I don't like the new ice worlds.

Ultra settings.
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Why couldn't we have this? Do you lie in your trailers, Frontier?
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I've looked for hours. I didn't just stop at one ice planet and take one picture, then proceed to hate on you in the Forums. I visited about 50 of these ice worlds, and they all look the goddamn same as the first picture. Someone on the dev team needs to address this.
 
I think there are differences between promo materials and in-game Odyssey... but why do people keep using comparison shots apparently taken at noon with the star overhead, while the promo shots are almost all taken in the sunset zone?

Look at the shadows! The sun in the last image is just out of frame near the limb of the planet. In the shadowless comparison images, the star appears to be straight overhead (or shadows are broken).
 
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I am afraid this is what happens when you don’t just call a sequel a sequel. They could have next generation graphics, but then we still have people playing the game running mobile graphics cards from 2014. So compromises must be made.
 
I don't know, maybe? Does it matter? The geometry is still the same, or am I wrong?

Lighting and shadow is everything.

No shadows, no sense depth, no sense of texture, everything looks flat and lifeless. This is why landscape photographers shoot 90% of their photos at the golden hour (before and after sunset/sunrise).

Literally all of the promo shots are taken while looking in the general direction of the star while the star is low on the horizon (sometimes just out of shot). Look at every one of those little bumps in the promo image there. Each one is rendered visible by the contrast of the little shadow it casts.

Unlike most games, movies, etc. Odyssey is unable to curate your time of day, because you choose where you land (e.g. in a desert with no shadows because the sun is right above you).
 
Lighting and shadow is everything.

No shadows, no sense depth, no sense of texture, everything looks flat and lifeless. This is why landscape photographers shoot 90% of their photos at the golden hour (before and after sunset/sunrise).

Literally all of the promo shots are taken while looking in the general direction of the star while the star is low on the horizon (sometimes just out of shot). Look at every one of those little bumps in the promo image there. Each one is rendered visible by the contrast of the little shadow it casts.

Unlike most games, Odyssey is unable to curate your time of day, because you choose where you land (e.g. in a desert with no shadows because the sun is right above you).
Alright, I'll take a bunch of pictures of ice worlds during noon at the equator and post them here. I'll try to get as much variation in the ice worlds as I can get. But at the same angle, like you said.
 
I think there are differences between promo materials and in-game Odyssey... but why do people keep using comparison shots apparently taken at noon with the star overhead, while the promo shots are almost all taken in the sunset zone?

Look at the shadows! The sun in the last image is just out of frame near the limb of the planet. In the shadowless comparison images, the star appears to be straight overhead (or shadows are broken).
you should still be able to see some kind of surface texture, it's almost like the height maps are missing in the screenshots.
 
Alright, I'll take a bunch of pictures of ice worlds during noon at the equator and post them here. I'll try to get as much variation in the ice worlds as I can get. But at the same angle, like you said.

Nope, take the pictures near terminator... the line where the darkness meets the light
And position yourself to have the darkness behind you, maybe at 30-45° angle - so the shadows are not cast directly towards you.

You might be surprised...

Although i do admit that i find the fabled new planetary tech rather underwhelming.
Maybe it's because the lighting/gamma issues...
 
Alright, I'll take a bunch of pictures of ice worlds during noon at the equator and post them here. I'll try to get as much variation in the ice worlds as I can get. But at the same angle, like you said.

Yeah, nah, sorry, just to echo Northpin, I was suggesting taking them away from the noon equator. Towards the late afternoon, evening, sunset area when the sun is lower and the shadows longer.
 
you should still be able to see some kind of surface texture, it's almost like the height maps are missing in the screenshots.

No shadows, no sense of depth

As someone that looked at the moon through a telescope - you dont want to do that during a full moon.. you will see no details and if you dont use a neutral density filter you'll burn your eyes. So it's better to observe the moon during quarter or crescent phases - and the most impressive views you'll get as you close to the terminator
 
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