I get knocked down, but I get up again

So, Star Citizen just posted their whole healing bit. As with everything in that game it's bloated and overcomplicates something that should be fairly simple, but that works for them.
Source: https://youtu.be/f47-lobg1_c


That said, we definitely need something here.

Honestly if we could just have our characters be "down" rather than instantly dead when health hits zero, then another member of our team can come and use a medpack on us to get us back on our feet, that would go a long way toward easing a lot of the frustration we feel when things go wrong on the ground.

Another thing that would help: letting us respawn at our ship, or at the ship of another team member, rather then being forced aaaaaaall the way back to whatever space station we came from.

I realize the second one is probably a bit of a chore programmatically, but the first one should be easy. How about it, FDev? Can we get our own medical gameplay up in here?
 
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It's fine as it is - the Rescue Rangers so a great job. I don't want to lie around on the floor hoping someone will heal me. let along drag me away to a hospital on another planet. It's not like they have many planets to even drag you off to in 'the Scottish* Game'.

* apologies to Scotland. I know it isn't Scottish. or they would have prioritised the heather simulation.
 
It's fine as it is - the Rescue Rangers so a great job. I don't want to lie around on the floor hoping someone will heal me. let along drag me away to a hospital on another planet. It's not like they have many planets to even drag you off to in 'the Scottish* Game'.

* apologies to Scotland. I know it isn't Scottish. or they would have prioritised the heather simulation.

Ah. Clearly, you didn't read my post.

I am not suggesting we do it Star Citizen's way, that would be stupid for this game. I want only one thing: to be able to pick up my teammates if they fall. That's it. That would resolve so much frustration.
 
I am not suggesting we do it Star Citizen's way, that would be stupid for this game. I want only one thing: to be able to pick up my teammates if they fall. That's it. That would resolve so much frustration.
And what would you do with them? SC has you take them to hospital on another world - are you planning just to drag them around forever?

As ever - these ideas are great for the dragger. rubbish for the dragee.
 
And what would you do with them? SC has you take them to hospital on another world - are you planning just to drag them around forever?

As ever - these ideas are great for the dragger. rubbish for the dragee.

... Okay, let me be even clearer.

By "pick up" I mean, I'll use a medpack or a healing tool on them, and they'll stand up and continue fighting as normal.

(Was I unclear in my original post? Was it too long to read? What happened here?)
 
It's fine as it is - the Rescue Rangers so a great job. I don't want to lie around on the floor hoping someone will heal me. let along drag me away to a hospital on another planet. It's not like they have many planets to even drag you off to in 'the Scottish* Game'.

* apologies to Scotland. I know it isn't Scottish. or they would have prioritised the heather simulation.
Any game randomly picked needs more heather.

:D S
 
This would help take EDO FPS out of the early 2000s. Though I think NPC Copilot joining you on foot would be an important part of this. Also something that would take EDO FPS out of the year 2000.
 

Viajero

Volunteer Moderator
That said, we definitely need something here.

Honestly if we could just have our characters be "down" rather than instantly dead when health hits zero, then another member of our team can come and use a medpack on us to get us back on our feet, that would go a long way toward easing a lot of the frustration we feel when things go wrong on the ground.

Another thing that would help: letting us respawn at our ship, or at the ship of another team member, rather then being forced aaaaaaall the way back to whatever space station we came from.

I realize the second one is probably a bit of a chore programmatically, but the first one should be easy. How about it, FDev? Can we get our own medical gameplay up in here?

Just posted elsewhere:

I´d love a healing system in EDO, although I would keep it relatively simple compared to the SC proposals. This was my suggestion during the alpha:

Posted this in the feedback thread but maybe better a dedicated thread if of interest for discussion:

At present the penalty of death while out in a settlement seems significant as the player loses any and all active missions and all consumable and materials carried. The player also loses the time used there plus the Apex transport time which is also significant.

I suggest that a simple and straightforward revive mechanic be implemented:
  • A downed player with critical injuries gets a 1 minute window (or other arbitrary amount of time based on game balance) within which he/she can be revived by a wing mate.
  • On being injured critically the downed player gets presented with an option to wait for revive from a wing mate or to give up and respawn at a station like at present.
  • While waiting for a revive the player can not control camera, the image is darkened like the current visual after critical injury but the player can still see the scanner info. While awaiting for revive the player retains the option to give up and respawn at any time.
  • A revive action by a wing mate takes a reasonable amount of time and needs said wing mate to use an available medikit.
  • If the revive window lapses the player respawns at a station or ship etc like at present.
  • If revived the player receives a minimum amount of health and energy, and he/she must refill those as per usual.
  • Edit: Possibly limit revives to a max number per arbitrary period of time, say 1 per hour or 1 per 5 hours or similar.
This mechanic could get a great synergy with the shield grenade.

Edit for alpha phase 2: This mechanic can also work in CZ, the team the downed player is in will not lose the 10 resource points until the downed player gives up waiting for a heal and clicks the "respawn button" or the revive window lapses. If the player is revived before the revive window lapses then his/her team does not lose the 10 resource points.

Coupled with a review of the respawn for multi crew and we would be golden:

Multi-crew respawn feedback:

When you physically multicrew and fly in a wingmate´s ship, get to a settlement, disembark and die in combat there then the game respawn you back at your ship location wherever that may be. This leads to long periods of wait to get back into the action with your crew mates.

Unless sent to a penal station due to crimes etc I would suggest crew members dying have an additional spawn option to spawn in orbit (similar to when you bring your own ship) at a Vulture dropship (like in CZ) or an Apex which are then automatically bound to go to the general area where they died last.

Imo SC has unfortunately more often than not just tried to over complexify many things that do not really need to be, for the sake of "fidelity".
 
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