I dont get why everyone thinks Ellite is such a grind

TBH not having read all of the thread because that would be a grind I'll just chip and say that the grind most people complain about is not about starting out and getting a new shiny ship = FD have made it so after years of whinges that credits rain on people so they can skip small ships and get to bigger ones so very quickly - neither now is it about rank gain as with 3.0 the new mission system allows you to get whatever rank you want with anyone in a couple days hardcore play of chaining simple +++ missions.

No, what the grind complaint is, for many that got to that point already, possibly years ago (when those things were an almighty grind), the grind is what do you do when you have ships and cash, which is now in abundant supply.

For many this is engineers which again for many has 'become the game', and once you start trying to G5 all your ships which you no longer had to grind for because credits are like rain, tell me there is no grind.

'But you dont have to do it, so no grind' they cry. My response is, once you have the ships you want, and explored some stuff and blew some stuff up and bumped into things, all you have left is either engineers or God forbid Guardian stuff - now tell me there is no grind.

Long story short - Op misses the point.
 
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(otherwise known as "grind") - just as you will have in almost any other game you've ever played.

Hi Stealthie.
I see variations of the above quite regularly.
But I personally think that grind is mostly in certain types of games mainly that try to put rpg, mmo, rng, leveling and what ever form of engineers a game has into a game or when there isnt a great story or gameplay.
For example in Halo for me there is no grind due to there being a great story and theres no gathering of any kind. You just play and shoot aliens in the face.
But other games that you have to level up or collect materials, spells, items, etc to level up or upgrade items starts to put a grind in due to them trying to slow progression and lengthen game play or cover lack of story.

To me elite was less grindy before engineers because the only thing that you could grind back then was credits and rank which you got as part of normal play, it may have been a slow process back then and yes you had to repeat stuff but at least everyone got everything you needed from normal game play where as now a percentage of people (i wont give a figure because i dont know it) have to go and do things that they normally wouldnt or dont enjoy purely to get mats and data because you dont get it as part of normal play. And because of that when people feel they need mats and data and its something they dont get as part of their normal game play they have to go and grind it to stock up. And here lies the problem, every time they add new items or upgrades, ranks or type of mats or data adds a new grind due to you dont get all these things from normal game play. Dont get me wrong its not like that for everyone. Some people may thoroughly enjoy hunting for these things and its part of their game play but its not part of everyones. And since these things are locked behind rng and sometimes no clear path or information to get them or both it becomes a grind for some because they want to get enough that they dont have to do it again.

Sorry for the long post and not all of it was pointed at you. Just started flooding out when i started writing. Lol.

And this is just my personal opinion and in no way saying its everyones or anything like that.
I personally feel the only grind for me is engineers, mats and data collection for what ever reason. I find the rest of the game fun and interesting.
I suppose it comes down to what people perceive to be a grind and their definition of grind.

I think I'll stop now lol
 
Hi Stealthie.
I see variations of the above quite regularly.
But I personally think that grind is mostly in certain types of games mainly that try to put rpg, mmo, rng, leveling and what ever form of engineers a game has into a game or when there isnt a great story or gameplay.

Fair comment.

The point I was trying to make was that "grind" is a subjective thing.

If you like shootin' stuff, you'll probably perceive no "grind" in a CoD game.
If, OTOH, you were looking for a good action story from a CoD game (unlikely, admittedly) then you might consider all the shootin' as grind.

In a way, I guess ED is a victim of it's diverse nature.
If somebody dives into a CoD game for the story and they're not happy with all the shootin', it's pretty simple to assume they just flat-out picked the wrong game - cos shootin' is all there is.

ED's not really like that though.
You can do a whole heap of completely different things but they're all tied together in various ways.
Everything requires credits and credits mean trading or missions, so if you find trading or missions a "grind" then you're SOOL.
Almost everything requires combat sooner or later so if you find combat a "grind", you're going to have to work hard to avoid it.
Most other things, such as combat, exploration, mining, trading etc, require engineering to do well and that means hunting for mat's so if ("if"?!) you find that a "grind", you're not going to be able to excel at the stuff you do enjoy.

