the complaint that they were banned and FD is not giving them access to what they paid for. make the 1st offense 2 week, 2nd offense a month, 3rd offense perm

I think FD should ban all Pseudo-"PvP"ers to a seperate server with these settings:

- max 20 FPS possible
- only Sidewinder allowed
- max. 1 other Pseudo-"PvP"er in instance possible

That way they are still in game and cannot try the complaint that they were banned and FD is not giving them access to what they paid for blah blah blah....

</irony>

Seriously, give ppl PvE and PvP modes (and NOT Mobius alike groups) - so everyone can enjoy their style of play finally. And once implemented they can think about improving rules and eventually battle so called "combat-loggers" and "griefers".
 
I think FD should ban all Pseudo-"PvP"ers to a seperate server with these settings:

- max 20 FPS possible
- only Sidewinder allowed
- max. 1 other Pseudo-"PvP"er in instance possible

That way they are still in game and cannot try the complaint that they were banned and FD is not giving them access to what they paid for blah blah blah....

</irony>

Seriously, give ppl PvE and PvP modes (and NOT Mobius alike groups) - so everyone can enjoy their style of play finally. And once implemented they can think about improving rules and eventually battle so called "combat-loggers" and "griefers".

Still think rather than offering "toxic" or "non-toxic" OPEN... OPEN should simply be made "less" toxic... and the result will be more fun surely?

ie:-
This is all part of one bigger picture. IMHO the following needs to be done:-
1) Crime and Punishments needs a kick. Ideally to make troll like activity (destroying CMDRs for no reason) less appealing.
2) Piracy needs to be given some TLC to make it a "worthwhile" orchestrated occupation. And not an excuse of trolling.
3) The game needs to offer interesting PvP activities. At the moment it's very hard to find other individuals interested in PvP, yet alone in a constructive/interesting guise.
4) Combat logging (& menu logging) should be tracked and repeated abuses penalised. eg: Increasingly long bans to SOLO.


Ultimately if people were attacked (destroyed) for proper in game reasons, within a sensible crime and punishment system, I suspect they wouldn't mind. It's when it's random and simply by trolls for the lolz it's a problem.
 
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Seriously, give ppl PvE and PvP modes (and NOT Mobius alike groups) - so everyone can enjoy their style of play finally. And once implemented they can think about improving rules and eventually battle so called "combat-loggers" and "griefers".

Or simply a PvE "Flag", so you can trutter in open, without being shot at.
Or simply an ignore list that prevents users on it to ever instance with you.

Has it's drawbacks, but would remove the current "lonelyness" of solo and add to the overall "cricital mass" socialness of open (and I have to admit that last "Hunt" CG was just beareable because I was in open and there was some discussions going on .. other than that it was floating around and reading the forums).
 
I don't agree with combat logging in the slightest. If you can't be a man...
You can be a woman ;)

I don't agree with combat logging in the slightest. If you can't be a man and accept that you're in Open, and therefore subject to being blown up by another player from time to time.. you should seriously consider moving to a private group, or solo as you're negatively impacting another players experience of the game when you do it. They willingly play in Open, as do you and both sides accept the consequences thereof.

That said, however, I don't understand the hyperbole and mole-hill/mountain surrounding it. If I were to play in Open and someone combat logged me, I'd simply consider them a coward, report them and then get on with my life. It's really not a big deal.

Btw, rocking up at Jacques and getting blown up by a CMDR is not "viable PvP" ( if by viable you mean like the expected behaviour in a PvP setting ) in my view but it is accepted and allowed whilst in Open and is simply one of the consequences those in Open must take and accept. In Open you don't get to decide if you feel like engaging in PvP or not. It's not up to you and it never will be. That's the whole point of open PvP, player vs player - whether you like it or not.
 
Or simply a PvE "Flag", so you can trutter in open, without being shot at.
Can you imagine how pleased Powerplay folks will be with that one.

So not only can invisible enemy CMDRs simply fly past their best effort to stop them... Now visible enemy CMDRs can too :)
 
Logging is the only answer to cancerous gameplay we have.
If you're logging on players, then you are objectively wrong as you have two game modes that will facilitate gameplay without the risk of murderous randoms.

If you're logging during NPC interactions, then I just don't know what to say to you. That's pretty pathetic. There is nothing one can't easily resolve in this game while staying in game save for endless interdictions and some sticky menus. If you think the base gameplay is so cancerous, then perhaps you should find another game that's not cancerous to it's core because the underlying gameplay mechanics are not going to change so drastically so to go from "cancerous" to "such an amazing game!" for you.
If FD's attempted to give player control over what kind of interaction they wish to partake in in Open mode (mostly aimed at avoiding random player killers), then they failed miserably.

Pirates and bounty hunters get hit with an un-counterable 15 second charge up for an invincibility drive and random player killers that go after soft targets can easily wipe the target out under 15 seconds.

It's asinine if menu log was meant to deter random player killers.

