Horizons I have had enough!

You're missing my point entirely.

Frontier's Designer creates the features. The features are not created by Lore.

The mechanics of gameplay are done in a quantifiable way... a designer thinks about them, plans them, and codes them in the way he sees fit. If Designer some day decides, "You know what's cool? Stations that blow you up for no reason at random times 3 times a week." - then all you have to do to justify it is say "Well, that's Lore. It happened in The Dark Wheel p7, page 234."

It would still be a stupid idea.
Dark wheel is not canon :p

It would be stupid , but if the lore states something it must happen otherwise its a plot hole of sorts.

I know the teams who make the lore and the game design are not the same , but they work as a team and have to in order to make a intrsting universe
 

Deleted member 115407

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Hey OP!

Yeah, things have changed, but if you stick with it you may just find it's for the better. The problems you are facing are not insurmountable, and although some things need to be tweaked, most of it has turned out (in my eyes) to be very well-designed.

Do you need help with anything specific that will enhance your in-game experience? I'm happy to offer any advice that I have.
 
And that 3% thruster difference certainly is an enticing unique upgrade, isn't it? That extra 7 m/s bit of speed must make all the difference...



It seems you can justify any badly-designed thing in the game, if you just "lore" as your reason.

LOL! I just had to laugh at the 3% comment! :D

Ain't that the truth! All it took was one visit to Farseer in the first week of 2.1 and that oh so predictable kick in the nuts when your long awaited FSD upgrade turns out to give you LESS range than you arrived there with!

Frontier: "This too can be yours for only 6 hours of Fetch Quests and Easter Egg Hunts!"

Me and practically everyone else: "No thanks FD! I'm out!"
 
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I bet i could get all special mods i want for my weapons in ~100 grade1 rolls. It would only cost me ~200 of first element and ~100 of second element.
Some people just don't want to play the game like before. Some people just want "all here and now" in no time.
I don't like RNG, really. But i could deal with it without so much whine.
 
Ive lost a ASP explore and a T6 , both destroyed , before , I could say , #$#..while pushing any button trying too get away, this is the game now...

Skills tricks knowledge are needed now , BUT , sometimes , it just makes no difference, against the AI , your ship is just going too die.
 
this is the game now...
This is new AI and you now. Deal with it. Put some chaffs and point defences to your ships. Maybe mines? Use vertical\lateral thrusters to run from line of fire. Boost and escape.
Otherwise, play the interdiction mini-game to escape. I could do it even with mouse and keyboard, so you can.
THE GAME IS BROKEN thats why people post the same stuff over and over, its the only way to get stuff done
People just get used to broken AI, now they can't get used to fixed AI. It's Dangerous after all.
 
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This is new AI and you now. Deal with it. Put some chaffs and point defences to your ships. Maybe mines? Use vertical\lateral thrusters to run from line of fire. Boost and escape.
Otherwise, play the interdiction mini-game to escape. I could do it even with mouse and keyboard, so you can.

People just get used to broken AI, now they can't get used to fixed AI. It's Dangerous after all.


Never said it was bad......just...... this is the game now !
 
Seriously, the AI is hard, but it's no where near as difficult as people are making it out to be; not to mention the rate at which NPC's interdict is not even close to what OP suggests; at least, in my experience and I am playing the same game as everyone else.. I think? o_O

I'm actually starting to wonder if this isn't some kind of coordinated attack on the game by fanboi's of some other game.

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first off, WHY DO YOU THINK PEOPLE ARE MAKEING THREADS ON SIMILAR TOPICS are people that dense, THE GAME IS BROKEN thats why people post the same stuff over and over, its the only way to get stuff done

Because they got used to a poor AI and now can't be bothered to take the time to adapt. The game is not broken, I've been plugging hours into it just fine; and so have thousands of other CMDR's. You're just bitter because the AI is showing you how bad you are. ;)
 
I'd like to invite all of you 'Git Gud' crows to come and play a gentle game of tennis against Serena Williams.

