I do not like exobiology

I disagree. I enjoy traversing the surface in the srv looking for bio diversity.
But you would do it, even with 1 scan... On a 8 species planet it takes 24 scans, can take close to 2 hours if mountains are involved. Multiply this by dozens of planets when you are doing deep-space long-run exploration, and it gets really cumbersome. You lose sight of the discovery part to enter grind mode. That is not the point. 1 scan would enable us to focus on the discovery itself. 2 scans would be a middle ground.
 
But you would do it, even with 1 scan... On a 8 species planet it takes 24 scans, can take close to 2 hours if mountains are involved. Multiply this by dozens of planets when you are doing deep-space long-run exploration, and it gets really cumbersome. You lose sight of the discovery part to enter grind mode. That is not the point. 1 scan would enable us to focus on the discovery itself. 2 scans would be a middle ground.

You can scan stuff from the ship or SRV to add it to your codex discoveries, that only needs one scan per type per planet.
 
To be compared to exo, PvP should be a shooting gallery contest with static target.

Reminds me of the last time I got killed by another Cmdr, hauling into Chomsky in the middle of the night to keep Dragons up. Did 4 runs, got popped on the 5th, did another 2 runs. All anyone had to do was find me :)
 
But I suspect that with your weaponless PvP statement you are referring to things like BGS wars, which can even take place in solo mode but are PvP nonetheless.

No, I was referring to interactions that, at the very least, require one to be in the same instance and result in lost assets for my opponents.

In ED, I've damaged, destroyed, or otherwise achieved meaningful victory conditions over other CMDR ships by getting stations to shoot them, by ramming them, by dragging interdictors into jet cones, forcing them to collide with asteroids or terrain, by overheating them with environmental effects (I once submitted to an interdiction by Old Sauveur when he outclassed me both in piloting and ship, deliberately at the exclusion zone of a very hot star and forced him to wake out with severe internal damage because my ship ran cooler), by running them out of fuel, or getting them to collide with their own munitions. I have several 'kills' while in ships that had no weapons mounted.

In other MMOs, I've done things like plant contraband on other characters to get them executed by their buddies who thought they stole it, or swam out to sea while being pursued, knowing that my character would drown, but that most of those chasing him were too stupid to turn back in time, and that they would lose far more than my character would (the entire contents of one's packs dropped on death in Shadowbane, and there were no water breathing spells allowing one to salvage stuff from the bottom of the ocean...my character was poor and almost naked, the six chasing him were not).
 
It's definitely much more of a side thing to do while exploring, not a goal most are going to want to set.

Only real change I would like to see is the reintroduction of the mini game that was with it. I never understood why it had such a strong backlash. But with one change. Rather than having too too it for each of the 3 samples make it so each successful attempt reduces the number you need.

So you can fail it on 3 different samples and things work as they are now, but if you succeed in all 3 rings you only need the data from the one sample.

Along with this allow for multiple spices to be worked on at once rather than having to remove all progress with one too start another. This would allow for canceling progress and constantly trying the mini game on the same sample if you fail
 
Got it, so PvP is when you can brag about something?

PvP is, as far as I am personally concerned, any action that pits one player character against another, direct or abstract. However, the discussion between Riverside and myself clearly referenced direct PvP, which in this context rules out abstractions like the BGS, but certainly doesn't mandate any more subjective and specific a definition than the one I gave.

The value one places on their perceived accomplishments is entirely subjective and it's not my place to say if any statements regarding such accomplishments are excessively prideful or insufficiently modest. I do pride myself on being able to overcome obstacles, and the most meaningful of those obstacles, in many of the games I play, are characters controlled by other players.

However, that doesn't mean I don't take a degree of pride in other achievements. For example, I once had my CMDR fly to Sag A* and back in a 14ly range, combat fit, FDL, a year before Engineering or synthesis; it was almost six-thousand jumps, round trip. The entire journey was in Open, of course, but the few CMDRs mine encountered along the way were entirely benign, so there was no direct PvP involved.

Securing the survival of my characters is the sort of thing I enjoy most and take the most pride in, as survival is a prerequisite for all other activities. This is also the source the of my most common complaints regarding this game...the dilution of consequence over time has slowly robbed me of the opportunity for in game achievements I find meaningful. The inability to fail in any kind of vaguely objective way removes that by which I can measure success.

Anyway, you posited an assertion that was incorrect with regard to what was being referred to. I corrected it. Take that as you will.
 
Securing the survival of my characters is the sort of thing I enjoy most and take the most pride in, as survival is a prerequisite for all other activities. This is also the source the of my most common complaints regarding this game...the dilution of consequence over time has slowly robbed me of the opportunity for in game achievements I find meaningful. The inability to fail in any kind of vaguely objective way removes that by which I can measure success.

You have done a great deal in the game Morbad, and you have helped a lot of people along the way, and inspired others.