Yeah, the menu log mechanic does a lot more to punish people trying to play the game properly then those looking to smash newbs. Anyone who could survive 15 seconds of fire while puttering in a straight line can definitely survive the same while opening the nav menu, jumping to the bottom of the list, selecting a system at random, and high waking out. I'll happily race anyone who thinks combat logging is the thing to see who can be out of an instance first, and I can keep flying evasively while I make MY escape.

...and if you've been fighting long enough to have your FSD shot out, then you're just a ...shower-bag... if you log to avoid the kind of punishment (namely, a rebuy) that you were just trying to impose on someone else who clearly bested you.

Like all sound, the quack is made of sound

*shudders* I guess you're not wrong but the almost-physics grates at me. Sound is a kinetic wave through a medium, not a unique substance or energy that something can be made of. You wanted more facts, so there's a fact.

how is a KoS list not "chasing down a specific individual for the purpose of causing grief". Because that's the god damn definition of a KoS list.

Apparently you have a weird definition of "KoS List." Let me provide a better definition.

Kill on Sight List: A list of players in a multiplayer online game that the list creator intends to attack upon identification.

The act of maintaining a KoS list says nothing about "chasing down" those individuals. Interesting. It's almost like there's the option to only take hostile action when you unintentionally bump into these players, or when they enter a space you choose to claim/protect, rather than going to elaborate lengths to seek them out and kill them repeatedly. It would SEEM as if not every hostile act is greifing all the time, but that must be a lie of logic trying to trick us. You and I know better. It's definitely greifing.
 
*shudders* I guess you're not wrong but the almost-physics grates at me. Sound is a kinetic wave through a medium, not a unique substance or energy that something can be made of. You wanted more facts, so there's a fact.

And that's why Arrakis will never be free. [sour]

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If you're logging on players, then you are objectively wrong as you have two game modes that will facilitate gameplay without the risk of murderous randoms.
So CMDRs should deny themselves all the positive (peaceful and aggressive) aspects of OPEN, because of the toxic minority that "polute" OPEN?

That doesn't sound like the ideal solution to me?

Surely addressing the trolls and toxic gameplay that basically goes unchallenged should be addressed?

Surely we just want as many people on OPEN as possible, playing within logical and fair rules and gameplay? Individuals getting killed by gankers just for the lolz IMHO doesn't fall into that description.
 
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Menu log is legitimate as long as it's not done to avoid piracy and bounty hunting.

Menu log is different than a high wake for that high wake has counters and is an in-game mechanic where as menu log does not have counters nor is it an in-game mechanic. Not to mention players affected by menu log doesn't get notified that they are being menu logged upon.

Piracy simply cannot be done in 15 seconds, and bounty hunting cannot be done either unless the logger's in a Sidewinder or some vulnerable ship.

I don't really agree with you in part where you say combat logging via the menu is only unacceptable in the situations you describe.

Its frankly asinine and a complete cop out from Sandro to suggest that menu logging is 'exiting the game gracefully' given the time bar to doing so is set lower than a flea's limbo dance competition.

If leaving the game in combat via the menu was set at a reasonable time then I doubt anyone would have any complaints about 'menu logging'.. But at 15 seconds folks just may as well pull the plug. One minute would be a far more reasonable timeframe to 'exit gracefully'.

My only conclusion given the present 15 seconds debacle is that Frontier simply aren't that interested in tackling combat logging since the laughable 15 second timer may just as well be instant at this stage. [blah]
 
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*shudders* I guess you're not wrong but the almost-physics grates at me. Sound is a kinetic wave through a medium, not a unique substance or energy that something can be made of. You wanted more facts, so there's a fact.

You're right Sheldon, I guess I was using layman's terms. :)
 
So CMDRs should deny themselves all the positive (peaceful and aggressive) aspects of OPEN, because of the toxic minority that "polute" OPEN?

That doesn't sound like the ideal solution to me?

Surely addressing the trolls and toxic gameplay that basically goes unchallenged should be addressed?
Surely we just want as many people on OPEN as possible, playing within logical and fair rules and gameplay? Individuals getting killed by gankers just for the lolz IMHO doesn't fall into that description.
Should people just stay in their houses at all times to avoid car accidents and serial murderers? No, but if they are worried so much about them then maybe they should consider protecting themselves.

So the ideal solution is to break ToS over something you have every opportunity to escape or avoid? I'm decidedly KoS for most of the "greif-y" player groups and I play in open 95% of the time. You know how many times I've been killed while trading or actually contributing to a CG when I wasn't there specifically to shoot at those people? 0. 0 times. logging is never NECESSARY to escape pirates or gank squads.

Define toxic gameplay? How would you like it dealt with? Should we just hand you a button so you can ban whoever you think doesn't play the game in the approved way?

How have you gone about determining their reasoning? Is opposing a CG in a wing "just ganking paople for the lulz" or is it roleplaying feds trying to stop the endless stream of new imperial capitol ships (for example)? Nevermind that it's a futile endeavor. Is that not a legitimate way for some people to experience their game, to roleplay as a faction like that? How is it functionally different?
 
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