I finally gave up on reality.

Yep, I admit it. I finally abandoned reality for the virtual world. Tried Elite in a Rift for the first time. Pretty awesome.

Looking for some thoughts, opinions, suggestions and all here.

First thing I noted, is that while Elite supports the Rift, it looks like it doesn't fully support it. I can't use the Touch controllers the way they were intended. Can't use it to reach down and manipulate various controls or menus. Instead, they appear to be implemented as two virtual joysticks. At this point, I think I'm better off continuing to use my HOTAS as my main controller. Is my assessment correct, or am I missing something here?

And while it's awesome to be able to get up and "walk about" my bridge, it's a bit disconcerting to be able to look back at my headless body. :D Again, I'm assuming this is the current state of things and there are no alternatives to this situation. Hoping, of course, if and when we ever get "space legs" the situation will change. Once am I on track or missing some vital clues here?

My first attempts at flight were pretty cool, but I did manage to get myself a bit dizzy. I'm assuming I'll eventually get accustomed to this. I'm loving the free-look and expect it will give me an extra edge in combat and other situations, even make landing more on surfaces easier. Haven't taken the SRV out yet and am expecting that to be a blast too.

Anywho... all thoughts, comments, opinions welcome. :)

Same same, I gave up drugs and TV when I bought ED, so far the experiment is working, sane frustrations aside.
 
Plays.tv was working for me, even recording on rift. I loved the quality of my headphones so I stopped the rift audio and playing again on the old trusties, maybe this is why it records well. You can adjust the audio in settings @plays.tv iirc

It works when I transfer sound to my main display, it just doesn't work when I play it through the Rift. There may be some setting for that, I just haven't found it yet. :)


i always use contact lenses in the rift for the same reason. My glasses dont fit in the rift normally... however if i really want to, things fit much better if i remove the facial insert if i have to wear glasses.. its not very comfy however.

PS welcome to Elite Dangerous as it should be played.... imo its a completely different game if you play in pancake mode. ;)

Yea, I can't wear contacts anymore; astygmatic. But, as already noted, those perscription eyepieces do look very promising. As to how it should be played... enjoying the 3d, but I think I'm appreciating the free-look even more. I'm not strong into combat, but having that ability makes combat that much more enjoyanble and effective. This is not to say that the 3rd dimension hurts any, oh no... just if I had to chose between the two, the free-look would win.
 
Well, been playing in VR for over a week now. My impressions so far are this:
  • Definitely more engaging, the sense of depth adds to the overall gameplay. Better combat, better docking, better surface flyovers, including canyon-running.
  • I am more effective at combat, the ability to free look giving me a better command over the situation.
  • I've noticed more things in my ship than I ever noticed before. This is because they, quite literally, stand out better where they used to just blend into the background.
  • However, things look less realistic inside the ship than previous. The interior feels more "cardboardy". I think this is because I'm noticing the textures more.
  • Yep, headset can be a little uncomfortable, but not horribly bad. I expect it'll be a bit more of a bother in the summer. It does muss my hair something fierce. ;)
  • Definitley fogs up my glasses AND the lenses inside the headset. Will definitely take the advice about perscription headset lenses here shortly.
  • Causes slight headaches, so gameplay doesn't last more than a couple of hours.
  • Galaxy & System maps definitely a little more challenging/frustrating.
  • The ability to get up and walk about my bridge is pretty cool. Getting up and walking to the window, even sticking my head outside of it is pretty fun.
  • Walking on planetary surfaces is also pretty cool, even if it is just a "hack". I.e. Switch to external camera and then walk around a bit.
 
It works when I transfer sound to my main display, it just doesn't work when I play it through the Rift. There may be some setting for that, I just haven't found it yet. :)




Yea, I can't wear contacts anymore; astygmatic. But, as already noted, those perscription eyepieces do look very promising. As to how it should be played... enjoying the 3d, but I think I'm appreciating the free-look even more. I'm not strong into combat, but having that ability makes combat that much more enjoyanble and effective. This is not to say that the 3rd dimension hurts any, oh no... just if I had to chose between the two, the free-look would win.

I bought a set of the inserts that you put in the headset, they work like a charm for VR.

My prescription was out of bounds for their standard stuff but they manually took my numbers. The inserts were a little more expensive than listed on the site but worth every penny.
 
Shreddog, I do agree that a 'in cockpit' Gal / Sys map would be a nice addition, however I cannot agree that 'It's outrageously bad as of now' for not having this option as both maps function perfectly well.



You experience this due to not having your binds configured correctly. You need to configure a controller or HOTAS to the Galmap / Sysmap binds and enable 'Grid View' from the last tab in the Galmap. You seem rather angry with all of your cap lettered words, I can only surmise that your anger is directly attributed to the frustrations caused by incorrectly configured binds and your reluctance to resolve that issue. I don't feel that there is any need for us to continue discussing this particular topic, there is a fix for the source of your frustration, it is now entirely up to you if you use said fix or not.



Again, this would be a complete and utter waste of development time and effort. What you want is nothing more than a mere novelty that grows rather old quickly when you have access to a control method that put simply, does the job in both a quicker and much more effecient manor and without the need to swap from the control method you use to fly your ship. Source: I have developed an app which allows me to control the UI menus with Touch, and while novel it didn't take long for me to revert back to HOTAS control as its much quicker to navigate the menus with and I didn't need to swap control methods.

I'll point out again, that while I really like motion controls in VR I see very little point in adding such functionality to games which would gain zero benefit from their inclusion. When (if?) Elite gets space legs I'd be sorely dissapointed if they didn't include motion control support for VR users. Using a 'Lone Echo' type mechanic to pull and push yourself off the different surfaces in your ship would be execellent. I think that's a long way off though.

You are so very wrong =( , what Shreddog wrote, is exactly what the game needs.,
 
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