I will then sit back and laugh you all to shame and tell you how bad you are that you can't even win a single game.

I, on the other hand, enjoy playing tennis with people who are around my skill level, where I win some, lose some and generally have a good time.

I come to Elite to have a good time, not to "Git Gud." Sorry you poor souls can't understand the idea of fun and why this is biting people in the butt. It's a game. If we fun-loving "so-called bad players" abandon it, it's future will be shorter and you are going to have to find another forum to stroke your own epeen in. Fact.
 
I'd like to invite all of you 'Git Gud' crows to come and play a gentle game of tennis against Serena Williams.

I will then sit back and laugh you all to shame and tell you how bad you are that you can't even win a single game.

I, on the other hand, enjoy playing tennis with people who are around my skill level, where I win some, lose some and generally have a good time.

I come to Elite to have a good time, not to "Git Gud." Sorry you poor souls can't understand the idea of fun and why this is biting people in the butt. It's a game. If we fun-loving "so-called bad players" abandon it, it's future will be shorter and you are going to have to find another forum to stroke your own epeen in. Fact.

I had to adjust my play-style, and I've been here since BETA, I know how to fly my ship, I know how to load it out, I knew rudimentary PIP management and despite my experience, I died at least 4 times yesterday through my own mistakes (taking on higher ranked NPC's etc). And since I play IronMan, that's 4 CMDR restarts. I adapted, I improved, I learnt from my mistakes. As much as I hate the phrase, it really is a matter of "git gud." You don't have to be the best, but you should at least learn about PIPs (I've seen so many threads where players had no idea about PIP management), and correct ship load-outs.

If an AI is better than you, you need to improve your game in order to take it on. It's just like in any other game with progression, you can't go up against a max level enemy when you're a beginner and expect to win. There are NPC's of different ranks, the lower the rank the easier they are to fight. When you soundly beat an NPC of the same rank, you can progress to the next level because your skills have improved.

The problem though is that the previous AI was treated as Serena Williams and we all got used to that, but the fact of the matter is that Serena was actually an unseeded fat guy named Phil, who had one arm, a club foot and was blind. Everyone was better than her.. him.. now, however, the AI really IS Serena Williams and it's showing players where they lack in skills, or rather, where they need to improve. Turning? Use FAOFF. Shields dying quickly? Use PIPs. Keep dying in interdiction? Boost your shields, PIPS to SYS, drop mines. Etc.
 
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I had to adjust my play-style, and I've been here since BETA, I know how to fly my ship, I know how to load it out, I knew rudimentary PIP management and despite my experience, I died at least 4 times yesterday through my own mistakes (taking on higher ranked NPC's etc). And since I play IronMan, that's 4 CMDR restarts. I adapted, I improved, I learnt from my mistakes. As much as I hate the phrase, it really is a matter of "git gud." You don't have to be the best, but you should at least learn about PIPs (I've seen so many threads where players had no idea about PIP management), and correct ship load-outs.

If an AI is better than you, you need to improve your game in order to take it on. It's just like in any other game with progression, you can't go up against a max level enemy when you're a beginner and expect to win. There are NPC's of different ranks, the lower the rank the easier they are to fight. When you soundly beat an NPC of the same rank, you can progress to the next level because your skills have improved.

The problem though is that the previous AI was treated as Serena Williams and we all got used to that, but the fact of the matter is that Serena was actually an unseeded fat guy named Phil, who had one arm, a club foot and was blind. Everyone was better than her.. him.. now, however, the AI really IS Serena Williams and it's showing players where they lack in skills, or rather, where they need to improve. Turning? Use FAOFF. Shields dying quickly? Use PIPs. Keep dying in interdiction? Boost your shields, PIPS to SYS, drop mines. Etc.

My man, that is good on you, have a Interstellar Medal of Honor.

