I just don't get it - baffled and on the verge of uninstall - Yes I said it!

The claim was:
"FDEV added more for pew pew than anything else".
Limoncello's claim was:
"That's wrong they didn't add much for pew pew, they added more for exploration."
Your claim is:
"These features are not exploration (or not good enough)"

I am not saying you are wrong, but neither is Limoncello. The whole pew pew bashing needs to stop if people want me to take the lack of love for explorers serious.

I don't feel I've bashed pooh pew, I've only ever complained about the amount of time spent on it by development, neglecting every other role. I'm no expert as I've said and it would not surprise me if pooh pew has worsened too!
 
This statement is a complete load of . FD have adjusted some sliders in the game for pew balance, that's about all. The greater development effort has been towards things that is for explorers.

  • The SUV is far more for exploration than pew
  • Barnacles
  • All the vacuum life forms
  • Everything to do with Colonia
  • Neutron stars
  • Explorer passengers
  • Fumaroles and geysers
  • Megaships
  • Asteroid bases
  • Guardian ruins
  • Thargoids have so far been all exploration


No exploration content, yeah right.

Oh really!

Is PP for explorers? NO
Is CQC for explorers? NO
Is Multicrew for explorers? NO

Horizon's is one of the only things that have been more beneficial to Exploration.

Virtually all the major updates have the sole intention of appeasing the pewpew players, the rest of us have to make do
 
At Babelfisch...


Not starting a fight at all. I love to pew pew as much as anyone and totally acknowledge the stuff you list there too. Just saying that when people trot out stuff that's apparently "exploration" content...it really isn't.

When there's a petition to sign up to improve the pew....ill be the first one to sign it.

:)
 
- Conflict zones suck and are completely unrealistic
- The Engineers suck
- There are no NPC wingmen
- There are no real bounty hunter mechanics
- They didn't add anything meaningful to combat for the last 2 years
- etc.

This argument really goes both ways. And starting a fight between pew pew players and explorers is really stupid when we should just stay together and ask FDEV to improve the game for everyone.

Ah as I suspected hehe - Ninja'd me :)
 
Oh really!

Is PP for explorers? NO
Is CQC for explorers? NO
Is Multicrew for explorers? NO

Horizon's is one of the only things that have been more beneficial to Exploration.

Virtually all the major updates have the sole intention of appeasing the pewpew players, the rest of us have to make do

PP sucks and it's not for pewpewers
Multicrew sucks and is not for pewpewers
CQC just sucks

There wasn't a single update that appeased the pewpewers.
 
I don't feel I've bashed pooh pew, I've only ever complained about the amount of time spent on it by development, neglecting every other role. I'm no expert as I've said and it would not surprise me if pooh pew has worsened too!
This is the point where we disagree ;)
 
At Babelfisch...


Not starting a fight at all. I love to pew pew as much as anyone and totally acknowledge the stuff you list there too. Just saying that when people trot out stuff that's apparently "exploration" content...it really isn't.

When there's a petition to sign up to improve the pew....ill be the first one to sign it.

:)

Yes, I absolutely agree that exploration needs some real love (like better scanners, more interesting stuff, better ways to find interesting stuff and last but not least: less beige). I just disagree with: "exploration doesn't get any love because they spend all time with pew pew". That's just not true and doesn't get us anywhere. :)

Which is even sadder when FD aren't even appeasing the player base that they want to appease!

Did you forget the sarcasm tags or are you serious?!
:D
 
I am pretty sick of all this pew pew vs exploration stuff. Both sides are pretty lame.

While pew pew got a load of tools to play with, the actual content/gameplay is really lacking. All we get is Combat zones which haven't changed since the game started and the same for res sites.

Exploration has possibly the most content of anything within the game (the beige issue is another subject) when horizons was released, but explorers have gotten zero tools to enjoy all that content with.

In my eyes combat (the reasons to do combat) and exploration (the tools we use for exploration) are in a very bad place. Both need to be enhanced to make it more compelling.

I am updating my combat Vulture. Yeaah, it's got big guns, but all I can do with those is enter stale Combat zones that are all exactly the same or enter res sites that are all exactly the same or interdict the odd pirate. Combat is pretty boring in these places and it is not compelling gameplay.

Exploration with all these landable planets, amazing vista's to be found etc, but the act of exploration is jump, honk and point ship towards a planet to scan.

If the combat side was enhanced I would probably do more, the same with other aspects of the game. I have given up on exploration at the moment, there is only so much jump and honk I can do, so I am at the Alien Ruins which I am enjoying.

