Started in December, it's now late March and this thread is 31 pages long and still going. I take it as read that there'll be other threads airing much the same grievances. They have a point, particularly the OP here, who shouldn't have been started somewhere so out of the way (if memory serves, didn't they fix this one? I'm sure I read something in the patch notes, at some point).
Now, I love this game and I like the supercruise mechanism. I like the feeling of a vast, magnificent universe. I think the phrase "frame-shift drive" is one of the most beautifully-cheeky pieces of technobabble since the Heisenberg compensator. I like flying my lump of virtual tin around in big, graceful arcs, trying to find the most aesthetically-pleasing curve to reach a space-station.
But there are times when it is too much. Last night, I wandered across a solar system - Bob, I think it was? - and the far side of it was over a million light-seconds away. I had to scan it, just because it was so stupidly far away, so I went and made myself a small meal while I was waiting. After eating it and falling asleep for a quarter of an hour (I'm old, now - I get tired), I woke up to find my ship was still ten minutes away.
It's only my opinion, but a gameplay mechanic that wastes such an outrageous amount of time is one in need of at least a little reconsideration. Better acceleration and deceleration would be a good thing, it seems to me. I have yet to hear any real case at all for the status quo, other than people quoting Douglas Adams. Space may be big (really big), but that doesn't mean Elite: Dangerous should be a game where my single greatest challenge is not falling asleep while I'm playing it.
Now, I love this game and I like the supercruise mechanism. I like the feeling of a vast, magnificent universe. I think the phrase "frame-shift drive" is one of the most beautifully-cheeky pieces of technobabble since the Heisenberg compensator. I like flying my lump of virtual tin around in big, graceful arcs, trying to find the most aesthetically-pleasing curve to reach a space-station.
But there are times when it is too much. Last night, I wandered across a solar system - Bob, I think it was? - and the far side of it was over a million light-seconds away. I had to scan it, just because it was so stupidly far away, so I went and made myself a small meal while I was waiting. After eating it and falling asleep for a quarter of an hour (I'm old, now - I get tired), I woke up to find my ship was still ten minutes away.
It's only my opinion, but a gameplay mechanic that wastes such an outrageous amount of time is one in need of at least a little reconsideration. Better acceleration and deceleration would be a good thing, it seems to me. I have yet to hear any real case at all for the status quo, other than people quoting Douglas Adams. Space may be big (really big), but that doesn't mean Elite: Dangerous should be a game where my single greatest challenge is not falling asleep while I'm playing it.