I Just Can't Return to Exploring Until Frontier Fix and Buff X and Y... šŸ™

Exploration is one problem but fleet carriers is quite another. It seems everyone wants their own private fleet carrier to carry their fleet but it appears to me that fleet carriers have so many landing pads because they're designed to carry squadrons not just fleets.

In reality, a fleet would be many ships at the same time. What we have is a selection of ships. We can call it a fleet if we want to but we only have one at a time. We want the ability to switch between ships anywhere we are. Fleet carrier though is best served as a multiple ship carrier with multiple commanders who can come and go from the carriers simultaneously. The fact that many of us are filthy rich means that we can use the carrier as a ship storage mobile garage so that we can become more rich and not be bothered by ship transfer.

If you could simply put the carrier anywhere you want in the entire galaxy without worry of refuel or time spent refueling then you essentially made the entire galaxy a very small bubble and rendered exploration a moot point.

I mean I understand it from a tactical standpoint but I don't think the fleet carrier should be the easy button for exploration. I think it should be even harder than taking a single ship. It would be in reality. It would be a logistical nightmare even for a whole squadron, never mind just one commander..
 
Last edited:
Exploration is one problem but fleet carriers is quite another. It seems everyone wants their own private fleet carrier to carry their fleet but it appears to me that fleet carriers have so many landing pads because they're designed to carry squadrons not just fleets.

In reality, a fleet would be many ships at the same time. What we have is a selection of ships. We can call it or fleet if we want to but we only have one at a time. We want the ability to switch between ships anywhere we are. Fleet carrier though is best served as a multiple ship carrier with multiple commanders who can come and go from the carriers simultaneously. The fact that many of us are filthy rich means that we can use the carrier as a ship storage mobile garage so that we can become more rich and not be bothered by ship transfer.

If you could simply put the carrier anywhere you want in the entire galaxy without worry of refuel or time spent refueling then you essentially made the entire galaxy a very small bubble and rendered expiration a moot point.

If you did a straw poll of gamers, you'd probably find that 85 to 95% of them play almost or completely exclusively in open environments with other players. Elite Dangerous does have a Solo mode, though and for a very good reason. It's perfectly okay to exclude Solo players from Squadrons as trying to create a squadron for someone playing on their own doesn't make any sense. Frontier were very clear with the first carriers beta that these are "Personal Fleet Carriers"... their words, not mine. I completely accept that squadron ownership was the original aim for carriers, but if they're going to make them available for solo players, they also have to make them work for solo players :)
 
Ok so the OP is getting touchy and only agreeing with people that agree with himself (This is a duped thread btw). Which is fine. But plenty of people don't share the same view as the OP, and the OP doesn't like this. why make a thread and not listen to ALL opinions?

I think FC's for exploration are fine.

People on here have been talking about auto miners, are you serious?

Should FDev take a look at FC's again? Yup. Will they? Most probably. Should they make them "easier" to maintain? NO!!!

Why do casuals get annoyed with end game content that does tend to be harder and require a little more play time? Every MMO have these types of end game content. You want that epic mount on WoW? Gonna need to grind the same thing for 6 months. Want that epic gear on ESO? Gonna have to grind that dungeon for 6 months. Wonna take a fleet carrier out in the black? Gonna need to grind that Tritium for 6 months.... I think I've made my point ..... o7
 
If you did a straw poll of gamers, you'd probably find that 85 to 95% of them play almost or completely exclusively in open environments with other players. Elite Dangerous does have a Solo mode, though and for a very good reason. It's perfectly okay to exclude Solo players from Squadrons as trying to create a squadron for someone playing on their own doesn't make any sense. Frontier were very clear with the first carriers beta that these are "Personal Fleet Carriers"... their words, not mine. I completely accept that squadron ownership was the original aim for carriers, but if they're going to make them available for solo players, they also have to make them work for solo players :)
While I agree with your sentiment and I am a solo player, I don't believe you can have the effectiveness of a squadron in solo and I don't believe the developer should make that artificially so.

I will say that I did read from Frontier Developments that you can call your Fleet carrier anywhere you are in the galaxy but that seems to be a misnomer since without a second account on said carrier you can't refuel. That's the only caveat. Otherwise you can do with a fleet carrier and solo the same as someone in open can do.

I think you should be able to remotely refuel your fleet carrier if you have the material aboard to do so or the tank should be bigger than a thousand tons. It doesn't make sense to have 25000t storage space but only 1,000 of that can be usable fuel at any given time. And transferring fuel from storage to your ship so that you can donate it to the carrier is a tedious roadblock in my opinion. I understand the purpose of it but I think it's short-sighted. The carrier should ask you how much of the storage space do you want to dedicate to fuel versus how much for your actual come and go type storage. That should be decided when you buy the carrier. If you want to change that you should have to return to a carrier system

I believe that would solve the problem.
 
Ok so the OP is getting touchy and only agreeing with people that agree with himself (This is a duped thread btw). Which is fine. But plenty of people don't share the same view as the OP, and the OP doesn't like this. why make a thread and not listen to ALL opinions?