Both combat and exploration need some serious investment in development to make it good, compelling and worthwhile.
 
I am pretty sick of all this pew pew vs exploration stuff. Both sides are pretty lame.

While pew pew got a load of tools to play with, the actual content/gameplay is really lacking. All we get is Combat zones which haven't changed since the game started and the same for res sites.

Exploration has possibly the most content of anything within the game (the beige issue is another subject) when horizons was released, but explorers have gotten zero tools to enjoy all that content with.

In my eyes combat (the reasons to do combat) and exploration (the tools we use for exploration) are in a very bad place. Both need to be enhanced to make it more compelling.

I am updating my combat Vulture. Yeaah, it's got big guns, but all I can do with those is enter stale Combat zones that are all exactly the same or enter res sites that are all exactly the same or interdict the odd pirate. Combat is pretty boring in these places and it is not compelling gameplay.

Exploration with all these landable planets, amazing vista's to be found etc, but the act of exploration is jump, honk and point ship towards a planet to scan.

If the combat side was enhanced I would probably do more, the same with other aspects of the game. I have given up on exploration at the moment, there is only so much jump and honk I can do, so I am at the Alien Ruins which I am enjoying.

Both combat and exploration need some serious investment in development to make it good, compelling and worthwhile.

I agree with everything. And now let us talk about trading, mining and piracy... ;)
 
I agree with everything. And now let us talk about trading, mining and piracy... ;)

Yep, they all need some serious help. Most of the development has been about tools, SLF, Engineers, even multicrew, but with no new in game mechanics to make those tools fun to use. All of that needs addressing. Hopefully with next couple of updates after 2.4 will address some of these issues.
 
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but all I can do with those is enter stale Combat zones that are all exactly the same or enter res sites that are all exactly the same or interdict the odd pirate. Combat is pretty boring in these places and it is not compelling gameplay.

Threat 4 USS? And distress calls ... they're good (imho)! And often times really quite hairy.
Not to mention black box recovery and faction mission murdery ofc.


I actually think tourist missions make quite compelling exploration gameplay.

Most explorers might not see them as such, because OK you're not a million miles from nowhere but the beacons are a cool read, the demands suitably annoying, wanted passengers 'interesting' .. plenty of new systems to explore IN DETAIL and with a time limit imposed on you (an exploration twist). ps. I LOVE my Dolphin.

Sure the expanse of the rest of galaxy is empty but isn't that rather the point? I'm not saying either, that I wouldn't like sweeter sensor arrays and such, too .. but 'no love for exploring' is a bit of a red herring, given the content of passenger missions, imo.
 
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The golden question is can anyone trust FD not to come up with new mechanics that don't involve a casino in some way or another. I'd hate it if exploration changed to be RNG based, i.e. drop a probe, push a button and it detects random elements in the star system. This is the feeling I get when Sandro muses over changes to exploration.

FD love RNG they think it will make us addicted to the game, but addiction and enjoyment are not the same thing. It's actually a big turn off, yet it's everywhere for example I did a planetary scan mission (it's the last remaining way of earning semi-decent money,) I found the base, landed the ship then realised that I forgot the SRV, I took of and bought one at a nearby station, I returned to the planet and lo and behold had to hunt for the base all over again. Known elements that have already been 'discovered' are not persistent. This is pretty lazy design if you ask me and I worry that the future is going to be full of more of it.

Fair point. A lot of people are finding casino-RNG distastful, and a lot of people also want skilled/involved/deeper exploration mechanics. Yet some other people are also suggesting dropping probes (as if that were somehow different than hitting a honk button, eg one-button-press mechanics). Personally I think the whole Probe idea makes the mistake of kicking the can down the road and only exchanges the honk button for a deploy-probe button. There is no added gameplay value from probes. The only cool thing added here would be a probe launching animation, and maybe a passive readout. Now if there was an active readout, were the player used the probe as a manual sensor, that would be something, but why take the extra time-sink step? Why not just use ship board sensors and ship-board readouts?

The only added-value gameplay reason I can see to add probes would be to send them places we couldn't or didn't want to go, like black holes/neutron star/white dwarfs, or superfast probes that could "semi-highwake" to distant stars within a system.

As for RNG, I think it will always be built into the game in some sense. I mean, every system is created in effect by RNG via the stellar forge. The question is, will the way we find things via RNG involve any human decision? For example, using sensors to zero in on high probability zones for finding useful materials. This could involve skill why using the sensors to sweep a surface, being able to ID visual terrain patterns and sensor based chemical signatures etc. However the actual specific location of items and the base distribution of elements and terrain/planet types within a system would still be RNG.
 
