I don't get the hate for bots, what's really wrong with that?

Except they log on the first bit of damage taken, and haven't been seen in Open for over a year. Finally, if you can run bots, you can run router settings that ensure you don't ever connect to another player.

Open only to fix botting does nothing at all. A leaderboard in the station with top CMDR contributions in the last 24 hours would do more. (At least it would allow victims to report something)

They could easily get around that as well by simply running extra accounts and making sure no single bot did too much work.

One of the downsides of game sales, the base game is really cheap when on sale, and that is all you need.
 
Except they log on the first bit of damage taken, and haven't been seen in Open for over a year. Finally, if you can run bots, you can run router settings that ensure you don't ever connect to another player.

Which is really another reason why Peer-to-Peer networking is an awful choice for a multiplayer online only game.
 
Interesting point.

Is save-scummimg cheating? What if a bot was save-scummimg? A simple bot that only saves every minute or two.
is save scumming possible in multiplayer games?
I am sure you can pull one out where it is, however in general that is a single player only thing and then, well who cares? even IF it is cheating the only person you are cheating is yourself.

funnily enough the earlier elite games allowed save scumming. ED doesnt have it, but in a way the flip side of that is worse...

Other elite games were relitvely brutally hard (at least until you got to a meta end game ship)... but they could be because the designers knew they could make it so... "hardcore" (hate the term but its for simplicity) players got a really hard game... more casual players can just reload. ED on the other hand, doesnt allow save scumming, but instead makes ship destruction trivial to the point of absurdity. both ways have their upsides and downsides
 
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