I do not like exobiology

This thread is peak forum moment. Exploration has had basically 0 additional content for years. After About 5 years we are given maybe... 30 different static plants that just sit there doing nothing as our reason for exploring planets. Plants on Earth are more interesting than all the plants we can currently scan in the galaxy apparently. When someone says, "Hey, maybe we should get some more interesting gameplay in exobiology, instead of just pointing a doodad at an image 100's of times" most of the responses are, "Hurrr if you don't like it then don't do it!". Despite you know... exobiology being an advertised part of the gameplay for the expansion that they have PAID for... 'gameplay' being a massive stretch of the word.
 
makes about as much sense as needing a specific type of person only found at select locations to be able to remote pay fines, bounties or collect on bonds/bounties. Or that you can pay of bounties at all. How is it even a bounty at that point?
That's not a mini-game.
 
Exobiology is boring I agree.
The community came up with a lot of nice suggestion during beta but nothing was ever considered.
We can land on planet since 6 years and the game is still not able to provide some good reason to the explorers to land on undiscovered planets.
Even the "Armostrong Moment" is nothing but a simple message on the screen.

Trying to be constructive here:

- Armostrong moment: OK we can't walk inside ships "yet". But let me spawn on top of the ship ladder rather than on ground. Make working elevators for the big ships. When I hit the first step, provide some cool sound effect (like the iconic t-rex step in Jurassic Park) so that my first steps seems heavier than a regular step. Make me hear my accelerated heart beat for the emotion of this moment. Since it can't be enhanced with a visual experience, enhance the other senses instead: use the sound in this case.

- Exobiology on the field: there are a lot of puzzle game from where FDEV could get some inspiration. Actually any mobile game would do it. Adjust, rotate and combine correctly the genetic sample to get a reasonable sequence.

- Redundancy: remove the need to scan 3 plants to get a sequence, instead make the puzzle game more challenging and risky. So if I can't get the correct sequence I need to sample another plant.

- Species diversity: planets should have many species. Where there's life I expect a food chain with a delicate balance between various species to sustain the life on such thin atmospheric worlds.

- Scientific Lab as a ship module: here you can extend the exobiology gameplay during the long supercruise travel. This module works like the FSS (but it doesn't require the throttle in idle to work). Here you can enhance the data with additional puzzle games where you can get some information about the plant itself (for example how ancient is that species, reproductive cycle, what substances are used for the photosynthesis, etc...). If you can get all the relevant information the codex is updated and you get an additional voucher.
Well said.
 
It's more tedium added on to an already tedious task, but at least with regular exploration it is still rewarding enough to be worth it. Finding a ringed Earth-like world? hell yeah! having to travel sometimes kilometers to scan 1 thing 3 times, and then do it again for the next, and again, and end up being on the same body seeing the same 2 different plants even though you got back on the ship, went far enough out to use dss to find the specific organism you haven't found yet, land and still see those same 2 plants and not the one you are looking for. no.
on top of that, grinding elite rank for it is the worst out of all the elite rank grinds, since you need to do all that tedium about roughly 1000 times. thanks but no thanks
Just an idea but I would love to see caves. When I started with Elite I genuinely thought there would be as soon as Horizons was out. There was nothing like it, but now I think that today it might not be too hard to code because the foundations are here, at last.

It would be simple, but would at least give us something to explore. Caves would appear on a scan (2nd or 3rd). Entrance should be challenging to find. Caves would be based on random-generation, so you could get a "one-room" cave or a complex labyrinth that goes kilometers deep: you would never know what to expect before entering it and explore, which would be the point. Even if there is nothing inside them (Frontier-style...) at least there would be the excitement to try reaching the deepest point. Max depth coud be on the CODEX and get you XP. Some parts could be SRV-compatible, but others must be narrow and would need you to go on foot (of course we would need some new stuff like oxygen bottles, a radar, to explore the deepest ones). That would also bring a risk: if you go too deep on foot you might not be able to come back to the surface in time, and that would be cool because now there is no way to die exploring except your own carelessness.

And then of course if some super-rare biology or some alien stuff were to live deep down there, all the better.
 
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