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Fair point. A lot of people are find RNG distastful, and a lot of people also want skilled/involved/deeper exploration mechanics. Yet some other people are also suggesting dropping probes (as if that were somehow different than hitting a honk button, eg one-button-press mechanics). Personally I think the whole Probe idea makes the mistake of kicking the can down the road and only exchanges the honk button for a deploy-probe button. There is no added gameplay value from probes. The only cool thing added here would be a probe launching animation, and maybe a passive readout. Now if there was an active readout, were the player used the probe as a manual sensor, that would be something, but why take the extra time-sink step? Why not just use ship board sensors and ship-board readouts?

The only added-value gameplay reason I can see to add probes would be to send them places we couldn't or didn't want to go, like black holes/neutron star/white dwarfs, or superfast probes that could "semi-highwake" to distant stars within a system.

As for RNG, I think it will always be built into the game in some sense. I mean, every system is created in effect by RNG via the stellar forge. The question is, will the way we find things via RNG involve any human decision? For example, using sensors to zero in on high probability zones for finding useful materials. This could involve skill why using the sensors to sweep a surface, being able to ID visual terrain patterns and sensor based chemical signatures etc. However the actual specific location of items and the base distribution of elements and terrain/planet types within a system would still be RNG.

Which is what the detailed surface scanner should be doing - giving you waypoints to 'hot' zones - Not saying - There is intresting stuff down there somewhere - Good Luck!
 
Threat 4 USS! And distress calls ... they're good (imho)! And often times really quite hairy.
Not to mention black box recovery missions and faction mission murdery ofc.
Yes, but there is no compelling reason to do these apart from that they could be a challange. They could be a lot better.

I actually think tourist missions make quite compelling exploration gameplay.

Most explorers might not see them as such, because OK you're not a million miles from nowhere, but the beacons are a cool read, the demands suitably annoying, wanted passengers 'interesting' .. plenty of new systems to explore and with a time limit imposed on you (an exploration twist).
I agree, this is good exploration content. I have been on a few and they have taken me to some stunning places that I have never been to before. It doesn't matter if they have already been discovered, it's still exploration to me.
Meaning of the word Exploration: the action of exploring an unfamiliar area.

Sure the expanse of the rest of galaxy is empty but isn't that rather the point? I'm not saying either, that I wouldn't like sweeter sensor arrays and such, too .. but 'no love for exploring' is a bit of a red herring, given the content of passenger missions, imo.
I do agree, but I did say that exploration has possibly the most content within the game. It just lacks a lot of tools to enjoy said content, especially when not using passanger missions.
 
Yes, but there is no compelling reason to do these apart from that they could be a challange. They could be a lot better.

Maybe. The BGS is at least 'a reason' though .. (I like to support the NASTIEST sounding corps and religious sects, all else must die and I'll find them, wherever they might be hiding! lol).

Meaning of the word Exploration: the action of exploring an unfamiliar area.

Yep, unfamiliar 'to me' .. of course that is, yes.

I wonder if it's an obsession with 'discovered by' tagging that leads (in some sense) to seeing long range as the only exploring in the game. Going back to mining for example .. I do that beyond the bubble edge and it needs exploring (possibly more accurately described as 'surveying') to # find that metallic ring system # make sure it's pretty # make sure it's in reasonable range of some good markets .. and so on. It's relatively short range, you don't need a souped up FSD, it's survey .. but still exploring (for me it is, anyway).

Still .. all occupations should have a drawback imho. (If you're a pirate you'll be wanted, so on and etc). If your game of choice is 'discovered by' tags (and bearing in mind you'll be tagged in the game for ever and a day) then maybe brain melt is the price you should be paying!? (half kidding ofc)

It just lacks a lot of tools to enjoy said content, especially when not using passanger missions.

Not really disagreeing, though I'd temper that by saying would be good to have 'impoved tools' because basically there are tools, just basic ones. You also need the full range of things to discover too though of course and .. I made the same point earlier .. it's a bit of a chicken and egg situation. (What are you going to discover exactly, with these cool new tools?). I'd rather Frontier stick to guns if they need to and make sure they have run out the broadest possible range of object classifications than (if you like, give in to demands) and improve the tools .. but not broaden the range of discoverable things. They both need to come together or this discussion will go round and round .. we have the tools now but Frontier, improve the content!! lol.
 
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