To bring this back to Salad hunting the way I (and Pi I guess) approach this 'challenge' (such as it is) is to use a ship with a small footprint that can land anywhere.

For me that ship must have an exit (blue circle thing) at the front, be as small as possible & ideally have room for a passenger in my case.

So usually that means a Cobra MkIII or MkIV, mine have a 35-40ly jump rang & a fuel tank easily big enough to loiter (I sit watching sunsets quite a bit, but the salad hunting means I can spend hours in one system anyway). It's relaxed, safe, easy.

But then I also have an iEagle, which has an even smaller landed footprint, front entry and is paper thin to make it fast enough to be fun. It also has a tiny fuel tank which puts a time pressure on my time in a system. I can loiter on one planet but then I might need to refuel at the main star before jumping again, and that just poor planning so it gives me an extra distraction.

It's not much, but it's still survival. There is no existential threat other than those I impose on myself, but still I can impose them, and find optimal ways around those. I also have a Viper MkIV that is slightly easier to land in tight spaces than the Cobra but generally falls between the two stools of iEagle & Cobra.

As you say the game doesn't offer much in the way of existential threat, and in a Corvette one is very, very safe but I can't land a Corvette on a mountain top any more (in Odyssey) so adding the ability to Salad Hunt into the ship-choosing criteria provides a reason to 'need' to fly something less safe.

I often think the entire game was designed to be played in a Cobra MkIII, it has the right amount of capability to keep me engaged :)
 
So, Marx kinda touches on a point which I agree with, in that there isn't enough for it to be a career in it's own right; it's just Exploration++.

Before Odyssey (as is my grievance with even going down the path of Odyssey to begin with) we had the Research Limpet which provides samples of the various critters floating around in space. Sadly, those samples are just a glorified very minor income stream.... and as a result, most people consider carrying around those samples, let alone the limpets/controller required to do this, to be pointless if your goal is exploring.... for maybe a couple hundred thousand credits at most[1], and a codex entry update that is tokenistic at best. And let's not go near trying to sample interceptors and the broken state of that.

When I heard there was going to be an Exobiology career in Odyssey, I thought "Great, maybe biopsies of the space critters will get a balance pass and some more purpose. "

Nope.

And so Exobiology is just it's own, completely forgettable thing that earns minor amounts of credits and, well, that's it. So now we've got two distinct, unrelated activities which do nothing more than provide a minor credit income. Pretty disappointing.

[1] At one point, I spent a day to get around 200 samples loaded up in a corvette. All that effort got me less than 1m credits and a comparable minor bump in trade rank. Woo -.-
 
But we can already sell drugs in the game...
Eeeh... tl;dr you can get by the censors if you're dealing in "unspecifiedamine", but if you suddenly start using real-world drug names, or actually simultaing it's use... that's hot water.

It's basically "you can't be seen to be gaining a benefit from drug use".... so relabelling "morphine" to "Med X" is enough to be like "Oh, it's just some magical bandage!"

But they won't give a stuff about slave trade XD Whole thing is bizzarro. Also very dependent on how popular your game is...
 
But we can already sell drugs in the game...

PEGI 16 allows some things, but not others. (Guessing production of drugs would be 18, or banned in many countries).

I don't think anyone wants Elite in the 18+ category just because you can extract some kind of substance from an alien plant and make 500 cr per ton on it.
 
It's more tedium added on to an already tedious task, but at least with regular exploration it is still rewarding enough to be worth it. Finding a ringed Earth-like world? hell yeah! having to travel sometimes kilometers to scan 1 thing 3 times, and then do it again for the next, and again, and end up being on the same body seeing the same 2 different plants even though you got back on the ship, went far enough out to use dss to find the specific organism you haven't found yet, land and still see those same 2 plants and not the one you are looking for. no.
on top of that, grinding elite rank for it is the worst out of all the elite rank grinds, since you need to do all that tedium about roughly 1000 times. thanks but no thanks

I find the need to scan three samples in a row, and far from each other, completely intolerable. I did scan a single species to see the process (or was it two, I'm not sure) and plan to stay at this initial number.
 
Yep but this won't count for exobiology, which is the subject here.

I don't think it counts towards the salad rank, no. It's still something to do though, and gets Pilot Federation vouchers, same as the Geo & older bio stuff. Ticking codex boxes is something to do too, while exploring.
 
I never understood why it had such a strong backlash.
Mainly because it has absolutely nothing to do with exobiology. I mean it's like when we get intercepted we have this mini-game with three circles to line up instead of chasing the escape vector.
 
Mainly because it has absolutely nothing to do with exobiology. I mean it's like when we get intercepted we have this mini-game with three circles to line up instead of chasing the escape vector.

makes about as much sense as needing a specific type of person only found at select locations to be able to remote pay fines, bounties or collect on bonds/bounties. Or that you can pay of bounties at all. How is it even a bounty at that point?
 
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