What killed piracy two years ago?
Primarily the cargo scooping bug. Folks would drop cargo, we would scoop it... none of it would appear in the hold. For a demonstration, see here:
[video=youtube;a98dM9tBG4o]https://www.youtube.com/watch?v=a98dM9tBG4o[/video]
But there were other boneheaded Frontier decisions like killing railguns that ruined side fun(boating rails meant heat would melt them in record time, far before your ship would). But a curious thing happened a couple of years ago when the player population dipped... made it damn near impossible to find marks.
I predicted a possession curve with Elite upon release:
That everyone would eventually progress to bigger and bigger ships until folks were flying nothing but 'Condas, etc. Well, that happened. And idiotic stuff such as 30 millon cr/hour Maia(you get the idea) cargo runs let folks buy Condas in a week. Well, with the cargo bug, pure piracy players(those of us who wouldn't touch filthy things like trading), never could get any income from our chosen profession, so it simply died, unless we wanted to betray the pirate life.
Some of us are real pirates, however, and would never do such a thing--allow life to dictate how we must live. See, part of being a pirate is being free and abiding by nobody's rules. If the rules state that you can't make money as a pirate and you must bend over and do other menial tasks to make it, we stick our noses in the air and keep doing what pirates do--what we want to!
Thus... true pirates were soon left in the dust because their income stream vanished... due to Frontier refusing to fix the bug.
Now, with the low player pop, why bother getting back into the game? Robbing people in a Viper and a Cobra was so much fun. You can't do that anymore, because trading was easy street to riches and giant ships. But whatever, Frontier does what they do and that's their prerogative. If they wanted a more popular game, perhaps they should have thought things through better.