i guess there are too many bored people

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This is what happen when both crime and punishment are borked.

Bad guys should be entertaining, interesting scallywags, not bored murderers. Blame the lack of consequences and the unviability of RP PvP and piracy
 
There are many valid reasons why he might have killed you :
Maybe he does not want the community goal to be won because it goes against his charecters motif or goal.
Maybe he plays as a killer
Maybe you did something that in some way hurt a faction he likes

Either way its NOT greifing because he did not hurt you in real life.
For it to be greifing he would have to call you names or hunt you down for weeks on end , or name and shame you...
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The guy was not being nice to you , he was just rude nothing more

You can however block them if they are causing issues
You can allso fight back
You can go solo if you dont want to risk PvP in any form
 
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The thing is there are always 2 sides to a CG (well 3 if you include bounty hunters). The traders / miners whom are trying to get the product to the station & the pirates whom are trying to prevent that from happening. It's a part of the game mechanic that I find welcome even if I get my ship destroyed playing it.

Griefing is more a term used for people whom hang around in starter systems picking off newbies, that isn't what is happening at the CG, it's called piracy & it is meant to be there.
 
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The thing is there are always 2 sides to a CG (well 3 if you include bounty hunters). The traders / miners whom are trying to get the product to the station & the pirates whom are trying to prevent that from happening. It's a part of the game mechanic that I find welcome even if I get my ship destroyed playing it.
And a fourth one if you count the times were its political (in universe)
 

Deleted member 38366

D
Let's face it...

CGs have always been and for the forseeable future remain Meat Grinders. Playgrounds for [Gankers/Griefers/PvP Battles/The Funny Guys] , pick your favorite description. The good, the bad and the ugly... the whole colorful mix.
Naturally assisted by the complete lack of any punishment, and it appears the Bugs reported well over a year ago are now actively exploited by these who seek their fun using all available means.

It is what it is.

A good recommendation nowadays is to stay clear of such hotspots in Open Play - unless you know exactly what you're doing & what to expect.
Otherwise, that learning curve just comes the hard way.
Can be fun and entertaining, but that's sure not for everyone.

Operating in a busy CG System in Open Play :

Community Goals are like a box of chocolates... *munch* *munch* ya' never know what you gonna get.
 
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Okay, so I am trying to understand what fun is because apparently I have some whacky notions about this.
Shooting/ ramming the same unshielded hauler leaving a station a dozen times with a wing of federal assault ships and such is fun.
Oh and another thing I just realised: playing open is for the people who enjoy fighting so everyone else should play solo.
Do these two statements coincide with the goals of the game?
 
Okay, so I am trying to understand what fun is because apparently I have some whacky notions about this.
Shooting/ ramming the same unshielded hauler leaving a station a dozen times with a wing of federal assault ships and such is fun.

You question that aspect of fun, yet you seem okay with the idea that going back and forth again and again between the same stations in said shiedless hauler might be considered fun by some people?

Oh and another thing I just realised: playing open is for the people who enjoy fighting so everyone else should play solo.
Do these two statements coincide with the goals of the game?

Open isn't just for people who enjoy fighting, it's for people who enjoy risk, something which is utterly absent from the game outside of player interactions.
 
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it's for people who enjoy risk, something which is utterly absent from the game outside of player interactions.

Well, you could always let a docking computer take care of landings and step away from the computer. Ship might or might not be intact when you return :D
 
Okay, so I am trying to understand what fun is because apparently I have some whacky notions about this.
Shooting/ ramming the same unshielded hauler leaving a station a dozen times with a wing of federal assault ships and such is fun.
Oh and another thing I just realised: playing open is for the people who enjoy fighting so everyone else should play solo.
Do these two statements coincide with the goals of the game?
You are over reacting.
Open means you play with other players thats all it means. its were you go if you want the living breathing universe full of realism. just like in real life there are pirates and terrorists out there , thats why you can buy better engines or lasers... or ask a CMDR for help
Its not fun to be killed in a hauler but they have the right to play that way just as you have to right to get in a combat ship and blow them up , run away or go to another system.

Its a life sim , you are playing a trader that guy is a killer or a pirate both sides are right
 
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You are over reacting.
Open means you play with other players thats all it means. its were you go if you want the living breathing universe full of realism. just like in real life there are pirates and terrorists out there , thats why you can buy better engines or lasers... or ask a CMDR for help
Its not fun to be killed in a hauler but they have the right to play that way just as you have to right to get in a combat ship and blow them up , run away or go to another system.

Its a life sim , you are playing a trader that guy is a killer or a pirate both sides are right

It seems like the proportion of 'killers' in ED is much higher than it is in Real Life, in the UK at least. Of course in RL, if you're caught murdering someone you tend not to get a chance to do it again, whereas in ED you respawn with a clean slate. What will these brave "PvPer's" do when all the traders do shift to Solo?It's not clear to me that this sort of thing is good for the long term health of the game, whatever anyone's 'rights' may be.