I do listen to all opinions, quite happy to. I do find that the vast majority of people who disagree with me (which is fine) almost always play collaboartively with other gamers. I don't I always play in Solo. Like I said in a comment just above... if Frontier are going to make carriers available to solo players, they also have to make them work for solo players.
 
That's ok I didnt read it and its unlikely Frontier did either.

I wouldn't be surprised, but being dismissive and cockey (reading between the lines) doesn't help either. Either Elite is a game for everybody or it isn't. I couldn't give a stuff about space legs, but I've not complained about it once. I know lots of other people want that, and I'm happy for them.
 
I'm an explorer, and initially I wanted a fleet carrier, but the beta is where I found out the FC would turn me into a miner.
I haven't done much mining, it's something I get bored with quickly.
I figure I'll wait a while before I reconsider a fleet carrier. Probably watch for YouTube videos to see how other explorers operate with their fc.
As for exploration being boring, I echo that emotion. There are huge deadspots in the galaxy, but it tends to accentuate the space madness. (I like space madness.) So while it's boring, it makes the game more immersive IMO.
Wouldn't mind running into an alien Voyager-like probe, or run the D-scan and a message comes up that a nearby star will go nova, and would I like to witness it.
 
The carrier being able to scoop from a star or gas giant
Carriers only sit in normal space or jump, scooping only happens when in cruise. This is not going to happen.

I can see that when we get gas giant atmospherics in the game that ships could be able to scoop tritium from them to take to a carrier. But that is probably over a year away.

Us thinking about carriers as extra large ships and then being disappointed when they behave differently is part of the problem, they aren’t ships they are fairly mobile bases.
 
Last edited:
I am vexed now. Make refueling easy and there will be carriers everywhere outside the bubble, leave it as it is and it is not a Solo-exploration vessel.
šŸ˜•
 
What about loading a dozen T9s filled with extra Tritium onto your ship. Is anyone doing this?
Yep, we all load up. I donate mine after jumps until gone... then one to from the carrier.. then squadmates sell and donate every stop until our ships are empty.
 
@OP I applauded your Magellan-like plan when you posted it a while back. Your post was inspiring and I was glad for you.

But though I didn't say it, in the back of my mind I was thinking that your plan to "see everything the galaxy has to offer" was a bit short-sighted and destined to end in tedious boredom. Because, let's face it, we've all seen pretty much everything the galaxy has to offer within 30 jumps from Sol. Unlike the real Milky Way where untold billions of new and unfathomable things await, ED's Milky Way has a finite number of "things", and you have seen them all already. I'm certain FD didn't spend any development cycles building snowflakes that only spawn once, 40,000LY from Sol, and that have a vanishingly small likelihood of ever being seen.

Nevertheless, I'm sorry that your journey ended up being not what you hoped for. Keep the faith!
 
Carriers need to park near tritium hotspots... then we knjow where to go to meet other carriers and mine and trade tritium..

It'll happen. But I hope they take that into account when they position some of these carriers.
 
why the hell do you need a fleet to go exploring in the first place?

the only benefit of a FC is to jump 500ly beyond the edge of the gal to somewhere you might not have been able to get to previously, however...

  • that system is most likely full of dusty rocks
  • Someone has probably already been there, genuine or not.
  • Jesus Christ the tritium required? are you nuts?
 
Well I'm almost home from my abortive attempt to traverse around the entire galaxy with my fleet and carrier for a couple of years. I'm about 10,000ly from the bubble and I'll be back in a few days. I've realised though that I just can't even attempt this journey again until Frontier acknowledge there are problems and issues with both Carriers and exploration, and implement some changes and fixes. This post follows on from some others I've written in the last week or so, but I wanted to bring it all together in a single place.

FIRST, THE PROBLEM WITH CARRIERS

There is really only one thing wrong with carriers, and that's refuelling. Opinions in these forums and on Facebook tend to be split between "It's easy and okay to fuel a carrier out in the black" and "It's very difficult to fuel a carrier and changes need to be made". For me I believe it boils down to how much and how often you game, and how comfortable and happy you are with mining. For myself I'm not a natural miner. I find it tedious and monotonous, and also quite difficult when it comes to activities such as sub-surface mining (which of course is where Tritium is to be found).

Carriers need an alternative fuel source. This could be pretty much anything at this point, but just as there are two ways to fuel a ship, there should be two ways to fuel a carrier. How would this be done? There are several ways that have jumped out at players in the Elite Dangerous community...
  • The carrier being able to scoop from a star or gas giant
  • Crafting from materials gathered on planetary landings in an SRV
  • The establishment of bases (NPC and perhaps Player owned) out in the black where Tritium can be purchased
These are just three possible solutions, all of which fit with current game mechanics. Only when it's possible for every type of player in Elite to easily fuel a carrier will they be suitable for exploration. I know Frontier wanted to make mining more meaningful, but this doesn't mean everybody wants to mine.