Like I said, it's a bit silly to glibly suggest people "don't do" the bits of ED they don't like 'cos chances are that the things people do enjoy rely on the "grind" parts.

Better, if not quite as sympathetic, advice would be "just get on with it and stop moaning". :p
 
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All good and well but there's a difference between people saying "I've learned to avoid all things I don't like in ED and found my niche that I still enjoy" or interpreting the same sentence into a common recommendation about how everyone should play the game. This whole debate reminds me a little bit on the beigification mega thread where I was tarred and feathered for just stating that it's still possible to enjoy exploring. In my case it's just my very personal approach to avoid frustration and I don't feel like being on a 'mission' to help the game getting better. That's the job of the dev team in the first place and I don't feel like being included in any sort of decision finding. So...

Yeah... that's how things go here.

QUOTE=Egy Ace Fyke;6620580

Hmm, so many options on which valuable advice to give... Crack it, ill just list them all.

  • I haven't even started unlocking any modules, so there are no problems with it.
  • I have too much time on my hands, so lengthy unlocking should be fine for everyone.
  • I consider that time involved is the only vector difficulty can take, and my mom always told me that I am special, so I am right.
  • You can always just relog a couple dozen of times. Who cares about immersion?
  • You don't have to use them if you don't like unlocking process.
  • I had already unlocked all the modules, and I belive that anyone should suffer same as I did. And I am not just an a-hole, all I do is care about other a-holes people who did the same.
  • Why you belive that this game has to be tailored to your liking?? "Your" is written in bold italic all-caps.
  • This game is about playing the game. There are no goals. Does it have some progression systems? Well, I do not involve myself in them, so there are no progression systems.
  • I have no clue about the topic in question, but you probably are wrong.


To sum it up, there are no problems. It must be your imagination.
Because there is no problem, there is no point in searching for compromises. Developers would only waste their precious and scarce resources on useless stuff. All of the developers' attention should instead be focused on a decal I had always wanted. This is the real priority here.

Oh, almost forgot. If you happen to disagree with any single one of the mentioned above reasons, or what is even worse, count them as , you most likely have a severe case of "this game is not for you" disease and should seek immediate medical assistance.

/QUOTE

And in fact, forums go such way on any topic, be it games or HDD maintenance.
 
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Don't know what forums/threads you are reading then. ;)

50% of the threads on here are negative anti-ED threads. All complaining that the game isn't what they want.

I see very little "constructive" criticism in those threads. What I see are comments from gamers who either "Don't get it", or are expecting this game to magically morph into something it currently isn't and never will be. Those players are NEVER going to be satisfied with this game... EVER!

I could go back 3 years and find nearly identical threads. Some of them from these very same people.

Either way, every single one of those players need to leave and find something they actually enjoy doing. For those of us who can enjoy ED for what it is, their continued presence with all of that over the top negative energy is really not welcome here.

Personally, my IGNORE LIST is full of them. And I will continue to add to that list for as long as these obviously clueless individuals continue to haunt this community.

Maybe it's because any constructive threads get the same exact "you just don't understand me mom the game" type of responses, except they get less of them so they float to the bottom pretty quickly.

I've noticed a trend in the threads I post. The more outrageous and provocative I make the op, the longer it survives, and its exactly because people like you feel the need to throw a hate party in every thread there the op gets mad at the game. If you guys didn't do it, then the threads with productive feedback and general discussion of the game might just actually have a chance at getting picked up.
 
Can you think of *any* activity in ED that isn't repetitive? Anything?
Ummm... I can't think of *any* game that isn't repetitive, computer or otherwise. Tetris, Overwatch, baseball, chess, packman, sudoku, scrabble, world of tanks, hearts, space invaders, bridge, pretty much every game is repetitive.

The real question is: Do you enjoy it? If so, it's just repetition and not a grind.
 
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Ummm... I can't think of *any* game that isn't repetitive, computer or otherwise. Tetris, Overwatch, baseball, chess, packman, sudoku, scrabble, world of tanks, hearts, space invaders, bridge, pretty much every game is repetitive.