Emergent gameplay to the rescue?
 
You question that aspect of fun, yet you seem okay with the idea that going back and forth again and again between the same stations in said shiedless hauler might be considered fun by some people?



Open isn't just for people who enjoy fighting, it's for people who enjoy risk, something which is utterly absent from the game outside of player interactions.


There was no flying back and forth between stations in a hauler. There was launching with the hauler than explosion of the hauler. Rinse and repeat several times.
We are not discussing my behaviour here but the behaviour of the distinguished gentlemen enjoying themselves.
If you must discuss my behaviour feel free to ask what I was doing instead of making assumptions.

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You are over reacting.
Open means you play with other players thats all it means. its were you go if you want the living breathing universe full of realism. just like in real life there are pirates and terrorists out there , thats why you can buy better engines or lasers... or ask a CMDR for help
Its not fun to be killed in a hauler but they have the right to play that way just as you have to right to get in a combat ship and blow them up , run away or go to another system.

Its a life sim , you are playing a trader that guy is a killer or a pirate both sides are right


No it is not a life sim.
Also in the post you are replying to I was not questioning any of the things you mention.
I was philosophizing on the meaning of fun with regards to blowing up the same ship several times.
The other topic mentioned is what Open mode is and where it seems to be heading.
 
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It seems like the proportion of 'killers' in ED is much higher than it is in Real Life, in the UK at least. Of course in RL, if you're caught murdering someone you tend not to get a chance to do it again, whereas in ED you respawn with a clean slate. What will these brave "PvPer's" do when all the traders do shift to Solo?It's not clear to me that this sort of thing is good for the long term health of the game, whatever anyone's 'rights' may be.

Emergent gameplay to the rescue?
I dont kill randoms I actualy fly around looking for CMDRs in need of help.
I think its safe to say the guy who killed the OP was being rude and a bit nasty but he was not breaking any of the rules in the game.

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There was no flying back and forth between stations in a hauler. There was launching with the hauler than explosion of the hauler. Rinse and repeat several times.
We are not discussing my behaviour here but the behaviour of the distinguished gentlemen enjoying themselves.
If you must discuss my behaviour feel free to ask what I was doing instead of making assumptions.

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No it is not a life sim.
Also in the post you are replying to I was not questioning any of the things you mention.
I was philosophizing on the meaning of fun with regards to blowing up the same ship several times.
The other topic mentioned is what Open mode is and where it seems to be heading.
The devs have called elite dangerous a life sim many , many times.
Of course they guy was rude and nasty to you but he did not break what he did is fair game in elite.
I would like to escort players who cant defend themselves around but its hard to get there in time and so on.

My guess is he was trying to prevent the CG from being won , there is a high chance he just does not want what ever is going on to happen to the galaxy or he just likes explosions.
What CG was is? maybe you could try to get some CMDRs to defend the space around that station.

As to what is open : its what the players make of it , its the closest we get to the living breathing galaxy we were told about in alpha.
Were every trade run is a danger but also a potential reward as you might meet someone who can help... like EVE but with gameplay :p
 
The thing is there are always 2 sides to a CG (well 3 if you include bounty hunters). The traders / miners whom are trying to get the product to the station & the pirates whom are trying to prevent that from happening. It's a part of the game mechanic that I find welcome even if I get my ship destroyed playing it.

Griefing is more a term used for people whom hang around in starter systems picking off newbies, that isn't what is happening at the CG, it's called piracy & it is meant to be there.

It is not piracy when they do not want your cargo and do not even carryba cargo bay on their ship. It is Just simple player killing and these "people" are the reason why so many people flee open. Then the rest of us who play open and do not act like          s end up with a half empty galaxy.
 
Okay, so I am trying to understand what fun is because apparently I have some whacky notions about this.
Shooting/ ramming the same unshielded hauler leaving a station a dozen times with a wing of federal assault ships and such is fun.
Oh and another thing I just realised: playing open is for the people who enjoy fighting so everyone else should play solo.
Do these two statements coincide with the goals of the game?

For these people, the fun doesn't come from destroying the same unshielded hauler a dozen times.
It comes from the aftermath, i.e mining salt from the comms panel or forums

Meh, people
Not a lot you can do about the first thing except go to group/solo (and whatever was said there is nothing you can do to a hauler that will help you survive from the landing pad), however you don't need to give them any salt ;)
 
Okay, so I am trying to understand what fun is because apparently I have some whacky notions about this.

I doubt very much whether your notions of what you find fun are wacky to you. It tends to be when we try to extrapolate what other people will find to be fun by using our own notions as the benchmark that we run into problems.

Ultimately you don't need to understand it mate, understanding isn't required. What you do need to do though is accept it because I can guarantee you that you are not going to change anybody's mind or cause them to pause for even a second's thought by posting on here about it.
 
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