I don't have an answer, I'm not a lawyer. Would you like to help me fund one to look into it?
I should be licensed in two weeks!No, I don't have the time or energy for that.
this was before it needed permission to run queries. That was a later "feature" added.Yeh, I can see why that would set off alarm bells, it's equivalent to console access. I've never done that. And if I did I wouldn't be surprised to be asked what I was trying to do. The bot is for processing queries and that is by application and approval only. He probably just happened to be reading the logs or watching activity at the time. As you say this was a long time ago, the tool and the attitudes have all matured since then.
I think there is a misconception around, which is causing all the uproar. Namely, the difference between the EDR overlay in the game, and the EDR Discord bot.
The EDR overlay app does nothing but access the database to display info to non-registered users. For registered users it collects data from cmdr-to-cmdr combat related events as they happen, such as applicable system, scans, interdictions, shots fired, and kills, and forwards these events to the database. The database then applies a very basic algorithm based on a cmdr's history, to categorize them somewhere in the lawful -> outlaw range. This data is then in turn distributed to the registered and non-registered users.
Additionally it has some cool features like looking up nearest mats trader, telling you what materials should be available based on state of the system you entered, and also raw materials if they are above a certain % treshold in one of the planets (which is collected from Inara iirc, but don't hold me to exactly where it gets that info).
That is the EDR plugin for EDMC, and hence in-game feature in a nutshell.
The EDR Discord bot is similar, but you can more actively request information about other cmdrs by direct query similar to other bots around. The reply will give you some basic information on the cmdr, like their Inara profile (if one exists), the algorithm based lawful->outlaw category, and some newly added info on bounty history, ship history etc. Basically a snapshot of the cmdrs history and a qualified guess as to what their playstyle is.
Like all other Discord bots it needs read access to the channel it is placed in for it to be able to see the user query. This is why you should always quarantine all bots in your Discord, unless you explicitly trust the source to a fault, to only the channels where it's absolutely needed. The EDR Discord bot is no different in that respect, as that's the entire principle of all Discord bots. Afaik it has however been limited to a select few Discords, and by application only, because it was never intended to be present in all Elite Discords as a look-up tool. It was meant for exactly what Jason alludes to in a previous post; fix the lack of cmdr history available in the game to give an indication of what legal status is most applicable to the cmdr in question based on their scanned history inside the game.
So, when discussing EDR it's atleast useful to specify which of the two it is, as they are based on the same data, but their behaviour and application is not.
Are you talking about the "Last seen..." information from the query? That's really not real-time, as there is some caching involved for all that info afaik. And that bot was made by a Bounty Hunter for Bounty Hunters, so having the "last seen" for lawfuls redacted isn't really an issue for the intended usersArgendo, you are forgetting the real time tracking of players that EDR will do. And it only tracks "outlaws" while redacting "lawfuls."
Thanks CMDR. Get a hold of Photoshop and you, too, can have a purple do.Just wanted to pitch in to say I love your new hair.
Actually those mechanisms are in game already, but carebear friendly design and opposition of solo oriented players prevent pvp from becoming meaningful and relate somehow to territory in game. Power play should be natural arena of spontaneous and meaningful pvp, but FD is scared of at least giving initiative to make PP stuff in open or enforcing open only entirely. Game require combat rebalance, current state is also victim of carebear friendly design, invincible shields, long cool down on grom bombs, huge afford has been made to make game EXTREMALY easy in both pve and escapes in pvp as long as player have access to some engineering, it's all by design.I find it ironic that 99% of the posts in this thread have been about external tools rather than the PvP mechanisms provided by the game itself. It kinda proves my point...
Bazooka, Bazinga, Baloney, Bammanza, I can't remember his exact name. All I know is he has a cult following here on forums.Who's bazooka?...
Its fine to have fun. But that kind of fun is the equivalent of a lion attacking a kitten. As a cat lover I am strongly opposed to this.Main game PvP is a joke with no purpose.
Many gankers in CGs? Gankers want to gank, not to do any proper PvP. They only want to do seal clubbing, they high wake as soon as they get challenged. They don't want to risk dying.
Again? It was never great to begin withShameless plug to make PvP great again:
Make supercruise like the oceans during WWII
So here's my line of thinking this morning that lead me to the simple suggestion to follow. I'm running cargo for the CG in a T9. I think to myself, "Why do gankers need to destroy my ship, why not just ask me to drop my cargo like NPCs do and let me continue?" But then I continue this line of...forums.frontier.co.uk