The real question is: Do you enjoy it? If so, it's just repetition and not a grind.

If you're comparing Elite with tetris, well you're easy to please. This is the future people gamers have higher expectations than pac man.
 
Yeah... that's how things go here.

QUOTE=Egy Ace Fyke;6620580

Hmm, so many options on which valuable advice to give... Crack it, ill just list them all.

  • I haven't even started unlocking any modules, so there are no problems with it.
  • I have too much time on my hands, so lengthy unlocking should be fine for everyone.
  • I consider that time involved is the only vector difficulty can take, and my mom always told me that I am special, so I am right.
  • You can always just relog a couple dozen of times. Who cares about immersion?
  • You don't have to use them if you don't like unlocking process.
  • I had already unlocked all the modules, and I belive that anyone should suffer same as I did. And I am not just an a-hole, all I do is care about other a-holes people who did the same.
  • Why you belive that this game has to be tailored to your liking?? "Your" is written in bold italic all-caps.
  • This game is about playing the game. There are no goals. Does it have some progression systems? Well, I do not involve myself in them, so there are no progression systems.
  • I have no clue about the topic in question, but you probably are wrong.


To sum it up, there are no problems. It must be your imagination.
Because there is no problem, there is no point in searching for compromises. Developers would only waste their precious and scarce resources on useless stuff. All of the developers' attention should instead be focused on a decal I had always wanted. This is the real priority here.

Oh, almost forgot. If you happen to disagree with any single one of the mentioned above reasons, or what is even worse, count them as , you most likely have a severe case of "this game is not for you" disease and should seek immediate medical assistance.

/QUOTE

And in fact, forums go such way on any topic, be it games or HDD maintenance.

If I understand you the way I think I do. I like it lol
 
A class Python
That's cute.

Here's a task to help you understand the grind: Buy a Corvette (which you need the rank of rear admiral), fit it with an A rate combat build, and G5 engineer every module that effects combat (guns, shields, engines, PP, distro, etc.). Oh, and you can only spend 2 hours a day max playing elite, because most people have jobs/school and can't play 8+ hours a day.
 
Flawed?

Did you see anything in my post relating to things people "don't like"?

Simple fact is, if you've played ED for more than an hour then you have done repetitive things (otherwise known as "grind") - just as you will have in almost any other game you've ever played.

The only difference between "gameplay" and "grind" is whether or not you're happy to do the thing or not.
Suggesting it can be avoided, though, is silly.

Just as it would be silly to tell a somebody playing football to avoid the energetic parts of the game.

Grind comes when it feels repetitive. Yes all games have repetition. We can't get away from that as there are only so many things you can actually do.

If it starts to feel repetitive then that is when you need to change what you are doing.

Yes you don't get rid of doing repetitive things, as that is impossible in all games, but can it stop or mitigate it feeling like a grind. Sure it can.

But ED has a lot of things wrong which need changing to bring a bit more variation into the game world.

All combat zone are the same. All res sites are pretty much the same. USS's need to change. Have far less and make them compelling gameplay. Have a reason why they are there and they should be a mini adventure themselves with missions that are available.

All USS's shiuld have missions attached to them in some shape or form.
 
That's cute.

Here's a task to help you understand the grind: Buy a Corvette (which you need the rank of rear admiral), fit it with an A rate combat build, and G5 engineer every module that effects combat (guns, shields, engines, PP, distro, etc.). Oh, and you can only spend 2 hours a day max playing elite, because most people have jobs/school and can't play 8+ hours a day.

Then don't get a corvette. It's up to you. I only play 2-6 hours a week so I want to enjoy my game time.

It has taken me nearly three years to get my python, but that is fine because I have had a great time getting it.

The choice is yours.
 
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If anyone can name a decent game that does not require any form of grind then let me know. The only real grind for me is a few mats that usually are a PITA to get, otherwise its all good.
 