The rest of us just want a game that can be played without having to be a good pilot, or learn perfect PIP management, or practice escaping, etc etc. Why do the AI interdict so often anyway, it makes no sense, running a empty Hauler and getting killed by a FDL or FAS is not fun, especially when the weapons the AI uses are overpowered.

Some guy, the Fang guy, said something like TS showed he was bad, well Mr Fang, since you can't compete in a Formula One car, you are a bad driver Sir, great analogy right.

When thread after thread is created by different people on the same topic, then there is something behind it, no smoke without fire, if you are so blinded that you can't see whats going, well the joke is on you.
 
why do people keep putting these i am leaving threads up? if you are going to leave just go, if you are going to stay then learn pip management, fa turns, use of thrusters, boost turns, its really not hard just takes a little practice.
 
why do people keep putting these i am leaving threads up? if you are going to leave just go, if you are going to stay then learn pip management, fa turns, use of thrusters, boost turns, its really not hard just takes a little practice.
And the ''I am leaving'' threads are against the rules anyway.

I agree with you , its no way near that hard.
I do wonder if some players have played classic spacesims. (Like X-tension were your starter ship has the worst guns , dies in one hit and has the smallest cargo possible and is very slow)
 
The rest of us just want a game that can be played without having to be a good pilot, or learn perfect PIP management, or practice escaping, etc etc.
The very nature of Elite, the things in it you are required to do (people call it "grinding"), the difficulty in the AI .. it all points to a game that aims are a particular set of players. People who love the kind of game that takes dedication, and time and effort to play. Actually, the type of game you want will be called No Man's Sky (it looks SO awesome!). It's a nice chilled relaxed game, with great visuals, plenty to explore or trade or fight, and an infinite number of planets to do it in, and on.

I don't mean this in a nasty way. I mean it like .. you want to watch a football match, but the rugby is on. Instead of changing the channel to rugby though, you call your TV service provider and request they change the current football match to rugby because that's what you want to watch.

Why do the AI interdict so often anyway, it makes no sense, running a empty Hauler and getting killed by a FDL or FAS is not fun, especially when the weapons the AI uses are overpowered.
Variety of reasons. Combat rank. Possibly trade rank. The goods you are hauling. The stability of the system you are in. All of these things play a role in the frequency of your interdictions. For example, you are much more likely to get interdicted in an Anarchy system, than you are in a High Security system. The more valuable your cargo, the more likely it is you are going to get interdicted. You can do a simple test for this, load up your cargo with something cheap, like BioWaste. Keep transferring BioWaste for an hour, count how many times you get interdicted. Now do it again, but with Palladium. Count how many seconds it takes for someone to interdict you. :)
Hauling something cheap, I never got interdicted. Not once in several hours. The moment I started hauling Imperial Slaves however, I was interdicted by the second jump.

In Elite, you *have* to take all these things into account. Elite is *not* a casual game. It's not a game you can just boot up and fly around without consequence. The Elite universe is a living, breathing system design to be realistic within the confines of a computer game. This will *not* appeal to some people, but it will draw others to it like moths to a flame.

Some guy, the Fang guy, said something like TS showed he was bad, well Mr Fang, since you can't compete in a Formula One car, you are a bad driver Sir, great analogy right.
Actually, it's a pretty good analogy... If you can't compete in a Formula One car when you are in an F1 race .. then yes, you are a bad driver at F1 but not necessarily at Rally, or driving a normal car. Likewise, if you are a bad pilot in Elite, that doesn't mean you are a bad pilot in War Thunder; it means you're a bad pilot in Elite.

When thread after thread is created by different people on the same topic, then there is something behind it, no smoke without fire, if you are so blinded that you can't see whats going, well the joke is on you.
I'm not blind to it; I simply see a small subset of the player-base that haven't taken the time, or aren't prepared to, to adapt their play-style. What they want, is not what Elite is and never intended to be.
 
why do people keep putting these i am leaving threads up? if you are going to leave just go, if you are going to stay then learn pip management, fa turns, use of thrusters, boost turns, its really not hard just takes a little practice.