I would like to add a note here to the people who have said that "Carriers are not intended for / suitable for exploration". There are two issues here. Firstly when Frontier first advertised carriers they specifically promoted exploration as being one of the purposes for them. Also during the beta, players who wanted to use a carrier to explore were highly vocal, resulting in Frontier adding universal cartographics as an optional service. Frontier can't then say they didn't know people would want to use carriers for this purpose.

View attachment 178683

SECOND, THE PROBLEM WITH EXPLORATION

Exploration is dull, let's face it. With 400 billion stars in the galaxy it's been clear since the early days of Elite Dangerous that the mechanics of stars and systems work very differently inside the bubble to outside it. This will be for reasons of database sizes and manageability, which is fair enough. Slowly we have seen additional areas get more love such as around Sagittarius A*, Beagle Point, and of course Colonia.

For the rest of the galaxy though there's not much to see and do. Some notable stellar phenomena were added, but only inside nebulae. The rest of the galaxy is fairly pedestrian. But one of the downsides with this is that anything we might take for granted as being common inside the bubble, such as double and triple mining hotspots, alien and interesting sites and phenomena are either incredibly rare and difficult to find, or just don't exist at all.

When it comes to features such as double and triple hotspots, the problem is further compounded by the fact that these are all indexed and catalogued inside the bubble by websites such as Inara, EDDB, and EDSM. Outside of the bubble, and outside of the popular areas mentioned already, there's nothing. You're just left to get lucky, and with 400 billion stars the chances are very slim indeed.

So exploration needs improving. We need additional stellar phenomena such as comets and pulsars, and notable stellar phenomena both in space and on planets as can be found in the bubble such as plants and the like. Explorers also need to be able to encounter the occasional other NPC explorer and wrecked and abandoned ships both in space and planetside. These are all things that will exist in "the real world" so they should be in the game.

Some commanders have also suggested missions spawned by scanning data points on wrecked vessels, that can lead to the discovery of notable phenomena, unusual star systems, and perhaps even a long-abandoned Thargoid or Guardian base or ship. Let's face it, these races would want to explore the galaxy as well, and there is already a Guardian ruins site half way to Colonia.

IN SUMMARY

To wrap all this up into a neat package then it's safe to say that as things currently stand, exploration is dull, and exploration in a carrier is extraordinarily difficult for many. I have wanted to take my fleet on a grand tour of the galaxy since I first began playing the game in the initial beta, but as things currently stand I just think it's a wasted opportunity. There are too many barriers to long-range and long-term exploration being enjoyable. So come on Frontier... you know this can be fixed.


Yes. I have opened up a thread on this, and other have now, as well.
In short? The only people not having an issue with this are those who don't mind paying to load up on 20K of fuel and going to point A, to point B and back. e.g. Not long term explorers, who set out to circumnavigate the galaxy, or are out for a year.
The only reason why a carrier ever made it to Beagle was because it had a mining/ refueling wing.
Personally? I find the idea of running tens of thousands of tons of fuel through a hopper absurd. It would be more like extracting gasses, from a site...or a certain gaseous type planet. However, as it stands? It's 10 hours of mining, per, every 1000t (to fill the depot). Have fun with that.
 
I'm an explorer, and initially I wanted a fleet carrier, but the beta is where I found out the FC would turn me into a miner.
I haven't done much mining, it's something I get bored with quickly.
I figure I'll wait a while before I reconsider a fleet carrier. Probably watch for YouTube videos to see how other explorers operate with their fc.
As for exploration being boring, I echo that emotion. There are huge deadspots in the galaxy, but it tends to accentuate the space madness. (I like space madness.) So while it's boring, it makes the game more immersive IMO.
Wouldn't mind running into an alien Voyager-like probe, or run the D-scan and a message comes up that a nearby star will go nova, and would I like to witness it.
 
The issue isn't that though is it? It's more the fact that some want all ships to be all things to all people.

I'd disagree with this. It would be difficult for people to expect a Viper to be a trading ship or a Type-9 to be used for combat. But when there's only one type of carrier on offer, expecting it to be truly multi-purpose isn't so mad.
 
Yes. I have opened up a thread on this, and other have now, as well.
In short? The only people not having an issue with this are those who don't mind paying to load up on 20K of fuel and going to point A, to point B and back. e.g. Not long term explorers, who set out to circumnavigate the galaxy, or are out for a year.
The only reason why a carrier ever made it to Beagle was because it had a mining/ refueling wing.
Personally? I find the idea of running tens of thousands of tons of fuel through a hopper absurd. It would be more like extracting gasses, from a site...or a certain gaseous type planet. However, as it stands? It's 10 hours of mining, per, every 1000t (to fill the depot). Have fun with that.

I think you sum things up very well. They're perfectly fine for people who just want to go from A to B and back, or for those who regularly play collaboratively, and who have a mining crew aboard. For the rest of the world the situation is very different. I'd go as far as to say on these forums there's a bit too much "I disagree with you therefore you're wrong" from people who just don't make the effort to try and see things from another person's point of view, and who think we're all sheep who think and behave the same way they do. This is a perfectly Human response, and explains why so many people work in factories or offices. Sadly it shows a lack of effort in trying to learn and expand their own horizons :(
 
Back
Top Bottom