If you're comparing Elite with tetris, well you're easy to please. This is the future people gamers have higher expectations than pac man.
Actually, I hate Tetris, although I'm quite fond of Sudoku and Scrabble too (but no one wants to play with me, since the last time I played and got more points on my first word than anyone else had by the end of the game - The word was simple: "catalog" for 75 points, which wasn't even my highest scoring word that game, which was "quixotic", which might actually be a good adjective to describe this game).

The point is, games span a wide range of activities and ALL are repetitive. FarCry 5 is an example of a recent "modern" game and yet, it's very repetitive too. I'm bored with it and the only reason I'm playing it at all is for co-op with a couple of friends.
 
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That's cute.

Here's a task to help you understand the grind: Buy a Corvette (which you need the rank of rear admiral), fit it with an A rate combat build, and G5 engineer every module that effects combat (guns, shields, engines, PP, distro, etc.). Oh, and you can only spend 2 hours a day max playing elite, because most people have jobs/school and can't play 8+ hours a day.

I've got a corvette (without the grind), it's a dull easy win button of a ship that I usually don't use. I like it for when I fancy flying an indestructible killing machine or an SLF so I'll keep it, but it's my least used ship.

It's about 2/3rds engineered parts, none of it maxed as it really doesn't need it at all.

My FDL has maxed thrusters and distro, not much else.

My DBX has a maxed drive and some lightweight bits, not much else.

My chieftain still has new ship smell.

They are all fantastic at what they do, an I've no urge to go a maxing spree. I play maybe 4-5 hours a week, sometimes more sometimes less.

The thing you need to understand is that "I must max thing X now" just doesn't apply to the people saying don't grind as they don't think you need to do it at all. The grind is in your head.
 
Here's a task to help you understand the grind: Buy a Corvette (which you need the rank of rear admiral), fit it with an A rate combat build, and G5 engineer every module that effects combat (guns, shields, engines, PP, distro, etc.). Oh, and you can only spend 2 hours a day max playing elite, because most people have jobs/school and can't play 8+ hours a day.
I've got a corvette (without the grind), it's a dull easy win button of a ship that I usually don't use.

It's about 2/3rds engineered parts, none of it maxed as it really doesn't need it at all.

The thing you need to understand is that "I must max thing X now" just doesn't apply to the people saying don't grind as they don't think you need to do it at all. The grind is in your head.
Agreed. I don't understand people's NEED for an endgame ship ASAP. Those ships are supposed to be something you earn after months (or years) of play. The only large ship I have is a Type-9, which I only use for occasional trading CGs. I haven't flown it since last year.

I think the problem may be that some people are so blinded by current "you are the hero, here's your mega weapon" games, that they can't relate to a game that doesn't fit their preconceived notions of what a game should be. I feel compelled to point out that those sorts of games tend to be played for a few weeks or months, whereas ED is a game meant to be played for years.
 
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Agreed. I don't understand people's NEED for an endgame ship ASAP. Those ships are supposed to be something you earn after months (or years) of play. The only large ship I have is a Type-9, which I only use for occasional trading CGs. I haven't flown it since last year.

I think the problem may be that some people are so blinded by current "you are the hero, here's your mega weapon" games, that they can't relate to a game that doesn't fit their preconceived notions of what a game should be. I feel compelled to point out that those sorts of games tend to be played for a few weeks or months, whereas ED is a game meant to be played for years.

Agreed, there is no princess to save as she's running a vast power and doesn't really need some insignificant independent contract pilot to come and rescue her. It's the insignificant bit that gets to some people.

I've been playing since gamma, last reset at 1.3. I could have a huge fully engineered fleet by now, but I'd probably be sick of the game if I'd done that.
 
The thing you need to understand is that "I must max thing X now" just doesn't apply to the people saying don't grind as they don't think you need to do it at all. The grind is in your head.

Which is great, but you have to consider the context; that of suggesting this stuff IS possible to achieve relatively easily without grind.

Sure, you can attain the required rank without "grind", but not if you want to do it quickly.

And then there's the issue of engineering.
Any way you slice it, the mat's you need to engineer a Corvette aren't going to fall into your lap without you having to go looking for them.
 
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