They're very polite people who wouldn't think of leaving without properly saying goodbye to everyone.
 
My man, that is good on you, have a Interstellar Medal of Honor.

The rest of us just want a game that can be played without having to be a good pilot, or learn perfect PIP management, or practice escaping, etc etc. Why do the AI interdict so often anyway, it makes no sense, running a empty Hauler and getting killed by a FDL or FAS is not fun, especially when the weapons the AI uses are overpowered.

Some guy, the Fang guy, said something like TS showed he was bad, well Mr Fang, since you can't compete in a Formula One car, you are a bad driver Sir, great analogy right.

When thread after thread is created by different people on the same topic, then there is something behind it, no smoke without fire, if you are so blinded that you can't see whats going, well the joke is on you.

Uh, you want a game that can be played without...

- Having to be a good pilot
- Learning perfect pip management
- practice escaping


Is that an AND list, or an OR list?


If it's an OR list, I suggest you pick this one:


- practice escaping



Here's a video for you...

https://forums.frontier.co.uk/showthread.php/261478-Defensive-Piloting-1-The-Escape-Route


You probably don't need to practice much at all. Just do this:


1. Bind the "Target Next System in Route" control to a key.
2. Use "Route Plot" to choose a nearby star system.
3. If interdicted, submit
4. Press "Target Next System in Route" then "Hyperspace"


That's it. If you want to tick off a second item on your checklist, pick the "perfect pip management" one. Slot the following somewhere into the above checklist:

- Set 4 pips to SYS


That's two out of three checklist items done.


And by actually doing these steps, you're officially a Good Shipping Lane Pilot. So that's all THREE of your checklist of things sorted, in just five lines!


To recap,

1. Bind the "Target Next System in Route" control to a key.
2. Use "Route Plot" to choose a nearby star system.
3. Put 4 pips to SYS
4. If interdicted, submit
5. Press "Target Next System in Route" then "Hyperspace"
 
@CMDR Zhon Daeli ... rofl, nice post +1 rep :D ... stil laughing :D

@Op+other complainants: if you will invest the same energy used here to complain into learn how to adapt on 'normal' AI and make yourself better pilot, you can enjoy ED for next 30 years. And sorry if it sounds harsh, but its really tiresome read the same arguments again and again. Actual AI makes play dangerous, but is possible quite easily adapt ... play is now challenging and it should be this way from ED beginning ...
 
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They're very polite people who wouldn't think of leaving without properly saying goodbye to everyone.

And here I am thinking they just wanted to vent in public for sympathy.

As has been said before, if the AI had been this hard in the first place, less folks would be complaining because they would be used to it by now.
Instead, we have self-entitled folks who had it wayyy too easy making NPCs roll over pre-2.0, made their humongous fortunes and..... you know the rest.

I've lost millions in the last 3 weeks and never had so much fun in my life with a game. Go figure.

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first off, WHY DO YOU THINK PEOPLE ARE MAKEING THREADS ON SIMILAR TOPICS are people that dense, THE GAME IS BROKEN thats why people post the same stuff over and over, its the only way to get stuff done
Nope. Stuff gets done regardless. Yelling does not gain your post sympathy as well.
What's so hard to understand? The game was too easy at the beginning, lots of folks made oodles of coin because of it. Now it's more of a challenge, you don't want to try to adapt to it?
You going to try to nerf Thargoids too when you are dead in 5 seconds?
 
The rest of us just want a game that can be played without having to be a good pilot, or learn perfect PIP management, or practice escaping, etc etc.

May I suggest EVE? You don't even have to bother with such tedious tasks like "learning how to fly the ship" or "practicing things" in EVE. You just click where you want it to go / do and the ships do it by themselves.
 
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