I don't understand the life support system

So how does our supposed lifepod work then? Lore states that upon ship destruction, or imminent pilot death, the pilot is ejected automatically and sent back to the last point of docking. Quite how a pod is able to open a hyperspace window, and jump through many systems all automatically is probably handwavium beyond the scope of this topic.. I can only assume that pods have a self contained life support system, very efficient due to the pod size...

Search and rescue ships and stasis (you don't get to experience it, do you?). Only problem is the instantaneousness of it, unless time dilation effects are finally playing tricks on our minds.
 
Have you ever wondered why there is no opportunity to kill the pilot? Should be fairly easy after canopy breached ...

o7
 
Stasis huh. That would certainly solve most aspects, although counting on S&R when you're 20,000Ly from the bubble is a big ask :p
 
The main "illogicality" with the life support system is this: if your life support shuts down without your canopy being blown (by someone sniping it, or if the power is cut, or it's simply left switched off) then the air in the cockpit shouldn't become instantly unbreathable. Our ships are pretty large, by 20th-century-fighter-jet standards; the air inside the ship's living space is quite a large volume, even for the smaller ships like the Sidewinder and Eagle. It should take several days for a single person (or two, if you've brought an NPC crewman along) to exhaust the air to the point where it's poisonous and you'd need to don spacesuits. A ship the size of an Anaconda or Corvette, with its vast cavernous living quarters, should last you for weeks.

I know, gameplay. But if real life were like ED, then the Apollo 13 astronauts would have all died half an hour after their life support system failed.
 
I'll head-canon it for you...

Your life support system's primary job is to recycle the air in the cockpit into re-breathable air. It catalyses other materials from space and by products of engine exhaust to aid this process and keep your cockpit air 'fresh'. It needs the cockpit air to exist to do this, or it has no elements to catalyse oxygen 'from' and no medium to return it 'to' (think carbon dioxide filters in other movies).

Once your canopy is broken, there is no 'air' for the system to process, so it goes to the backup system of supplying X amount of stored oxygen to your helmet mask. You can top up this oxygen by providing the elements the system needs to synthesize more oxygen, as long as those are available.

Lastly, the final function of your life support is to self-destruct the ship on death of the pilot. This prevents 'dead' pilots cratering populated worlds long after death.

Dat workin for ya?

Excellent explanation. This is how I understand it given the parameters of the universe. The insta-rescue is the nonsensical part.
 
The main "illogicality" with the life support system is this: if your life support shuts down without your canopy being blown (by someone sniping it, or if the power is cut, or it's simply left switched off) then the air in the cockpit shouldn't become instantly unbreathable. Our ships are pretty large, by 20th-century-fighter-jet standards; the air inside the ship's living space is quite a large volume, even for the smaller ships like the Sidewinder and Eagle. It should take several days for a single person (or two, if you've brought an NPC crewman along) to exhaust the air to the point where it's poisonous and you'd need to don spacesuits. A ship the size of an Anaconda or Corvette, with its vast cavernous living quarters, should last you for weeks.

I know, gameplay. But if real life were like ED, then the Apollo 13 astronauts would have all died half an hour after their life support system failed.

Five seconds. This is Elite. :(
 
Well, in real life a fairly light bottle of compressed air would serve you for hours at normal hyperbaric pressure.

The system is in the game to create tension and excitement, and to give you a good dose of that that "human vs space" feel.
 
For all we know, "life support" could include any number of bizarre sci-fi subsystems, like various drugs, heating, cooling, and compression mechanisms in your suit which keep you from freezing, boiling, blacking out, being irradiated, or turning to jelly when you suddenly accelerate. There could be all kinds of continuously active self-monitoring systems at work when you're on your space ship. It doesn't just have to be purely about air. It really can be a whole suite of systems which, uh, "support life". When the big machine goes down, you have X amount of emergency-EVERYTHING (not just air) and then you for sure 100% definitely die when it runs out.
 
TBH, I'm mostly okay with the way life-support works.

The only major screw-up is that you run out of air 7 minutes (or whatever) after your canopy breaches.
You are, presumably, hooked up to a life-support system which is capable of providing air for potentially hundreds of passengers aboard a big ship and now, suddenly, it can only pump enough air into your suit to last a few minutes?

All they really need to do is change it so that you've got the life-support countdown with the breathing noises and then, after a few minutes, your vision starts going dim and blurry and then you black-out as a result of exposure to vacuum rather than running out of air.

According to lore, a Remlok suit puts a body into hibernation so you can survive for extended periods in space, prior to a rescue.
It doesn't necessarily provide you with an appropriate environment so you can continue to function normally while wearing one.
 
I'm definitely happy with the way the life support works in general, I enjoy the gameplay, just given up understanding the logic.
 
You are, presumably, hooked up to a life-support system which is capable of providing air for potentially hundreds of passengers aboard a big ship and now, suddenly, it can only pump enough air into your suit to last a few minutes?

It's emergency oxygen, not emergency life support. Those few minutes would fit into some padding of the suit, so nothing is being pumped (fewer points of failure).
 
It's emergency oxygen, not emergency life support. Those few minutes would fit into some padding of the suit, so nothing is being pumped (fewer points of failure).

ok, so.. how does the suit tank relate to the internal module size then?
 
The way I look at the Life Support is this. The main system deals with the atmosphere throughout the ship, and have vents, scrubbers and so on. The emergency system connects to your shipsuit through the points on the command seat, so only provides air to the persons in their seating positions. This way the system can fall back to a fail safe condition should damage occur to the main system. There would be no power or scrubbing facilities available (just a controlled oxygen supply).
 
The Life Support Module is a multi-faceted device. It is your ship's primary air supply, so you can take off your helmet and breathe inside your ship. It includes CO2 scrubbers, filtration and all the little amenities that make the air inside your ship breathable.

It also includes an emergency reserve system that yes, does feed into your suit in the event that primary life support fails - such as when your canopy shatters and the atmosphere inside the ship vents.

Nothing gamy or special about it. In fact, it's nearly (un)common sense.
 

That's Elizabeth Tower.

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THAT's Big Ben.

Big Ben is the bell, not the building.
 
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